From autism educators to game designers: integrating teaching strategies into game design for autism education support

Susana Alarcon-Licona, L. Loke, N. Ahmadpour
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引用次数: 7

Abstract

Many autism intervention approaches are based in playful interactions and games such as toys and puzzles, grounded in findings on the positive influence of play on learning. Previous studies have investigated the potential of interactive technology for autism education, showing that it enhances the learning experience and reduces the need for continuous assistance. However, teaching strategies are rarely considered as direct input for designing games that educators would use in their teaching practice. We conducted ethnographic research at a school for autistic children and found that educators want digital technologies that embed their current teaching and behaviour management strategies. Our results highlight links between autism teaching strategies and game design. We then used the results to devise a game design model for supporting autism education.
从自闭症教育者到游戏设计师:将教学策略融入自闭症教育支持的游戏设计
许多自闭症干预方法是基于有趣的互动和游戏,如玩具和拼图,基于游戏对学习的积极影响的发现。以前的研究已经调查了互动技术在自闭症教育中的潜力,表明它增强了学习体验,减少了对持续帮助的需求。然而,教学策略很少被认为是教育工作者在教学实践中使用的游戏设计的直接输入。我们在一所针对自闭症儿童的学校进行了人种学研究,发现教育工作者希望数字技术能融入他们目前的教学和行为管理策略。我们的研究结果强调了自闭症教学策略和游戏设计之间的联系。然后,我们利用这些结果设计了一个支持自闭症教育的游戏设计模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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