Impact of air flow and a hybrid locomotion system on cybersickness

Andrew W. L. Paroz, L. Potter
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引用次数: 10

Abstract

Cybersickness in users of virtual reality, similar to motion sickness, is an ongoing problem that limits the accessibility of the technology. This paper presents the results of a study to determine the effects of controlling temperature, via an air flow on cybersickness. A hybrid controller-chair based locomotion system was also developed and tested during the study. 12 participants played a VR game for up to 10mins, after which they described their cybersickness on a 5 point scale. The results on temperature were inconclusive, however the locomotion system appeared easy to understand and successful at reducing some cybersickness caused by rotation.
气流和混合运动系统对晕屏病的影响
与晕动病类似,虚拟现实用户的晕动病是一个持续存在的问题,限制了这项技术的可及性。本文介绍了一项研究的结果,以确定通过气流控制温度对晕屏病的影响。在研究过程中,还开发并测试了基于控制器和椅子的混合运动系统。12名参与者玩了长达10分钟的虚拟现实游戏,之后他们用5分制来描述自己的晕动症。关于温度的结果尚无定论,但运动系统似乎很容易理解,并成功地减少了一些由旋转引起的晕动症。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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