气流和混合运动系统对晕屏病的影响

Andrew W. L. Paroz, L. Potter
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引用次数: 10

摘要

与晕动病类似,虚拟现实用户的晕动病是一个持续存在的问题,限制了这项技术的可及性。本文介绍了一项研究的结果,以确定通过气流控制温度对晕屏病的影响。在研究过程中,还开发并测试了基于控制器和椅子的混合运动系统。12名参与者玩了长达10分钟的虚拟现实游戏,之后他们用5分制来描述自己的晕动症。关于温度的结果尚无定论,但运动系统似乎很容易理解,并成功地减少了一些由旋转引起的晕动症。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Impact of air flow and a hybrid locomotion system on cybersickness
Cybersickness in users of virtual reality, similar to motion sickness, is an ongoing problem that limits the accessibility of the technology. This paper presents the results of a study to determine the effects of controlling temperature, via an air flow on cybersickness. A hybrid controller-chair based locomotion system was also developed and tested during the study. 12 participants played a VR game for up to 10mins, after which they described their cybersickness on a 5 point scale. The results on temperature were inconclusive, however the locomotion system appeared easy to understand and successful at reducing some cybersickness caused by rotation.
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