{"title":"气流和混合运动系统对晕屏病的影响","authors":"Andrew W. L. Paroz, L. Potter","doi":"10.1145/3292147.3292229","DOIUrl":null,"url":null,"abstract":"Cybersickness in users of virtual reality, similar to motion sickness, is an ongoing problem that limits the accessibility of the technology. This paper presents the results of a study to determine the effects of controlling temperature, via an air flow on cybersickness. A hybrid controller-chair based locomotion system was also developed and tested during the study. 12 participants played a VR game for up to 10mins, after which they described their cybersickness on a 5 point scale. The results on temperature were inconclusive, however the locomotion system appeared easy to understand and successful at reducing some cybersickness caused by rotation.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"Impact of air flow and a hybrid locomotion system on cybersickness\",\"authors\":\"Andrew W. L. Paroz, L. Potter\",\"doi\":\"10.1145/3292147.3292229\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Cybersickness in users of virtual reality, similar to motion sickness, is an ongoing problem that limits the accessibility of the technology. This paper presents the results of a study to determine the effects of controlling temperature, via an air flow on cybersickness. A hybrid controller-chair based locomotion system was also developed and tested during the study. 12 participants played a VR game for up to 10mins, after which they described their cybersickness on a 5 point scale. The results on temperature were inconclusive, however the locomotion system appeared easy to understand and successful at reducing some cybersickness caused by rotation.\",\"PeriodicalId\":309502,\"journal\":{\"name\":\"Proceedings of the 30th Australian Conference on Computer-Human Interaction\",\"volume\":\"15 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-12-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 30th Australian Conference on Computer-Human Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3292147.3292229\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3292147.3292229","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Impact of air flow and a hybrid locomotion system on cybersickness
Cybersickness in users of virtual reality, similar to motion sickness, is an ongoing problem that limits the accessibility of the technology. This paper presents the results of a study to determine the effects of controlling temperature, via an air flow on cybersickness. A hybrid controller-chair based locomotion system was also developed and tested during the study. 12 participants played a VR game for up to 10mins, after which they described their cybersickness on a 5 point scale. The results on temperature were inconclusive, however the locomotion system appeared easy to understand and successful at reducing some cybersickness caused by rotation.