{"title":"Reducing the SLAM drift error propagation using sparse but accurate 3D models for augmented reality applications","authors":"M. Boucher, F. Ababsa, M. Mallem","doi":"10.1145/2466816.2466828","DOIUrl":"https://doi.org/10.1145/2466816.2466828","url":null,"abstract":"SLAM is the generic name given to the class of methods allowing to incrementally build a 3D representation of an environment while simultaneously using this map to localize a mobile system evolving within this environment. Though quite a mature field, several scientific problems remain open and particularly the reduction of drift. Drift is inherent to SLAM since the task is fundamentally incremental and errors in model estimation are cumulative. In this paper we suggest to take advantage from sparse but accurate knowledge of the environment to periodically reinitialize the system, thus stopping the drift. As it may be of interest in a Augmented reality context, we show this knowledge can be propagated to past estimations through bundle adjustment and present three different strategies to perform this propagation. Experiments carried out in an urban environment are described and demonstrate the efficiency of our approach.","PeriodicalId":308845,"journal":{"name":"Proceedings of the Virtual Reality International Conference: Laval Virtual","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126797601","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Anargyros Chatzitofis, N. Vretos, D. Zarpalas, P. Daras
{"title":"Three-dimensional monitoring of weightlifting for computer assisted training","authors":"Anargyros Chatzitofis, N. Vretos, D. Zarpalas, P. Daras","doi":"10.1145/2466816.2466820","DOIUrl":"https://doi.org/10.1145/2466816.2466820","url":null,"abstract":"This paper investigates the use of 3D information in the context of sports training. More specifically, a weightlifting athlete attempt is monitored, helping any coach to train athletes as she/he prefers. Our aim is to detect, collect and extract every useful data which give insight about the body technique during the weightlifting attempt and therefore make all the necessary calculations. A Kinect sensor is used for tracking the weightlifter and collecting depth data during the attempt. Afterwards, data are processed, so that useful information is extracted. In addition, after any attempt, data can be saved and loaded at any time. 2D and 3D graphs are used to illustrate the relevant information. Finally, two attempts can be loaded in parallel for the comparison between two different athletes or between a new and an old registered attempt, giving the ability for matching and correcting different techniques.","PeriodicalId":308845,"journal":{"name":"Proceedings of the Virtual Reality International Conference: Laval Virtual","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130557637","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Mixed reality with multimodal head-mounted pico projector","authors":"Antti Sand, I. Rakkolainen","doi":"10.1145/2466816.2466831","DOIUrl":"https://doi.org/10.1145/2466816.2466831","url":null,"abstract":"Many kinds of displays can be used for augmented reality (AR). Multimodal head-mounted pico projector is a concept, which is little explored for AR. It opens new possibilities for wearable displays. In this paper we present our proof-of-concept prototype of a multimodal head-mounted pico projector. Our main contributions are the display concept and some usage examples for it.","PeriodicalId":308845,"journal":{"name":"Proceedings of the Virtual Reality International Conference: Laval Virtual","volume":"105 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131910991","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Thomas Lopez, V. Gouranton, Florian Nouviale, B. Arnaldi
{"title":"The ghost in the shell paradigm for virtual agents and users in collaborative virtual environments for training","authors":"Thomas Lopez, V. Gouranton, Florian Nouviale, B. Arnaldi","doi":"10.1145/2466816.2466825","DOIUrl":"https://doi.org/10.1145/2466816.2466825","url":null,"abstract":"In Collaborative Virtual Environment for Training (CVET), different roles need to be played by actors, i.e. virtual agents or users. We introduce in this paper a new entity, the Shell, which aims at abstracting an actor from its embodiment in the virtual world. Thus, using this entity, users and virtual agents are able to collaborate in the same manner during the training. In addition to the embodiment's control, the Shell gathers and carries knowledge and provides interaction inputs. This knowledge and those inputs can be accessed and used homogeneously by both users and virtual agents to help them to perform the procedure. In this paper, we detail the knowledge mechanism of the Shell as this knowledge is a crucial element for both collaboration and learning in the CVET context. Furthermore, we also validate our exposed model by presenting an operational implementation in an existing CVET and discuss of its possible usages.","PeriodicalId":308845,"journal":{"name":"Proceedings of the Virtual Reality International Conference: Laval Virtual","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129654875","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Leveraging technology to become a better lawyer","authors":"John Niman","doi":"10.1145/2466816.2466832","DOIUrl":"https://doi.org/10.1145/2466816.2466832","url":null,"abstract":"In this paper, I describe the ways in which lawyers can leverage technology to perform their profession more effectively.","PeriodicalId":308845,"journal":{"name":"Proceedings of the Virtual Reality International Conference: Laval Virtual","volume":"12 2.1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130364162","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"In the image of the image?: from image dei to imaging the human in the robotic gaze","authors":"Scott A. Midson","doi":"10.1145/2466816.2466846","DOIUrl":"https://doi.org/10.1145/2466816.2466846","url":null,"abstract":"In this paper, I wish to conceive of an alternative way that we can explore our technoscientific culture, one that more readily acknowledges our amalgamation within that culture, rather than placing ourselves above or beyond it. Taking the robot's gaze as both metaphor and more literally, I explore how seeing ourselves mediated by technology as an image may be a useful endeavour in highlighting our hybridity. Framing this discussion is a consideration of the image in theological terms, which is a significant undertaking, given that the human is made in the image of God, the robot in the image of the human, and yet, in the robot's gaze, we are imaged by the robot. Is it possible to reconcile these interpretations?","PeriodicalId":308845,"journal":{"name":"Proceedings of the Virtual Reality International Conference: Laval Virtual","volume":"59 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126811780","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The metaphysical cyborg","authors":"D. Williams","doi":"10.1145/2466816.2466847","DOIUrl":"https://doi.org/10.1145/2466816.2466847","url":null,"abstract":"In this brief essay, we discuss the nature of the kinds of conceptual changes which will be necessary to bridge the divide between humanity and machine intelligences. From cultural shifts to biotechnological integration, the project of accepting robotic agents into our lives has not been an easy one, and more changes will be required before the majority of human societies are willing and able to allow for the reality of truly robust machine intelligences operating within our daily lives. Here we discuss a number of the questions, hurdles, challenges, and potential pitfalls to this project, including examples from popular media which will allow us to better grasp the effects of these concepts in the general populace.","PeriodicalId":308845,"journal":{"name":"Proceedings of the Virtual Reality International Conference: Laval Virtual","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130301917","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: A new kind of art","authors":"A. Lioret","doi":"10.1145/3246359","DOIUrl":"https://doi.org/10.1145/3246359","url":null,"abstract":"","PeriodicalId":308845,"journal":{"name":"Proceedings of the Virtual Reality International Conference: Laval Virtual","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128654640","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kasper Grande, Rasmus Steen Jensen, M. Kraus, Martin Kibsgaard
{"title":"Low-cost simulation of robotic surgery","authors":"Kasper Grande, Rasmus Steen Jensen, M. Kraus, Martin Kibsgaard","doi":"10.1145/2466816.2466823","DOIUrl":"https://doi.org/10.1145/2466816.2466823","url":null,"abstract":"The high expenses associated with acquiring and maintaining robotic surgical equipment for minimally invasive surgery entail that training on this equipment is also expensive. Virtual reality (VR) training simulators can reduce this training time; however, the current simulators are also quite expensive. Therefore, we propose a low-cost simulation of minimally invasive surgery and evaluate its feasibility. Using off-the-shelf hardware and a commercial game engine, a prototype simulation was developed and evaluated against the use of a surgical robot. The participants of the evaluation were given a similar exercise to test with both the robot and the simulation. The usefulness of the simulation to prepare the participants for the surgical robot was rated \"useful\" by the participants, with an average of 3.1 on a scale of 1 to 5. The low-cost game controllers used in the prototype proved to effectively simulate the controls of the surgical robot. Another test was carried out to determine the benefits of various stereoscopic displays for this simulation. This test did not show significant improvements compared to a regular display but indicated that a mobile stereoscopic display might be the most suitable option for a low-cost simulation of robotic surgery.","PeriodicalId":308845,"journal":{"name":"Proceedings of the Virtual Reality International Conference: Laval Virtual","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124076893","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Pro and cons singularity: Kurzweil's theory and its critics","authors":"Bogdan Popoveniuc","doi":"10.1145/2466816.2466848","DOIUrl":"https://doi.org/10.1145/2466816.2466848","url":null,"abstract":"The present paper reviews and resumes the \"panoply\" of criticism triggered by Ray Kurzweil's worrying scenario about the forthcoming Technological Singularity. These debates on technological evolution are re-considered and re-evaluated from the perspective of philosophical anthropology. Genuine enquiries on this subject are taken up as well.","PeriodicalId":308845,"journal":{"name":"Proceedings of the Virtual Reality International Conference: Laval Virtual","volume":"105 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124023603","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}