{"title":"SmurVEbox: a smart multi-user real-time virtual environment for generating character animations","authors":"Rüdiger Beimler, G. Bruder, Frank Steinicke","doi":"10.1145/2466816.2466818","DOIUrl":"https://doi.org/10.1145/2466816.2466818","url":null,"abstract":"Animating virtual characters is a complex task, which requires professional animators and performers, expensive motion capture systems, or considerable amounts of time to generate convincing results. In this paper we introduce the SmurVEbox, which is a cost-effective animating system that encompasses many important aspects of animating virtual characters by providing a novel shared user experience. SmurVEbox is a collaborative environment for generating character animations in real time, which has the potential to enhance the computer animation process. Our setup allows animators and performers to cooperate on the same virtual animation sequence in real time. Performers are able to communicate with the animator in the real space while simultaneously perceiving the effects of their actions on the virtual character in the virtual space. The animator can refine actions of a performer in real time so that both collaborate together on the same animation of a virtual character. We describe the setup and present a simple application.","PeriodicalId":308845,"journal":{"name":"Proceedings of the Virtual Reality International Conference: Laval Virtual","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129233306","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Virtual stage sets in live performing arts (from the spectator to the spect-actor)","authors":"Farah Jdid, S. Richir, A. Lioret","doi":"10.1145/2466816.2466840","DOIUrl":"https://doi.org/10.1145/2466816.2466840","url":null,"abstract":"This paper studies the added value of VR to the art of stage setting through examples and experiments. It will also analyze the link between the audience and digital sets (VR, AR), from an aesthetic point of view as well as a practical one. It is important for us to succeed in creating a theatrical set which favors the spectator's presence for him to become a live performing spectator, and thus have a stronger link with the setting in the short as well as long run.","PeriodicalId":308845,"journal":{"name":"Proceedings of the Virtual Reality International Conference: Laval Virtual","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126987738","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Manga generator: immersive posing role playing game in manga world","authors":"Yuto Nara, Genki Kunitomi, Yukua Koide, Wataru Fujimura, Akihiko Shirai","doi":"10.1145/2466816.2466845","DOIUrl":"https://doi.org/10.1145/2466816.2466845","url":null,"abstract":"This paper reports a methodology of automatically generating an immersive posing role playing game that reflects the personality of the player who acts out the part of the hero, using pre-installed speech bubbles, backgrounds, effects, and all the other elements that comprise manga.","PeriodicalId":308845,"journal":{"name":"Proceedings of the Virtual Reality International Conference: Laval Virtual","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122047208","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Ideas about VR&AR as a new genre in fine arts","authors":"S. Beer, Judith Guez","doi":"10.1145/2466816.2466834","DOIUrl":"https://doi.org/10.1145/2466816.2466834","url":null,"abstract":"Virtual and augmented reality is a specific part of computer arts. Computer art is a wide term, which subsumes a few branches that have found their artistic expression, like Software art, Net art, Algorithmic art. Does a VR&AR art exist? VR&AR come from an artistic deflection of a technology. Combination of immersion, interactivity and virtual world gives opportunity for specific expressions of artistic themes like mixing of illusion and truth, blurring borders between virtuality and reality, imaginary and realistic representations, questioning nature, the world, the relationship between humans and their power, contemporaries techniques and modes of perceptions, and typically the uncanny valley limit.","PeriodicalId":308845,"journal":{"name":"Proceedings of the Virtual Reality International Conference: Laval Virtual","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128131347","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Prototyping natural interactions in virtual studio environments by demonstration: combining spatial mapping with gesture following","authors":"D. Marinos, Björn Wöldecke, C. Geiger","doi":"10.1145/2466816.2466819","DOIUrl":"https://doi.org/10.1145/2466816.2466819","url":null,"abstract":"A virtual studio enables the real-time combination of people or other real objects with computer generated environments. In this paper, a rapid prototyping strategy for natural real-time interactions in such virtual environments is introduced. Its name is ANID, for Authoring Natural Interactions by Demonstration, and focuses on tracking an actor and manipulating control parameters as a way of steering interactions. ANID has two main aspects. The first one is the authoring of spatial relationships between the actor and the virtual environment. The second aspect is the use of gesture following to synchronize various animations or event sequences inside the virtual environment to the corresponding actor's movements. Both aspects allow for a programming-by-demonstration approach, enabling developers to rapidly create the desired interactions by providing examples directly inside the blue or green box of the virtual studio. The methods and tools supporting the strategy are presented. A test case has been developed to demonstrate the applicability of the strategy, in which an interactive virtual robotic arm was created, that could be controlled by hand movements in a natural manner. The advantages and shortcomings of ANID are discussed based on this test case.","PeriodicalId":308845,"journal":{"name":"Proceedings of the Virtual Reality International Conference: Laval Virtual","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134161040","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: The progress and uncertainties of human-robot relationships","authors":"Colin Schmidt","doi":"10.1145/3246361","DOIUrl":"https://doi.org/10.1145/3246361","url":null,"abstract":"","PeriodicalId":308845,"journal":{"name":"Proceedings of the Virtual Reality International Conference: Laval Virtual","volume":"172 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131466518","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Shunsuke Yanaka, Motoki Ishida, Takayuki Kosaka, Motofumi Hattori, Hisashi Sato
{"title":"Resolution of sleep deprivation problems using ZZZoo Pillows","authors":"Shunsuke Yanaka, Motoki Ishida, Takayuki Kosaka, Motofumi Hattori, Hisashi Sato","doi":"10.1145/2466816.2466843","DOIUrl":"https://doi.org/10.1145/2466816.2466843","url":null,"abstract":"Sleep is essential to human life. However, many people suffer from sleep deprivation, which adversely mental and physical health and results in poor productivity and even accidents. In this study, we propose the \"ZZZoo Pillows\" to help resolve sleep deprivation. This system comprises a huggable pillow with a built-in balloon supplied with air so that it replicates the breathing motion of a human chest. Furthermore, warm water circulating within the huggable pillow attempts to reproduce body heat, thereby giving the feeling of sleeping alongside another person. We aim to resolve sleep deprivation problems by improving emotional stability and increasing the time spent in deep sleep by providing the user with a sense of ease.","PeriodicalId":308845,"journal":{"name":"Proceedings of the Virtual Reality International Conference: Laval Virtual","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117338914","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}