通过演示在虚拟工作室环境中原型化自然交互:将空间映射与手势跟随相结合

D. Marinos, Björn Wöldecke, C. Geiger
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引用次数: 5

摘要

虚拟工作室可以将人或其他真实物体与计算机生成的环境实时结合起来。本文介绍了一种用于这种虚拟环境中自然实时交互的快速原型策略。它的名字是ANID,即通过演示创作自然交互,重点关注跟踪参与者和操纵控制参数,作为指导交互的一种方式。ANID主要有两个方面。首先是角色与虚拟环境之间空间关系的构建。第二个方面是使用手势跟随来同步虚拟环境中的各种动画或事件序列与相应演员的动作。这两个方面都允许通过演示编程的方法,使开发人员能够通过直接在虚拟工作室的蓝色或绿色框中提供示例来快速创建所需的交互。提出了支持该策略的方法和工具。已经开发了一个测试案例来证明该策略的适用性,其中创建了一个交互式虚拟机械臂,可以通过手部运动以自然的方式控制。在此测试用例的基础上,讨论了ANID的优缺点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Prototyping natural interactions in virtual studio environments by demonstration: combining spatial mapping with gesture following
A virtual studio enables the real-time combination of people or other real objects with computer generated environments. In this paper, a rapid prototyping strategy for natural real-time interactions in such virtual environments is introduced. Its name is ANID, for Authoring Natural Interactions by Demonstration, and focuses on tracking an actor and manipulating control parameters as a way of steering interactions. ANID has two main aspects. The first one is the authoring of spatial relationships between the actor and the virtual environment. The second aspect is the use of gesture following to synchronize various animations or event sequences inside the virtual environment to the corresponding actor's movements. Both aspects allow for a programming-by-demonstration approach, enabling developers to rapidly create the desired interactions by providing examples directly inside the blue or green box of the virtual studio. The methods and tools supporting the strategy are presented. A test case has been developed to demonstrate the applicability of the strategy, in which an interactive virtual robotic arm was created, that could be controlled by hand movements in a natural manner. The advantages and shortcomings of ANID are discussed based on this test case.
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