{"title":"Ideas about VR&AR as a new genre in fine arts","authors":"S. Beer, Judith Guez","doi":"10.1145/2466816.2466834","DOIUrl":null,"url":null,"abstract":"Virtual and augmented reality is a specific part of computer arts. Computer art is a wide term, which subsumes a few branches that have found their artistic expression, like Software art, Net art, Algorithmic art. Does a VR&AR art exist? VR&AR come from an artistic deflection of a technology. Combination of immersion, interactivity and virtual world gives opportunity for specific expressions of artistic themes like mixing of illusion and truth, blurring borders between virtuality and reality, imaginary and realistic representations, questioning nature, the world, the relationship between humans and their power, contemporaries techniques and modes of perceptions, and typically the uncanny valley limit.","PeriodicalId":308845,"journal":{"name":"Proceedings of the Virtual Reality International Conference: Laval Virtual","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Virtual Reality International Conference: Laval Virtual","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2466816.2466834","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Virtual and augmented reality is a specific part of computer arts. Computer art is a wide term, which subsumes a few branches that have found their artistic expression, like Software art, Net art, Algorithmic art. Does a VR&AR art exist? VR&AR come from an artistic deflection of a technology. Combination of immersion, interactivity and virtual world gives opportunity for specific expressions of artistic themes like mixing of illusion and truth, blurring borders between virtuality and reality, imaginary and realistic representations, questioning nature, the world, the relationship between humans and their power, contemporaries techniques and modes of perceptions, and typically the uncanny valley limit.