利用稀疏但精确的3D模型减少SLAM漂移误差传播,用于增强现实应用

M. Boucher, F. Ababsa, M. Mallem
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引用次数: 4

摘要

SLAM是一类方法的通用名称,这些方法允许增量地构建环境的3D表示,同时使用此地图来定位在此环境中发展的移动系统。虽然这是一个相当成熟的领域,但仍有几个科学问题有待解决,特别是减少漂移。漂移是SLAM固有的,因为任务基本上是增量的,模型估计中的错误是累积的。在本文中,我们建议利用稀疏但准确的环境知识来周期性地重新初始化系统,从而阻止漂移。由于它可能对增强现实环境感兴趣,我们展示了该知识可以通过束调整传播到过去的估计中,并提出了三种不同的策略来执行这种传播。在城市环境中进行的实验描述并证明了我们的方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reducing the SLAM drift error propagation using sparse but accurate 3D models for augmented reality applications
SLAM is the generic name given to the class of methods allowing to incrementally build a 3D representation of an environment while simultaneously using this map to localize a mobile system evolving within this environment. Though quite a mature field, several scientific problems remain open and particularly the reduction of drift. Drift is inherent to SLAM since the task is fundamentally incremental and errors in model estimation are cumulative. In this paper we suggest to take advantage from sparse but accurate knowledge of the environment to periodically reinitialize the system, thus stopping the drift. As it may be of interest in a Augmented reality context, we show this knowledge can be propagated to past estimations through bundle adjustment and present three different strategies to perform this propagation. Experiments carried out in an urban environment are described and demonstrate the efficiency of our approach.
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