{"title":"Development of Digital Learning Media Helped Capcut on Theme Care Against Living Things in Class IV SD","authors":"Ira Amalia Harahap, Dinda Yarshal","doi":"10.55299/ijere.v2i2.456","DOIUrl":"https://doi.org/10.55299/ijere.v2i2.456","url":null,"abstract":"This research is to find out the Development of CapCut-Assisted Digital Learning Media on the Theme of Caring for Living Creatures. The research design that I used in this study was Development or Research and Development (R&D). The model used in this development is the ADDIE model. The research subjects of the development of CapCut-assisted digital learning media are media design experts, material experts. The object in this study is CapCut-assisted digital learning media on the theme of caring for living things which was created to assist teachers in thematic learning of class IV SD. Research on product development in the form of digital learning media assisted by CapCut on the theme of caring for living things for class IV SD NEGERI 0209 BAHAL BATU, which will be carried out in June 2023. To analyze the data collected from the questionnaire it can be grouped into 2 types of data, namely descriptive qualitative and quantitative descriptive. Qualitative data were obtained from a questionnaire containing criticism and suggestions from media and material validator experts. The data obtained as a reference for revising the product being developed. The data obtained as a guideline for revising the resulting product. Based on the results of the calculations above, the overall assessment results from material experts reach 70%. If the percentage obtained reaches 61% to 80% then the CapCut-assisted digital learning video is categorized as feasible. From the calculation above, it is obtained that the percentage is 70%, so the CapCut video is categorized as feasible. Based on the results of material expert validation, learning material on the theme of caring for living things through CapCut interactive video is feasible to be developed in science learning with a percentage of 80%, this means that learning media is included in the \"decent\" category.","PeriodicalId":296868,"journal":{"name":"International Journal of Educational Research Excellence (IJERE)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116765976","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Development of Interactive Learning Media Based on Articulate Storyline 3 Theme 5 My Heroes on Student Learning Interest Grade IV Elementary School","authors":"Nisa Azkiah Simatupang, Safrida Napitupulu","doi":"10.55299/ijere.v2i2.455","DOIUrl":"https://doi.org/10.55299/ijere.v2i2.455","url":null,"abstract":"This study aims to develop media based on Articulate Storyline 3 on Theme 5 My Heroes, determine the feasibility and interest of grade IV students at SD Negeri 115486 Ujung Padang. This research is a type of development research (Research and Development) using the ADDIE development model which includes five stages, namely: Analysis, Design, Development, Implementation, and Evaluation. The subjects in this study were media design expert validators, material experts, learning experts (teachers) and grade IV elementary school students. The instrument used to collect data is a questionnaire. The data analysis technique used in this research is descriptive qualitative and descriptive quantitative. Based on data analysis obtained through the validity test of material experts, media design experts, teacher responses, and student responses. The results of validation by material experts are 72% including the valid / good category. The results of validation by media design experts are 66% including the valid / good category. The validation results of the fourth grade teacher's response were 72.5% including a very valid / good category, while for student responses, 85% included a very valid / good category. Based on the percentage results from material experts, media design experts, teacher responses and student responses, then calculated the average results obtained 86.2% including in the category very good / very feasible to use in the learning process. Based on the feasibility of media from the input of material experts, namely lecturers, media experts, namely lecturers and learning experts, namely the response of grade IV teachers, as well as student responses to learning media. From the data from the validation results, the development of Articulate Storyline media material on the Struggle of Heroes developed by researchers is declared very feasible to use as teaching materials in the learning process.","PeriodicalId":296868,"journal":{"name":"International Journal of Educational Research Excellence (IJERE)","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127963088","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Game Development Treasure Based Learning Discovery in Early Children in TK Az-Zikri Perbaungan District","authors":"Mifthahul Husna, Dewi Fitria","doi":"10.55299/ijere.v2i2.462","DOIUrl":"https://doi.org/10.55299/ijere.v2i2.462","url":null,"abstract":"This study aims to develop a treasure trove game based on discover learning to determine its feasibility and is ready to be used as a learning medium for early childhood at AZ ZIKRI Kindergarten, Perbaungan sub-district. This research is a type of research and development or research and development (R&D). This study uses the ADDIE model which focuses on developing discover learning-based treasure games which are equipped with a media use guidebook to make it easier for teachers to make and use discover learning-based treasure games. The instrument used to collect data is using a questionnaire on the validator based on the validation results of material experts getting a score of 90% and media experts of 83%. And interview instruments given by the teacher before and after getting a score of 93%. So it can be said that the development of a treasure game based on discovery learning in early childhood is very appropriate to be used as a learning medium in the Perbaungan sub-district.","PeriodicalId":296868,"journal":{"name":"International Journal of Educational Research Excellence (IJERE)","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131443585","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Development of Powtoon Animation Learning Media on Flat Building Materials Class IV","authors":"Masito Wahyuni Hasibuan, Arrini Shabrina, Anshor","doi":"10.55299/ijere.v2i2.466","DOIUrl":"https://doi.org/10.55299/ijere.v2i2.466","url":null,"abstract":"Research and development is a research method used to produce certain products and test the effectiveness of these products. Research and development or what is known as Research & Development (R&D) is product oriented in the field of education. This research was conducted at SD Negeri 105330 Bangun Sari, Tanjung Morawa sub-district, Deli Serdang Regency, in class IV students. The time for carrying out this research and development is in the even semester of the 2023/2024 school year. The subjects of this study were fourth grade students at SD Negeri 105330 Bangun Sari, totaling 37 students, consisting of 18 female students and 19 male students. This research was assisted by several mathematicians as a validator/assessment. The instruments used in this study were interviews, questionnaires and documentation. Material validation was carried out with the aim of obtaining material that was in accordance with the media being developed. The results of the material validation obtained an average value of 88% in the \"very valid\" category. It can be concluded that the material in the PowerPoint animation media component is suitable for use without revision. Media validation is carried out with the aim of obtaining media that is suitable for use. Media validation results obtained an average value of 77% with the \"valid\" criterion. It can be concluded that the media is suitable for use without revision. Teacher response validation obtained an average score of 96% with the \"very good\" criterion so that the Powtoon animation media is suitable for use without revision. The powtoon animation media used will make the learning process in the classroom fun. Fun learning will improve student learning outcomes. Powtoon animation media will help students understand flat shape material so that students get better learning outcomes.","PeriodicalId":296868,"journal":{"name":"International Journal of Educational Research Excellence (IJERE)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130274841","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Influence of Problem Based Learning (PBL) Model on Student Learning Outcomes in Mathematics Learning Materials Building Cube Space and Beam in Class V SDN 060907 Medan Maimun District","authors":"Dinda Sulistia, Arrini Shabrina, Anshor","doi":"10.55299/ijere.v2i2.457","DOIUrl":"https://doi.org/10.55299/ijere.v2i2.457","url":null,"abstract":"This study aims to determine the effect of the problem based learning (PBL) model on student learning outcomes in learning mathematics on the material of cubes and blocks in class V SDN 060907 Medan Maimun District This study used a quasi-experimental design (quasi experimental design). The participants involved in this study were students in class VA and VB SD Negeri 060907 Medan Maimun District, with a total of 20 VA students and 19 VB students. The total number of participants was 39 students. Specifically, VA and VB students have the same learning ability characteristics and there is also no superior class at SD Negeri 060907 Medan Maimun District. The population in this study were all VA and VB class students at SD Negeri 060907 Medan Maimun District. The determination of the class to be used as the sample in this study was taken from the population, namely VA class students as the experimental class and VB class as the control class. The data collection techniques used in this study are: Tests, Documentation. Based on the results of the research that has been done, the results of the research based on hypothesis testing can be obtained tcount 5,643 and ttable 1,668 so that the result is tcount > ttable (5,643 > 1,668) meaning that H1 is accepted and H0 is rejected. So, it can be concluded that there is an influence of the problem based learning model on the learning outcomes of fifth grade students at SDN 060907 Medan Maimun District. This research was conducted on fifth grade students at SDN 060907 Medan Maimun District with a population of 39 students in the experimental class and control class with 20 VA students in the experimental class and 19 VB students in the control class.","PeriodicalId":296868,"journal":{"name":"International Journal of Educational Research Excellence (IJERE)","volume":"276 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132851139","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Development of Interactive Learning Media Helped Kine Master on Themes of Objects, Animals, and Plants Around Me Class 1 SD","authors":"A. Ramadhani, Dinda Yarshal","doi":"10.55299/ijere.v2i2.480","DOIUrl":"https://doi.org/10.55299/ijere.v2i2.480","url":null,"abstract":"Education is a conscious and planned effort to create a learning atmosphere and learning process so that students actively develop their potential to have religious spiritual strength, self-control, personality, intelligence, noble character and the skills needed by themselves and society. This type of research uses development research methods. or Research and Development (R&D). Research methods are used to produce certain products and test the effectiveness of these products. This research is intended to develop interactive learning media assisted by Kine Master with modifications to the design of the ADDIE model development which consists of several stages including analysis, design, development, implementation and evaluation. From the results of the needs analysis, namely researchers looking for solutions by developing products in the form of interactive learning videos with the help of Kine Master Themes Objects, Animals and Plants Around Me Class 1 SD which can facilitate teachers and students in the learning process. The results of the curriculum analysis can be described as follows: The 2018 revision of the 2013 curriculum has been used at PELITA Vocational Schools and the learning objectives in the media are described from learning indicators, because not all material can be conveyed through interactive learning. Kine Master-assisted media, it is necessary to select learning materials that are guided by the Core Competencies and Basic Competencies of Grade 1 Elementary School semester. Based on the results of research and development that has been carried out by researchers it can be concluded that research and development uses stages with the ADDIE model which is modified into 3 stages, namely : analysis, design, and development have resulted in a product in the form of interactive learning media videos assisted by Kine Master on the themes of objects, animals and plants around me.","PeriodicalId":296868,"journal":{"name":"International Journal of Educational Research Excellence (IJERE)","volume":"85 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128619774","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Media Development Smart Dice for Early Children in TK Syafina Family Kids Tanjung Morawa District","authors":"Amanda Cinta, D. Putri, Novita Frizka","doi":"10.55299/ijere.v2i2.458","DOIUrl":"https://doi.org/10.55299/ijere.v2i2.458","url":null,"abstract":"This study aims to develop smart dice media and to find out which smart dice media are feasible and ready to be used as learning media for early childhood at Syafina Family Kids Kindergarten, Tanjung Morawa District. The problems in this study include students being fixated, the learning activities carried out are still conventional, the limited use of learning media in carrying out the learning process so that good communication has not been established. The development research model used in this study is the 4-D development model (Definition, Design, Development, Deployment). The results showed that the development of smart dice media for early childhood was carried out by adopting a 4-D development procedure which consisted of the define stage, the design stage, the development stage, the disseminate stage. This development procedure is adapted to the guidelines for the development of smart dice media so that each stage consists of several processes. The Define stage includes: 1) Analysis of learning needs; 2) See the completeness of the media. The process at the Design stage includes: 1) Arranging learning media needs; 2) Create a predefined product design. The Development stage includes: 1) Guidance by expert lecturers; 2) Validating learning media by material experts, media experts and teachers. The quality of the smart dice media developed based on validation shows a good category.","PeriodicalId":296868,"journal":{"name":"International Journal of Educational Research Excellence (IJERE)","volume":"83 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121560715","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Akbar, Bagas Ilyas Syahputra, Cello Irwansyah, Doli Mastio, Dwi Apriansyah, Eddie Syahputra, Ferdy Alamsyah Nainggolan, Muhammad Alvin Fakhlevy, Adwa Mutia, Arfan Chandra Pradita, Aziza Firana, Faezar Wahyu Saputra, Geby Berliana, Galang Nur Rahman, Gilang Nurrohim
{"title":"The Effect of the Modeling the Way Method in Improving Students' Speech Skills at SMA Swasta Nurul Iman Tanjung Morawa","authors":"A. Akbar, Bagas Ilyas Syahputra, Cello Irwansyah, Doli Mastio, Dwi Apriansyah, Eddie Syahputra, Ferdy Alamsyah Nainggolan, Muhammad Alvin Fakhlevy, Adwa Mutia, Arfan Chandra Pradita, Aziza Firana, Faezar Wahyu Saputra, Geby Berliana, Galang Nur Rahman, Gilang Nurrohim","doi":"10.55299/ijere.v2i2.464","DOIUrl":"https://doi.org/10.55299/ijere.v2i2.464","url":null,"abstract":"This study aims to determine the effect of the modeling the way method in improving the speech skills of Nurul Iman Tanjung Morawa High School students in the 2021-2022 Academic Year. This study uses a quantitative approach in an effort to test the hypotheses that have been prepared. The location of the research being conducted was at Nurul Iman Tanjung Morawa High School in the 2021-2022 Academic Year. The reason for taking this research location is because the population is sufficient, this location is easily accessible by public transportation and not far from the researcher's residence so that it can save time, effort and money. Based on the review carried out, it was obtained data that all class XI students of Private High School Nurul Iman Tanjung Morawa for the 2021-2022 Academic Year totaled 98 people. Based on the results of the research and discussion it can be concluded that in general the speech skills of class XI SMA Nurul Iman Tanjung Morawa before the modeling the way method was applied to composing speeches in Indonesian were categorized as low. The average score of the students' posttest showed a result of 87.96 which was above the KKM score with the percentage of completeness criteria composing student speeches that had completed learning by 91% and those that had not been completed by 9%, so learning by applying the modeling the way method was declared successful because the number students who score above the KKM above 45%.","PeriodicalId":296868,"journal":{"name":"International Journal of Educational Research Excellence (IJERE)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129585204","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Analysis of the Low Level of Discipline of Class V Students SD Negeri 064961 Medan Maimun District","authors":"Billah Wulandari, Umar Darwis","doi":"10.55299/ijere.v2i2.465","DOIUrl":"https://doi.org/10.55299/ijere.v2i2.465","url":null,"abstract":"This Research Aims to Analyze the Low Level of Discipline of Class V Students of SD Negeri 064961 Medan Maimun District The research method used in this study is a descriptive method, namely a research method used to discuss a problem by researching, processing data, analyzing, and describing with detailed discussion. regularly and systematically with a qualitative approach. The approach in this study researchers used a qualitative approach. This research will examine the low level of discipline in fifth grade students at SD Negeri 064961 Kecanatan Medan Maimun. This research was conducted at SD Negeri 064961 Jl. Ps. Senen No. 40, Kp. Baru, Medan Maimun District, Medan City, North Sumatra. To obtain the desired data according to the problems in this thesis, the researchers used Observation techniques, Interviews, Questionnaires/Questionnaires, Documentation. First, authoritarian discipline, permissive discipline, and democratic discipline. These three ways have their respective goals in providing learning and student discipline education. This authoritarian discipline by giving reasonable to rigid behavior. Permissive discipline, namely giving freedom to overcome the problems at hand. Meanwhile, democratic discipline places more emphasis on rewards. These three methods are ways for educators to be applied in the teaching and learning process inside and outside the classroom while in the school environment.","PeriodicalId":296868,"journal":{"name":"International Journal of Educational Research Excellence (IJERE)","volume":"68 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124583752","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Improving Student Learning Outcomes in Theme 2 Always Saving Energy Through Problem Based Learning Models Assisted by Audio Visual Media in Class IV SD IT Darussalam Deli Tua","authors":"Lola Widia, S. Nasution","doi":"10.55299/ijere.v2i2.463","DOIUrl":"https://doi.org/10.55299/ijere.v2i2.463","url":null,"abstract":"This study aims to determine the Improvement of Student Learning Outcomes in Theme 2 Always Save Energy Through the Problem Based Learning Model Assisted by Audio Visual Media in Grade IV SD IT Darussalam Deli Tua. This research is a classroom action research (PTK) consisting of 3 cycles with 2 meetings in each cycle. Each cycle consists of 4 stages, namely planning, implementation, observation, and reflection. The subjects of this study were teachers and 37 fourth grade students at SD IT Darussalam Deli Tua. Data collection techniques used test and non-test techniques in the form of tests, observation and documentation. Data analysis techniques consisted of qualitative and quantitative analysis. This classroom action research started from April to June 2023. This classroom action research was conducted at SD IT Darussalam, Deli Tua District. Student learning outcomes were measured through final tests, observations, and assessments from the groups. Data on student learning outcomes showed a significant increase after the application of the audio-visual-assisted Problem Based Learning model. It is known that in cycle III, where the learning was carried out for 2 meetings, 30 students who completed or 98% of the total number of students, namely 37 people, completed. This shows that student learning outcomes have reached indicators of success, namely students who achieve KKM 70 have reached 70% at the end of cycle III.","PeriodicalId":296868,"journal":{"name":"International Journal of Educational Research Excellence (IJERE)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128676259","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}