唐戎莫拉瓦地区TK Syafina家庭儿童的媒体发展智能骰子

Amanda Cinta, D. Putri, Novita Frizka
{"title":"唐戎莫拉瓦地区TK Syafina家庭儿童的媒体发展智能骰子","authors":"Amanda Cinta, D. Putri, Novita Frizka","doi":"10.55299/ijere.v2i2.458","DOIUrl":null,"url":null,"abstract":"This study aims to develop smart dice media and to find out which smart dice media are feasible and ready to be used as learning media for early childhood at Syafina Family Kids Kindergarten, Tanjung Morawa District. The problems in this study include students being fixated, the learning activities carried out are still conventional, the limited use of learning media in carrying out the learning process so that good communication has not been established. The development research model used in this study is the 4-D development model (Definition, Design, Development, Deployment). The results showed that the development of smart dice media for early childhood was carried out by adopting a 4-D development procedure which consisted of the define stage, the design stage, the development stage, the disseminate stage. This development procedure is adapted to the guidelines for the development of smart dice media so that each stage consists of several processes. The Define stage includes: 1) Analysis of learning needs; 2) See the completeness of the media. The process at the Design stage includes: 1) Arranging learning media needs; 2) Create a predefined product design. The Development stage includes: 1) Guidance by expert lecturers; 2) Validating learning media by material experts, media experts and teachers. The quality of the smart dice media developed based on validation shows a good category.","PeriodicalId":296868,"journal":{"name":"International Journal of Educational Research Excellence (IJERE)","volume":"83 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Media Development Smart Dice for Early Children in TK Syafina Family Kids Tanjung Morawa District\",\"authors\":\"Amanda Cinta, D. Putri, Novita Frizka\",\"doi\":\"10.55299/ijere.v2i2.458\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study aims to develop smart dice media and to find out which smart dice media are feasible and ready to be used as learning media for early childhood at Syafina Family Kids Kindergarten, Tanjung Morawa District. The problems in this study include students being fixated, the learning activities carried out are still conventional, the limited use of learning media in carrying out the learning process so that good communication has not been established. The development research model used in this study is the 4-D development model (Definition, Design, Development, Deployment). The results showed that the development of smart dice media for early childhood was carried out by adopting a 4-D development procedure which consisted of the define stage, the design stage, the development stage, the disseminate stage. This development procedure is adapted to the guidelines for the development of smart dice media so that each stage consists of several processes. The Define stage includes: 1) Analysis of learning needs; 2) See the completeness of the media. The process at the Design stage includes: 1) Arranging learning media needs; 2) Create a predefined product design. The Development stage includes: 1) Guidance by expert lecturers; 2) Validating learning media by material experts, media experts and teachers. The quality of the smart dice media developed based on validation shows a good category.\",\"PeriodicalId\":296868,\"journal\":{\"name\":\"International Journal of Educational Research Excellence (IJERE)\",\"volume\":\"83 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-07-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Educational Research Excellence (IJERE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.55299/ijere.v2i2.458\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Educational Research Excellence (IJERE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.55299/ijere.v2i2.458","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

本研究的目的是开发智能骰子媒体,并找出哪些智能骰子媒体是可行的,并且可以作为丹中Morawa区Syafina家庭幼儿幼儿园的幼儿学习媒体。在本研究中存在的问题包括:学生的注意力集中,学习活动的开展仍然是常规的,学习媒体在学习过程中的使用有限,没有建立良好的沟通。本研究使用的开发研究模型是四维开发模型(定义、设计、开发、部署)。结果表明,幼儿智能骰子媒体的开发采用了由定义阶段、设计阶段、开发阶段、传播阶段组成的四维开发流程。这个开发过程是适应智能骰子媒体开发的指导方针,所以每个阶段包括几个过程。定义阶段包括:1)学习需求分析;2)看媒体的完整性。设计阶段的流程包括:1)安排学习媒介需求;2)创建预定义的产品设计。发展阶段包括:1)专家讲师指导;2)材料专家、媒体专家、教师对学习媒体进行验证。基于验证开发的智能骰子介质的质量显示出良好的类别。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Media Development Smart Dice for Early Children in TK Syafina Family Kids Tanjung Morawa District
This study aims to develop smart dice media and to find out which smart dice media are feasible and ready to be used as learning media for early childhood at Syafina Family Kids Kindergarten, Tanjung Morawa District. The problems in this study include students being fixated, the learning activities carried out are still conventional, the limited use of learning media in carrying out the learning process so that good communication has not been established. The development research model used in this study is the 4-D development model (Definition, Design, Development, Deployment). The results showed that the development of smart dice media for early childhood was carried out by adopting a 4-D development procedure which consisted of the define stage, the design stage, the development stage, the disseminate stage. This development procedure is adapted to the guidelines for the development of smart dice media so that each stage consists of several processes. The Define stage includes: 1) Analysis of learning needs; 2) See the completeness of the media. The process at the Design stage includes: 1) Arranging learning media needs; 2) Create a predefined product design. The Development stage includes: 1) Guidance by expert lecturers; 2) Validating learning media by material experts, media experts and teachers. The quality of the smart dice media developed based on validation shows a good category.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信