{"title":"Development of Digital Learning Media Helped Capcut on Theme Care Against Living Things in Class IV SD","authors":"Ira Amalia Harahap, Dinda Yarshal","doi":"10.55299/ijere.v2i2.456","DOIUrl":null,"url":null,"abstract":"This research is to find out the Development of CapCut-Assisted Digital Learning Media on the Theme of Caring for Living Creatures. The research design that I used in this study was Development or Research and Development (R&D). The model used in this development is the ADDIE model. The research subjects of the development of CapCut-assisted digital learning media are media design experts, material experts. The object in this study is CapCut-assisted digital learning media on the theme of caring for living things which was created to assist teachers in thematic learning of class IV SD. Research on product development in the form of digital learning media assisted by CapCut on the theme of caring for living things for class IV SD NEGERI 0209 BAHAL BATU, which will be carried out in June 2023. To analyze the data collected from the questionnaire it can be grouped into 2 types of data, namely descriptive qualitative and quantitative descriptive. Qualitative data were obtained from a questionnaire containing criticism and suggestions from media and material validator experts. The data obtained as a reference for revising the product being developed. The data obtained as a guideline for revising the resulting product. Based on the results of the calculations above, the overall assessment results from material experts reach 70%. If the percentage obtained reaches 61% to 80% then the CapCut-assisted digital learning video is categorized as feasible. From the calculation above, it is obtained that the percentage is 70%, so the CapCut video is categorized as feasible. Based on the results of material expert validation, learning material on the theme of caring for living things through CapCut interactive video is feasible to be developed in science learning with a percentage of 80%, this means that learning media is included in the \"decent\" category.","PeriodicalId":296868,"journal":{"name":"International Journal of Educational Research Excellence (IJERE)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Educational Research Excellence (IJERE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.55299/ijere.v2i2.456","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This research is to find out the Development of CapCut-Assisted Digital Learning Media on the Theme of Caring for Living Creatures. The research design that I used in this study was Development or Research and Development (R&D). The model used in this development is the ADDIE model. The research subjects of the development of CapCut-assisted digital learning media are media design experts, material experts. The object in this study is CapCut-assisted digital learning media on the theme of caring for living things which was created to assist teachers in thematic learning of class IV SD. Research on product development in the form of digital learning media assisted by CapCut on the theme of caring for living things for class IV SD NEGERI 0209 BAHAL BATU, which will be carried out in June 2023. To analyze the data collected from the questionnaire it can be grouped into 2 types of data, namely descriptive qualitative and quantitative descriptive. Qualitative data were obtained from a questionnaire containing criticism and suggestions from media and material validator experts. The data obtained as a reference for revising the product being developed. The data obtained as a guideline for revising the resulting product. Based on the results of the calculations above, the overall assessment results from material experts reach 70%. If the percentage obtained reaches 61% to 80% then the CapCut-assisted digital learning video is categorized as feasible. From the calculation above, it is obtained that the percentage is 70%, so the CapCut video is categorized as feasible. Based on the results of material expert validation, learning material on the theme of caring for living things through CapCut interactive video is feasible to be developed in science learning with a percentage of 80%, this means that learning media is included in the "decent" category.
本研究旨在探索以关爱生命为主题的capcut辅助数字学习媒体的发展。我在这个研究中使用的研究设计是Development或research and Development (R&D)。在此开发中使用的模型是ADDIE模型。capcut辅助数字学习媒体开发的研究对象是媒体设计专家、材料专家。本研究的对象是capcut辅助的以关爱生物为主题的数字学习媒体,该媒体是为辅助教师进行四年级SD主题学习而创建的。在CapCut的协助下,以关爱生物为主题,对IV级SD NEGERI 0209 BAHAL BATU进行数字学习媒体形式的产品开发研究,将于2023年6月进行。为了分析从问卷中收集的数据,可以将其分为两类数据,即描述性定性和定量描述性。定性数据来自一份问卷,其中包含来自媒体和材料验证专家的批评和建议。所获得的数据作为修改正在开发的产品的参考。获得的数据作为修改最终产品的指导。根据以上计算结果,材料专家的总体评估结果达到70%。如果获得的百分比达到61% ~ 80%,则认为capcut辅助的数字学习视频是可行的。由上面的计算可知,百分比为70%,因此将CapCut视频归类为可行。根据材料专家验证的结果,通过CapCut互动视频开发以关爱生物为主题的学习材料在科学学习中是可行的,比例为80%,这意味着学习媒体被纳入了“体面”的范畴。