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Board Games Before Ur? Ur之前的桌游?
Board Game Studies Journal Pub Date : 2020-10-01 DOI: 10.2478/bgs-2020-0007
T. Depaulis
{"title":"Board Games Before Ur?","authors":"T. Depaulis","doi":"10.2478/bgs-2020-0007","DOIUrl":"https://doi.org/10.2478/bgs-2020-0007","url":null,"abstract":"","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"62 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128112092","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Turkish Great Chess and Chinese Whispers: Misadventures of a Chess Variant 土耳其象棋与中国耳语:一种象棋变体的不幸遭遇
Board Game Studies Journal Pub Date : 2020-10-01 DOI: 10.2478/bgs-2020-0003
G. Markov, Stefan Härtel
{"title":"Turkish Great Chess and Chinese Whispers: Misadventures of a Chess Variant","authors":"G. Markov, Stefan Härtel","doi":"10.2478/bgs-2020-0003","DOIUrl":"https://doi.org/10.2478/bgs-2020-0003","url":null,"abstract":"Abstract A large chess variant with 52 pieces originally described in a 1800s Ottoman Turkish book as šaṭranǧ-i kabīr, or great chess, appears under various names in a number of subsequent Western sources, including authoritative works on chess history and variants. Game rules as presented in the latter are seriously flawed though, with inaccuracies regarding pieces array and moves. Over a period of more than two centuries, baseless assumptions, misreadings of previous sources and outright errors gradually accumulating in the literature have changed the game almost beyond recognition. With some of the game’s aspects not covered even by the original Turkish source, reconstructed rules are suggested and discussed, as well as a reformed variant.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116564074","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
A Game on the Edge: An Attempt to Unravel the Gordian Knot of tafl Games 《一款处于边缘的游戏:试图解开所有游戏的死结
Board Game Studies Journal Pub Date : 2020-03-28 DOI: 10.2478/bgs-2021-0005
E. Duggan
{"title":"A Game on the Edge: An Attempt to Unravel the Gordian Knot of tafl Games","authors":"E. Duggan","doi":"10.2478/bgs-2021-0005","DOIUrl":"https://doi.org/10.2478/bgs-2021-0005","url":null,"abstract":"Abstract \u0000This paper offers a discussion of the various asymmetric games within the tafl family: hnefatafl, tablut, brandub, tawllbwrdd and alea evangelii, identifying various problems and misunderstandings that have accrued around these games. Beginning with a review of the terminology used to refer to board games and to games of chance in general (alea; taefl) as well as the nomenclature applied to specific games (tabula; hnefatafl), the paper discusses the distribution of selected examples of tafl-type game boards in the archaeological record (e.g. the Ballinderry gaming board) and in literature (e.g. alea evangelii in Oxford Corpus Christi MS 122), identifies Israel the Grammarian (c. 900–c. 970) as a likely co-inventor of the alea evangelii and concludes with an appraisal of Linnaeus’s problematic account of tablut during his controversial expedition around the Gulf of Bothnia in 1732 that, when probed, seems to raise questions about the falsification of some of the data recorded in his journal. The 1811 translation of Linnaeus’s journal also generated a significant misunderstanding about the rules of the game, subsequently amplified by H. J. R. Murray in his two monumental studies (1913, 1952). The paper concludes with the observations that alea evangelii may be an aide memoire for students learning the Eusebian canon tables rather than a game per se, and that more remains to be learned about the exact circumstances of Linnaeus’s observation of tablut. \u0000 \u0000Keywords: \u0000abstract games, alea evangelii, ancient games,anglo saxon games, board game studies, board game, board games, brandub, English games, game history, game rules, games, hnefatafl, irish games, Linnaeus, rules, sami games, strategy games, tablut, Tafl, tawllbwrdd, Viking game, welsh games","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"1999 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116920706","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
A game that never was: Verney’s duodecimal chess 一个从未有过的游戏:凡尼十二进制国际象棋
Board Game Studies Journal Pub Date : 2019-10-01 DOI: 10.2478/bgs-2019-0002
G. Markov
{"title":"A game that never was: Verney’s duodecimal chess","authors":"G. Markov","doi":"10.2478/bgs-2019-0002","DOIUrl":"https://doi.org/10.2478/bgs-2019-0002","url":null,"abstract":"Abstract A large chess variant played on a 12x12 board was inadvertently created by G. H. Verney, author of Chess Eccentricities, who seriously misinterpreted one of his sources, A. van der Linde’s Quellenstudien zur Geschichte des Schachspiels. Despite its serendipitous origins, the game, for which the name Verney’s Duodecimal Chess seems appropriate, is surprisingly playable. A set of rules is suggested since those provided by Verney are incomplete.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128340178","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Game of Seven: Glückshaus and Related Dice Games 七的游戏:glenckshaus和相关的骰子游戏
Board Game Studies Journal Pub Date : 2019-10-01 DOI: 10.2478/bgs-2019-0004
Jonas Richter
{"title":"The Game of Seven: Glückshaus and Related Dice Games","authors":"Jonas Richter","doi":"10.2478/bgs-2019-0004","DOIUrl":"https://doi.org/10.2478/bgs-2019-0004","url":null,"abstract":"Abstract Glückshaus is a relatively modern version of the larger family of Games of Seven (games played with two six-sided dice and a stake board with fields usually numbered 2-12, often with an emphasized 7.). This paper looks at various historical versions of the game and shows how the modern Glückshaus version and its pecularities (e.g. a missing field for the number 4) came about when the dice game was combined with a stake board for a card game","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"2018 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134543123","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Le formateur et son public dans le cadre de l’élaboration d’une simulation de type wargame sur plateau 培训师和他的观众在开发战争游戏模拟的背景下
Board Game Studies Journal Pub Date : 2019-10-01 DOI: 10.2478/bgs-2019-0003
Stéphane Goria, P. Hardy
{"title":"Le formateur et son public dans le cadre de l’élaboration d’une simulation de type wargame sur plateau","authors":"Stéphane Goria, P. Hardy","doi":"10.2478/bgs-2019-0003","DOIUrl":"https://doi.org/10.2478/bgs-2019-0003","url":null,"abstract":"Abstract Le wargame est un outil de réflexion qui emploie des techniques créatives pour stimuler l’imagination des historiens, des décideurs et des analystes dans un but d’identification d’opportunités et de menaces. Son objet est de permettre à ses joueurs de recréer des situations spécifiques et, plus important encore, d’être capable d’explorer ce qui aurait pu (approche historique) ou pourrait (approche prospective) se passer si le joueur décidait de faire les choses différemment. Issu d’une tradition assez longue de tentatives d’adaptation du jeu d’échecs à la simulation de bataille, le wargame s’applique depuis plus de deux siècles à la modélisation d’affrontements militaires à des fins de formation et d’élaboration de nouvelles stratégies ou tactiques. Par la suite, son champ d’application s’est étendu, il y a un peu plus d’un siècle, à la réflexion historico-militaire et depuis une soixantaine d’années à l’aide à la décision stratégique concernant des affrontements concurrentiels et économiques. Selon les moyens disponibles et les contextes de leurs mises en œuvre, les wargames prennent désormais quatre formes différentes : jeux de rôles de type grandeur nature, simulations informatiques, modélisation à base de figurines (ou sandbox) et modélisation sur des cartes ou plateaux. Nous nous intéresserons, dans le cadre de ce travail, spécifiquement aux cas des wargames sur cartes et plateaux (board wargames). Nous les aborderons d’abord en tant que moyen de compréhension d’une situation historique et militaire, puis en tant que transposition à des fins d’analyse stratégique concurrentielle. Nous commencerons par en décrire les contours historiques et fondamentaux pratiques. Puis, nous montrerons comment le formateur peut adapter ou concevoir le “jeu” selon la situation qu’il doit modéliser ainsi qu’au public auquel il est destiné. Nous discuterons ainsi de la conception d’un wargame en fonction des objectifs visés, du développement du prototype et de la phase de tests en tant que première confrontation au public ciblé par le formateur. Nous présenterons aussi comment, la modélisation d’un wargame est transposable à la modélisation d’un marché. Au-delà de l’aspect ludique et des objectifs du jeu, nous montrerons comment les participants peuvent prendre part à sa conception. De cette manière, nous aborderons la réflexion autour de la conception du jeu qui, bien menée, permet d’appréhender dans son entier un environnement concurrentiel et ses acteurs et d’en comprendre tous ses mécanismes et ses enjeux.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125529359","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Lizzie Magie: America’s First Lady of Games Lizzie Magie:美国游戏界第一夫人
Board Game Studies Journal Pub Date : 2019-10-01 DOI: 10.2478/bgs-2019-0005
David Parlett
{"title":"Lizzie Magie: America’s First Lady of Games","authors":"David Parlett","doi":"10.2478/bgs-2019-0005","DOIUrl":"https://doi.org/10.2478/bgs-2019-0005","url":null,"abstract":"The idea for this talk arose out of a meeting at last year’s Dau Barcelona, an annual game fair held in the capital of Catalonia. Dau Barcelona makes special awards to games inventors and prominent people in the games world. Last year Dan Glimne proposed that it also establish a Hall of Fame for people who might have won it in the past had it existed. Two names immediately suggested were, unsurprisingly, Alfonso the Wise and Steward Culin. I suggested also Lizzie Magie, inventor of the forerunner of Monopoly, and started preparing a citation on her behalf. But it has proved much harder to discover as much about the person as about her best-known game. Her biography remains unwritten, and her papers are guarded by a New York journalist whom I’ve not yet been able to contact. Much can be gleaned from some of the most prominent books on the history of Monopoly, notably those of Mary Pilon (The Monopolists, 2015), Phil Orbanes (Monopoly – the World’s Most Famous Game, and how it got that Way, 2006), and Ralph Anspach’s obsessively detailed account of his battle with Parker Brothers’ lawyers to defend his own game of Anti-Monopoly (The Billion Dollar Monopoly Swindle, 1998). Equally helpful have been various postings on the websites landlordsgame.info/ and themonopolist.net. First problem: although the years or her birth and death are recorded (1866-1948) I only found the actual dates by going to the website of the cemetery sheltering the remains of her and her husband Albert Phillips. Another query: Lizzie Magie is always said to have been a Quaker, as I am, but there is no documentary evidence for it, though she did move in Quaker circles for much of her life. Then again, there’s the question of whether or not she knew Stewart Culin. In a BGS paper of 2011, Phil Winkelman suggested that Culin’s description of the Kiowan board game Zohn Ahl might have inspired the basic board layout of Magie’s proto-Monopoly, given that she was supposedly a friend of his. But was she? The only source for this assertion is one Bonita Freeman-Witthoft in an unsupported comment in","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131358265","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Chasing Geese: on the trail of fourteen British-published copies of The Royal Pastime of Cupid, or Entertaining Game of the Snake 追鹅:追踪英国出版的十四本《丘比特的皇家消遣》或《蛇的娱乐游戏》
Board Game Studies Journal Pub Date : 2019-10-01 DOI: 10.2478/bgs-2019-0006
E. Duggan
{"title":"Chasing Geese: on the trail of fourteen British-published copies of The Royal Pastime of Cupid, or Entertaining Game of the Snake","authors":"E. Duggan","doi":"10.2478/bgs-2019-0006","DOIUrl":"https://doi.org/10.2478/bgs-2019-0006","url":null,"abstract":"The Royal Pastime of Cupid, or Entertaining Game of the Snake is a variant of The Game of the Goose, also known as The Royal Game of the Goose. The Game of the Goose was a popular game across Europe from the early seventeenth century until the nineteenth century. It is widely accepted as the basic model of the simple board game in which players throw dice to race their single piece around the board. \u0000 \u0000Fourteen distinct examples of The Royal Pastime of Cupid issued by British-based printers or publishers are known to the author. This paper, based on presentations to the annual colloquium of the International Board Game Studies Association at the University of Copenhagen in May 2017 and at the Benaki Museum Annex, Athens, in April 2018, offers a survey of these (all extant bar one, the location of which is now unknown), with suggestions for revised publication dates for several examples. \u0000 \u0000While the main focus is on British-published editions of the game, its probable French origin is established. The earliest known French edition, Le Jeu Royal de Cupidon, autrement appellele passe temps d’Amour was published in Paris, ca. 1640, while a Spanish language edition, El Juego Real de Cupido, Otramente Llamado el Passa Tiempo de Amor, with a similar design and iconography, was published in Antwerp, c. 1620. The central design in both these editions shows three couples in an enclosed garden. Another edition, with a different design, which is copied in the earliest British-published editions, has the title Het Nieuw Slange Spel, anders genaemt Koninclycke Tytkorting van Cupido and was published in Amsterdam by Claes Jansz. Vischer, ca. 1625–1640. \u0000 \u0000Some discussion of the historical background sets out the relation between these earliest examples of The Royal Pastime of Cupid before the paper turns its attention to the British published editions, setting out a typology (Cupid honing his arrow on a wheel; Cupid alone with his bow beneath a floral garland; Cupid performing rough music at a peasant dance). \u0000 \u0000The paper concludes with a discussion of “rough music” and Visscher’s peasant dance motif, locating Visscher’s design, with Cupid performing rough music, and the later instances of the same design in Dutch and English prints, within a shared cultural heritage of visual and literary arts, and in shared cultural practises. The English designs however, without the cuckold and the hag evident in Dutch edition, lack the internal coherence of Visscher’s print.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128148388","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Agon und Ares. Der Krieg und die Spiele 大楼与阿瑞斯战争的游戏
Board Game Studies Journal Pub Date : 2018-10-01 DOI: 10.2478/bgs-2018-0005
B. Lange
{"title":"Agon und Ares. Der Krieg und die Spiele","authors":"B. Lange","doi":"10.2478/bgs-2018-0005","DOIUrl":"https://doi.org/10.2478/bgs-2018-0005","url":null,"abstract":"","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132627783","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Mancala in Surinamese Maroon Communities: The Expedition of Melville J. Herskovits 苏里南黑人社区中的曼卡拉人:梅尔维尔·j·赫斯科维茨的远征
Board Game Studies Journal Pub Date : 2018-10-01 DOI: 10.2478/bgs-2018-0003
Akane Okoshi, Alex de Voogt
{"title":"Mancala in Surinamese Maroon Communities: The Expedition of Melville J. Herskovits","authors":"Akane Okoshi, Alex de Voogt","doi":"10.2478/bgs-2018-0003","DOIUrl":"https://doi.org/10.2478/bgs-2018-0003","url":null,"abstract":"Abstract The American Museum of Natural History (amnh) has three mancala game boards in their collection that are connected with Suriname, formerly Dutch Guyana. One of these samples is exhibited in the amnh African Peoples Hall as part of a section on African Slavery and Diaspora. The games of Suriname were described by Melville J. Herskovits in an article dating to 1929, but the relation of these three boards with Herskovits has remained unclear. With the help of the Herskovits archives, the archival records of amnh and recent research on Surinamese Maroon communities, the history of these three boards is shown to be intimately linked with Herskovits’ broader intellectual project.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"69 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114144057","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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