A Game on the Edge: An Attempt to Unravel the Gordian Knot of tafl Games

E. Duggan
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引用次数: 1

Abstract

Abstract This paper offers a discussion of the various asymmetric games within the tafl family: hnefatafl, tablut, brandub, tawllbwrdd and alea evangelii, identifying various problems and misunderstandings that have accrued around these games. Beginning with a review of the terminology used to refer to board games and to games of chance in general (alea; taefl) as well as the nomenclature applied to specific games (tabula; hnefatafl), the paper discusses the distribution of selected examples of tafl-type game boards in the archaeological record (e.g. the Ballinderry gaming board) and in literature (e.g. alea evangelii in Oxford Corpus Christi MS 122), identifies Israel the Grammarian (c. 900–c. 970) as a likely co-inventor of the alea evangelii and concludes with an appraisal of Linnaeus’s problematic account of tablut during his controversial expedition around the Gulf of Bothnia in 1732 that, when probed, seems to raise questions about the falsification of some of the data recorded in his journal. The 1811 translation of Linnaeus’s journal also generated a significant misunderstanding about the rules of the game, subsequently amplified by H. J. R. Murray in his two monumental studies (1913, 1952). The paper concludes with the observations that alea evangelii may be an aide memoire for students learning the Eusebian canon tables rather than a game per se, and that more remains to be learned about the exact circumstances of Linnaeus’s observation of tablut. Keywords: abstract games, alea evangelii, ancient games,anglo saxon games, board game studies, board game, board games, brandub, English games, game history, game rules, games, hnefatafl, irish games, Linnaeus, rules, sami games, strategy games, tablut, Tafl, tawllbwrdd, Viking game, welsh games
《一款处于边缘的游戏:试图解开所有游戏的死结
本文讨论了游戏家族中的各种非对称游戏(游戏邦注:包括hnefatal、tablut、brandub、tawllbwrdd和alea evangelii),并指出了围绕这些游戏产生的各种问题和误解。首先回顾一下桌面游戏和机会游戏的术语(游戏邦注:例如;Taefl)以及适用于特定游戏的命名法(表格;最后,本文讨论了考古记录(如Ballinderry游戏板)和文学作品(如牛津基督语corpus Christi MS 122中的alea evangelii)中tafl类型游戏板的选定示例的分布,并确定了以色列是语法学家(约900-c)。该书最后对林奈在1732年围绕波底尼亚湾进行的有争议的探险中关于tablut的有问题的记述进行了评价。当对这一记载进行调查时,似乎对他的日记中记录的一些数据的伪造提出了质疑。1811年对林奈日记的翻译也产生了对游戏规则的重大误解,随后被H. J. R. Murray在他的两项重要研究(1913年,1952年)中放大。这篇论文的结论是,alea evangelii可能是学生学习尤西比亚经典表格的辅助记忆,而不是游戏本身,关于林奈观察tablut的确切情况,还有更多有待研究的地方。关键词:抽象游戏,alea evangelii,古代游戏,盎格鲁-撒克逊游戏,桌游研究,桌游,桌游,brandub,英语游戏,游戏历史,游戏规则,游戏,hnefatl,爱尔兰游戏,林奈,规则,萨米游戏,策略游戏,tablut, Tafl, tawllbwrdd,维京游戏,威尔士游戏
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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