{"title":"How to Play Board Games? A Framework Proposal for Classroom Settings","authors":"Abdulkadir Erdogan, Merve Atasay Sunay, Ayse Çevirgen","doi":"10.2478/bgs-2022-0021","DOIUrl":"https://doi.org/10.2478/bgs-2022-0021","url":null,"abstract":"Abstract Board games have been mainly used in school in order to develop students’ cognitive skills such as recognizing oneself intellectual potential, developing different and original strategies in confronting problems, developing quick thinking and decision-making skills, and using reasoning and logic correctly and effectively. However, detailed guidance about how the teacher could manage the game-playing process and about how it will play a role in helping students achieve the targeted skills has not been provided in the studies on games, the curriculum, or the game guides. In this study, a framework for the teacher in managing the process of playing board games is proposed. This framework is based on the Theory of Didactical Situations and has been developed in the context of strategic board games that are mostly played against an opponent on a board and do not involve luck. Pentago was used to illustrate the proposed framework. At the end of the study, the use of this framework for other board games is also discussed.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123924055","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Three Large Chess Variants from India and Germany: a note on their rules","authors":"G. Markov","doi":"10.2478/bgs-2022-0017","DOIUrl":"https://doi.org/10.2478/bgs-2022-0017","url":null,"abstract":"Abstract This paper deals with three historical large chess variants, Hyderabad Decimal Chess from late 18th century India and the 19th century German games Kaiserspiel (or Emperor's Game, played on a 10×10 board) and Sultanspiel (Sultan's game, 11×11), and their treatment in the literature. For each game, a set of rules is suggested and discussed.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114334576","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Games of Character: The Role of Board, Dice & Card Games in Popular Cinema","authors":"M. Hall","doi":"10.2478/bgs-2022-0018","DOIUrl":"https://doi.org/10.2478/bgs-2022-0018","url":null,"abstract":"Abstract This paper adopts a cultural biography perspective in examining some of the different ways board games are portrayed in the movies. It outlines the evidence base presented in appendices 1 and 2 and running to some 300 films. It identifies some of the shared linkages between board games, digital games and films and explores in more detail the role of dice, the way games shape and define character, place and time and how games help to define the past and the future.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128048875","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Where did the Games Go? Inquiry of Board Games in Medieval Marathi Literature in India","authors":"Amit S. Deshmukh","doi":"10.2478/bgs-2022-0019","DOIUrl":"https://doi.org/10.2478/bgs-2022-0019","url":null,"abstract":"Abstract India has a very prominent traditional board game culture, which is evident through numerous game boards and game pieces that are surviving. The spectrum of game board variations documented displays its association with the rich culture of crafts in India. Apart from these sets, there are ample examples of game board graffiti's present in various public spaces, temples being one of the most prominent of them. Many scholars, just to name a few, I. Finkel, R.K Bhattacharya, and L.K. Soni (published in 2011); Vasantha (2003); Fritz and Gibson (2007); Rogersdotter (2015), have documented and/or commented on these appearances of game boards in spaces. Most of these documentations are from the region of Karnataka, Tamilnadu and Andhra Pradesh. There are game board surveys from the states of Punjab (Gupta, 1926), Gujarat (Soni and Bagchi, 2011), Marwad (Samanta, 2011), Haryana (Sinha and Bishwas, 2011). Nevertheless, for some reason, there is very little work on board games in the state of Maharashtra. Though the literary documentation of sedentary games of Maharashtra is found in a book by ‘Anant Babaji Deodhar’ named ‘Marāṭhī Khēḷān̄cē Pustaka’ published in 1905; which mainly is anthropological documentation. It does not touch upon the references of this game information. Sāripata (chausar), pat Songtyā (asta chima) existed in the Marathi household until the earlier generation (Pre WWII) in form of cloth boards and wooden pieces. However, it does not show its appearance as game board graffiti's in spaces in the post-Yadav period (14th century). Few games like mancala, Indian hunt games do show their presence in graffitis but seldom in literature. Literary pieces of evidence of regional literature remain untraced. No specific research has happened in literature in this era in the context to board games and thus the paper tries to throw light on evidence of board game mentions in medieval Marathi language literature. During the same time, the game board graffiti's shows its existence in Karnataka, Rajasthan until the 17th century. So what happened to the board game culture in Maharashtra? Where did the games go? Did it acquire a different form? The paper tries to inquire about the presence/absence of board games in the 13th - 17th century Marathi literature and architecture.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"128 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115579408","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Schälchenkreise in Xanthos","authors":"Aytaç Dönmez, D. Schürr","doi":"10.2478/bgs-2022-0020","DOIUrl":"https://doi.org/10.2478/bgs-2022-0020","url":null,"abstract":"","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"82 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126168223","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Plato Plays Polis","authors":"G. Bakewell","doi":"10.2478/bgs-2022-0014","DOIUrl":"https://doi.org/10.2478/bgs-2022-0014","url":null,"abstract":"Abstract At Republic 422e1-423a2, while discussing Callipolis and its ability to wage war, Socrates makes a punning reference to the ancient boardgame polis. In this contest, two opponents deployed sets of identical pessoi (counters) to surround and capture the enemy’s forces. Socrates’ allusion is not simply amusing; it is well-suited to the dialogue’s philosophical content and historical context. With regard to philosophy, Callipolis’ guardians resemble the pessoi. Their training makes them equal and interchangeable, while their personal interests are subordinated to those of the group to discourage dissent (stasis) and promote unity. Elsewhere in the Platonic corpus, learning to play polis is mentioned as part of a philosophical education. In the hands of a skilled practitioner like Socrates, dialectic is like playing polis. With regard to history, the Republic’s main interlocutors (Socrates, Adeimantus, Glaucon) were soldiers known for their bravery. Moreover, its readers remembered the rule of the Thirty Tyrants and its aftermath. Indeed, the dialogue’s arguments about the just city and regime change are framed by an allusion to the movements of Thrasybulus and Critias and their respective troops around the game board of Attica. At Athens, polis was played for high stakes, namely the polis itself.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"152 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123263875","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Boeotian Die in Context: Gaming Pieces, Jewellery, Seals, Spindle Whorls and Bird Bowls in a Female Burial of Status","authors":"Victoria Sabetai, Euthymia Nikita","doi":"10.2478/bgs-2022-0006","DOIUrl":"https://doi.org/10.2478/bgs-2022-0006","url":null,"abstract":"Abstract The present paper presents a die in its archaeological context, which is a rich grave in the region of Boeotia. It attempts to understand with what other items this gaming piece coexisted and why, as well as who was the person who played with it during lifetime. The Boeotian die is a solid cube made of clay that presents a peculiarity in its numbering system, for the face normally bearing six dots features twenty-five instead. The date of the die in the Archaic period and the sex of the deceased can be established from its associated grave-group which comprises 48 Boeotian (mostly bird bowls) and Late Corinthian vases, minor objects, such as spindle whorls, and gaming pieces from raw natural materials (such as pebbles, shells, a terracotta animal in secondary use, etc), as well as jewellery such as rings, bracelets, necklaces, brooches, pins, spiraled tubes, seals and rosettes attached on a -now lost- head cover. The age of the dead is estimated as young from osteological analysis, which situates our die and its gaming assemblage in the cultural context of the “mors immatura” in Archaic Greece. Dice among other gaming pieces are known from antiquity, yet undisturbed (and sexed) contexts of the Archaic period are rare. In the 6th century BC dice occur in sanctuaries; none is known from Boeotia, hence the significance of publishing one here in its assorted grave-group.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132922116","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Games and Oracular Practices Around the Hearth: The “Table of Offerings” from the so-called Temple 4 at Kition-Kathari (Cyprus)","authors":"J. Lamaze","doi":"10.2478/bgs-2022-0004","DOIUrl":"https://doi.org/10.2478/bgs-2022-0004","url":null,"abstract":"Abstract In the sanctuary of Kition-Kathari (Cyprus), a building with benches, identified as a temple (“Temple 4”), is characterized in its centre by a hearth pit next to a trapezoidal stone construction, constituting “Altar E”. The platform’s surface comprises a series of little cup-holes. Once labelled “table of offerings”, it has recently been interpreted as a gaming table. Besides clay gaming stones, this area has yielded knucklebones as well as several deposits of incised scapulae linked with divination practices. This Cypriot context gives us the opportunity to explore and also to put in light the influences and interactions between different regions of the Eastern Mediterranean at the turn of the 1st millennium BC.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129696230","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Catacomb Games: Reused Game Boards or Funerary Inscriptions?","authors":"Ulrich Schädler","doi":"10.2478/bgs-2022-0012","DOIUrl":"https://doi.org/10.2478/bgs-2022-0012","url":null,"abstract":"Abstract Several marble slabs fashioned like game boards for XII scripta/Alea come from Christian catacombs in Rome. Often deliberately cut or fragmented, they were used as funeral slabs. The general opinion is that these game boards have found a secondary use in the funeral context. The present paper presents a critical discussion of this interpretation. The slabs differ in several details from real game boards. Moreover, the inscriptions often betray a distinctive funeral character. Game boards for this game consist of three rows of two groups of six squares, their structure thus being identical to the poetic form of a hexagram. It appears that in Late Antiquity, the hexagram was particularly popular as a formula for funerary inscriptions. Moreover, the symbolic meaning of the XII scripta/Alea game favoured its use in sepulchral contexts. It seems therefore that at least a certain number, if not most of these “game” boards, were produced as funeral slabs and never used before as game boards in the home of the living.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131211759","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Board Games Equipment from Archaeological Contexts in Archaic Attica","authors":"D. Paléothodoros","doi":"10.2478/bgs-2022-0005","DOIUrl":"https://doi.org/10.2478/bgs-2022-0005","url":null,"abstract":"Abstract This paper addresses the question of the presence of gaming equipment (painted gaming tables and dice) in Attic tombs of the 7th and 6th century BC. It is argued that this type of funerary goods, whether functional at once, or not, have acquired a specific social and ideological meaning related to the notion of leisure, specifically destined to the upper classes. They first appear in the early 7th century, when such equipment must have been a rarity in mainland Greece, and their use was revived during the first third of the 6th century BC, a period of polarization between the aristocracy and the rest of the Athenian population.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123953407","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}