Board Game Studies Journal最新文献

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A Playful Coroplast? A New Look at the Terracotta Group of the Early Roman Board-Game Players NAM 4200 and Related Finds 一个好玩的Coroplast?对早期罗马棋盘游戏玩家的兵马俑群的新观察和相关发现
Board Game Studies Journal Pub Date : 2022-04-01 DOI: 10.2478/bgs-2022-0011
M. Chidiroglou
{"title":"A Playful Coroplast? A New Look at the Terracotta Group of the Early Roman Board-Game Players NAM 4200 and Related Finds","authors":"M. Chidiroglou","doi":"10.2478/bgs-2022-0011","DOIUrl":"https://doi.org/10.2478/bgs-2022-0011","url":null,"abstract":"Abstract The paper aims to offer a new look on the published early Roman terracotta group of the National Archaeological Museum inv. no. 4200, which is comprised of a male and female couple of board-game players in the company of a dwarf, by reanalysing its figures, board-game type and presenting some of its hitherto unknown details in the form of impressed images made by the coroplast on the back of the two player figures. These impressed images, if intentional, meaningful and not random, together with parallel finds, are examined in the light of information they can offer regarding the board-game type represented in the terracotta group, the possible winner of the game or gaming attitudes related to the gestures of the figures. An overview of relevant Roman and earlier literary sources and comparisons with related finds are included. Instances of ceramic, terracotta, metal or other finds with -random or intentional- impressed signs and symbols made in coroplastic or pottery workshops, as well as examples of post-manufacture graffiti by a possible user are presented and investigated, leading to possible interpretations of ludic concepts represented by the figural synthesis of the terracotta group NAM 4200.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126968117","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Crux of the Cruciform: Retracing the Early History of Chaupar and Pachisi 十字形的关键:回溯肖帕尔和帕奇西的早期历史
Board Game Studies Journal Pub Date : 2021-04-01 DOI: 10.2478/bgs-2021-0003
Jacob Schmidt-Madsen
{"title":"The Crux of the Cruciform: Retracing the Early History of Chaupar and Pachisi","authors":"Jacob Schmidt-Madsen","doi":"10.2478/bgs-2021-0003","DOIUrl":"https://doi.org/10.2478/bgs-2021-0003","url":null,"abstract":"","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128856177","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Some Misconceptions About Ancient Roman Games 关于古罗马运动会的一些误解
Board Game Studies Journal Pub Date : 2021-04-01 DOI: 10.2478/bgs-2021-0004
Ulrich Schädler
{"title":"Some Misconceptions About Ancient Roman Games","authors":"Ulrich Schädler","doi":"10.2478/bgs-2021-0004","DOIUrl":"https://doi.org/10.2478/bgs-2021-0004","url":null,"abstract":"Henry Parker is at the origin of some false ideas as to the age and history of certain board games, especially of Mancala and Merels. Having spent 30 years in what today is called Sri Lanka, where he had worked for the Irrigation Department from 1873 to 1904, he published his “Ancient Ceylon” in 1909. It is in this book that he talks at some length about the designs engraved into the stone blocks that cover the roof of the temple of Sethos I in el-Qurna near Thebes (Upper Egypt), erected in the 14th century B.C.1 We do not know, when exactly Parker visited the site. Until today, Parker remains the only one to document and publish these patterns, which are of different nature: some are geometric patterns, others are outlines of feet and hands, still others are crosses of different type and shape, and finally there are more complex symbolic compositions. Some of the patterns resemble game boards for Mancala (p. 589), Nine men’s morris, Three men’s morris or Alquerque. Parker thought that all those designs were cut at the same time by the workmen in charge of the construction of the temple, i.e. 1370-60 BCE (p. 646, 578). He based this assumption on his observation of three drawings that were partially cut away when the stones were finally trimmed to their definite shape: a pentagram with a sign in the centre, a circle crossed by three intersecting lines (like a Chi-Rho christogram) and another circle with three or maybe four intersecting lines.2 It must be said","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133300302","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Misconceptions in the History of Mancala Games: Antiquity and Ubiquity 关于Mancala游戏历史的误解:古老与普遍
Board Game Studies Journal Pub Date : 2021-04-01 DOI: 10.2478/bgs-2021-0001
Alex de Voogt
{"title":"Misconceptions in the History of Mancala Games: Antiquity and Ubiquity","authors":"Alex de Voogt","doi":"10.2478/bgs-2021-0001","DOIUrl":"https://doi.org/10.2478/bgs-2021-0001","url":null,"abstract":"Abstract Mancala games are commonly defined by the appearance of the boards and mode of moving the pieces. The similarities have led to the belief that most mancala games are historically related or that they may be identified by appearances alone. Their ubiquity in Africa and their occurrence as graffiti boards on ancient monuments has created speculation about their antiquity. To this date their ancient status cannot be confirmed by archaeological or historical evidence. Based on today’s understanding, mancala games are of distinct kinds with separate histories while their antiquity goes back hundreds of years but not yet thousands. Mancala games have been instrumental in showing that so-called complex societies and the presence of board games are not necessarily related. By extension, state formation and the development of board games should not be connected based on the evidence of contemporary mancala gaming practices.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124092879","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Debunking the Diffusion of Senet 揭穿Senet的扩散
Board Game Studies Journal Pub Date : 2021-04-01 DOI: 10.2478/bgs-2021-0002
W. Crist
{"title":"Debunking the Diffusion of Senet","authors":"W. Crist","doi":"10.2478/bgs-2021-0002","DOIUrl":"https://doi.org/10.2478/bgs-2021-0002","url":null,"abstract":"Abstract Senet—perhaps the most famous of all the games of antiquity—has captured the imagination of scholars and lay people alike. Recognized as a game played by the Egyptians since the beginnings of archaeological research, and one of the first ancient games to be recognized outside of Greek and Roman texts, it has been one of the most discussed games of antiquity both in academia and in popular media. Nevertheless, understanding of this game remains incomplete. New evidence and more nuanced interpretations of old evidence continues to expand on our knowledge of senet. This paper seeks to correct some of the misconceptions about the game, which often seek to trace the development of later board games to senet. Furthermore, it aspires to encourage scholars from all disciplines who study games to critically reevaluate common conceptions of games relevant to their regions and time periods.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126655249","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Wrested from Oblivion: General Ludwik Mierosławski’s Strategy Game Rediscovered 从遗忘中夺回:将军路德维克Mierosławski的战略游戏重新发现
Board Game Studies Journal Pub Date : 2020-10-01 DOI: 10.2478/bgs-2020-0002
Oliver Heyn
{"title":"Wrested from Oblivion: General Ludwik Mierosławski’s Strategy Game Rediscovered","authors":"Oliver Heyn","doi":"10.2478/bgs-2020-0002","DOIUrl":"https://doi.org/10.2478/bgs-2020-0002","url":null,"abstract":"Abstract During the first half of the 19th century, liberal and nationalist uprisings erupted in all corners of Europe. While militant revolutionaries fought against restorative monarchies for more tolerant legislation or even full national independence, their countries slid into turmoil. In this European struggle, which set parts of Germany, Poland, France and Italy aflame, Ludwik Mierosławski (1814–1878) was one of the key insurgents. Besides being a keen partisan of Polish independence, Mierosławski enjoyed thorough military training and proved himself an astute theoretician of military strategy. It might be argued that he was probably one of the most inventive minds of his time, creating among other things an early tank vehicle and a bulletproof knapsack that could be used as a shield. This article brings a hitherto unknown invention of Mierosławski to light: A strategy game depicting military maneuvers on an abstract map. Defying complicated rules and adhering to pure simplicity, the game was both fast-learning and captivating. Moreover, contemporary critics praised its way of introducing players to the fundamentals of strategic thinking and military geography. Several matches were even played at the French military academy at St. Cyr in 1858. The extensive research of this article not only reveals the background of Mierosławski’s invention but also his methods of making the complete game public. The last chapter of this contribution contains a summary of the game rules, enabling the readers to bring this invention to life by themselves. In the end, the study of his game allows us to approach and discover Mierosławski’s ideas and ways of thinking, thereby shedding further light on this complex personality.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133375546","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Remembering Yugoslavia: Board Game Monopoly and Cultural Memory 记住南斯拉夫:桌游大富翁和文化记忆
Board Game Studies Journal Pub Date : 2020-10-01 DOI: 10.2478/bgs-2020-0006
Zala Pavšič
{"title":"Remembering Yugoslavia: Board Game Monopoly and Cultural Memory","authors":"Zala Pavšič","doi":"10.2478/bgs-2020-0006","DOIUrl":"https://doi.org/10.2478/bgs-2020-0006","url":null,"abstract":"Abstract The article is dedicated to exploring the relationship between board games and cultural memory, the board game in question being a version of Monopoly which was published in Yugoslavia in 1986. To address this question, I conducted several interviews with interlocutors who used to play the Yugoslavian version of Monopoly and grew up in the eighties or in the nineties. Apart from exploring Monopoly as a metaphor and showing the specifics of the Yugoslavian version, the article aims to outline the potential of a board game to reproduce traces of cultural memory and how these traces are interpreted differently according to the generational and socio-historical background of the interlocutors included in my research. Moreover, the purpose of my article is to show that board games should not be analyzed only in terms of their physical attributes, fields and the playing cards they include, but also with regard to their reception.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115464245","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Donald Duck Holiday Game: A numerical analysis of a Game of the Goose role-playing variant 唐老鸭假日游戏:一个数值分析的游戏鹅的角色扮演变体
Board Game Studies Journal Pub Date : 2020-10-01 DOI: 10.2478/bgs-2020-0001
W. V. van Heeswijk
{"title":"Donald Duck Holiday Game: A numerical analysis of a Game of the Goose role-playing variant","authors":"W. V. van Heeswijk","doi":"10.2478/bgs-2020-0001","DOIUrl":"https://doi.org/10.2478/bgs-2020-0001","url":null,"abstract":"Abstract The 1996 Donald Duck Holiday Game is a role-playing variant of the historical Game of the Goose, involving characters with unique attributes, event squares, and random event cards. The objective of the game is to reach the camping before any other player does. We develop a Monte Carlo simulation model that automatically plays the game and enables analyzing its key characteristics. We assess the game on various metrics relevant to each playability. Numerical analysis shows that, on average, the game takes between 69 and 123 rounds to complete, depending on the number of players. However, durations over one hour (translated to human play time) occur over 25% of the games, which might reduce the quality of the gaming experience. Furthermore, we show that two characters are about 30% likely to win than the other three, primarily due to being exposed to fewer random events. We argue that the richer narrative of role-playing games may extend the duration for which the game remains enjoyable, such that the metrics cannot directly be compared to those of the traditional Game-of-the-Goose. Based on our analysis, we provide several suggestions to improve the game’s balance with only slight modifications. In a broader sense, we demonstrate that a basic Monte Carlo simulation suffices to analyze Game-of-the-Goose role-playing variants, verify how they score on criteria that contribute to an enjoyable game, and detect possible anomalies.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"23 6","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114108332","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Simulating Saratoga: How Saratoga-Themed Board Games Function as Experiential Historiography 模拟萨拉托加:萨拉托加主题桌游如何作为体验史学发挥作用
Board Game Studies Journal Pub Date : 2020-10-01 DOI: 10.2478/BGS-2020-0005
M. Suckling
{"title":"Simulating Saratoga: How Saratoga-Themed Board Games Function as Experiential Historiography","authors":"M. Suckling","doi":"10.2478/BGS-2020-0005","DOIUrl":"https://doi.org/10.2478/BGS-2020-0005","url":null,"abstract":"Abstract Games deeply informed by history are not merely games. They may not be detailed simulations, but, nevertheless, they are conscious or otherwise expressions of historiographical viewpoints. This paper examines the historiographical perspectives of nine board games, published between 1974 and 2019, all on one or more aspect of the Saratoga Campaign (1777).","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"131 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122748059","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Sellers of Catan: The Impact of the Settlers of Catan on the United States Leisure and Business Landscape, 1995-2019 卡坦岛的卖家:卡坦岛移民对美国休闲和商业景观的影响,1995-2019
Board Game Studies Journal Pub Date : 2020-10-01 DOI: 10.2478/bgs-2020-0004
Erica Price
{"title":"The Sellers of Catan: The Impact of the Settlers of Catan on the United States Leisure and Business Landscape, 1995-2019","authors":"Erica Price","doi":"10.2478/bgs-2020-0004","DOIUrl":"https://doi.org/10.2478/bgs-2020-0004","url":null,"abstract":"Abstract While Monopoly is still one of the best-known board games in the United States today, increasing attention is paid to The Settlers of Catan, a mid-1990s German immigrant to the United States and a mid to late 2010s staple in popular culture and on store shelves. However, the one place where Catan has seen a drop in popularity over the past decade is in its first world, that of hobby board games. With so many new and innovative games and mechanics flooding the hobby market each year, Catan struggles to find a place. This struggle is due in part to its lack of innovation, attempt to keep pace with game trends, and seemingly, a reluctance to buy into the popularity of app-supported games (though solely mobile versions of Catan exist), crowdfunding, and new mechanics. This research explores Catan’s history in the United States to illustrate the paradox of its growing popularity with the general public while also experiencing a downturn in accolades from within the hobby, all while functioning as a barometer against which we can measure trends in the selling and playing of hobby board games.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"59 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128938588","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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