Board Game Studies Journal最新文献

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Pavement Designs and Game Boards from Public Spaces of Ancient Athens: A Review Across the Board 古代雅典公共空间的路面设计和游戏板:全面回顾
Board Game Studies Journal Pub Date : 2022-04-01 DOI: 10.2478/bgs-2022-0008
Barbara Carè
{"title":"Pavement Designs and Game Boards from Public Spaces of Ancient Athens: A Review Across the Board","authors":"Barbara Carè","doi":"10.2478/bgs-2022-0008","DOIUrl":"https://doi.org/10.2478/bgs-2022-0008","url":null,"abstract":"Abstract The paper aims to offer significant new additions to the record of pavements designs known from archaeological contexts in the ancient Mediterranean, giving an overview of the patterns carved on marble steeps and floors in public spaces of ancient Athens. Given the problematic interpretation of carved outlines in ancient public spaces, the contribution focuses on features and locations of these patterns in the attempt to provide identification of actual game boards, contextualize them and propose their plausible chronological setting. The need to more fully understand the social and cultural dimension of play in ancient societies is now crucial to archaeological research; this paper is also offered as a contribution to approaching that understanding.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123999500","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Roman Game Finds from Cremona (Italy) 意大利克雷莫纳发现罗马游戏
Board Game Studies Journal Pub Date : 2022-04-01 DOI: 10.2478/bgs-2022-0007
Lynn Arslan Pitcher, Chiara Bianchi
{"title":"Roman Game Finds from Cremona (Italy)","authors":"Lynn Arslan Pitcher, Chiara Bianchi","doi":"10.2478/bgs-2022-0007","DOIUrl":"https://doi.org/10.2478/bgs-2022-0007","url":null,"abstract":"Abstract Finds pertaining to board games have been discovered during excavations in the northern Italian town of Cremona. Some objects were found in the recently published Piazza Marconi dig, in contexts belonging to three domus dated between the late Republic and the early Empire (40 BC - 69 AD). Thirteen black and white glass counters and two ivory dice were found in the remains of a wooden chest of drawers or cabinet in a probable service room of the “Domus del ninfeo”. A bone “Alexandrian” counter incised with a bird in flight and, on the reverse, the Roman numeral II and the Greek number B (beta) was found in the destruction levels following the drastic siege of Cremona by Vespasian troops during the civil war of 69 AD. Finally, a bone token in the form of an elongated parallelepiped (so-called tessera lusoria) with the word FICOSE inscribed on one side and the Roman numeral XIV on the other was found in the construction trench of an early Imperial house discovered during excavations underneath the Cathedral of Cremona. The paper will discuss in detail the finds, their contexts and their meanings.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133422749","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Une « Triple Enceinte » Et L’inscription Funéraire De Agate Filia Comites Gattilanis À Milan 米兰Agate Filia Comites Gattilanis的“三重围栏”和葬礼铭文
Board Game Studies Journal Pub Date : 2022-04-01 DOI: 10.2478/bgs-2022-0013
Francesco Muscolino
{"title":"Une « Triple Enceinte » Et L’inscription Funéraire De Agate Filia Comites Gattilanis À Milan","authors":"Francesco Muscolino","doi":"10.2478/bgs-2022-0013","DOIUrl":"https://doi.org/10.2478/bgs-2022-0013","url":null,"abstract":"Abstract The funerary slab of Agate, daughter of an Ostrogoth comes, dated to 512 AD, shows a hitherto unnoticed tabula lusoria or symbolic representation in the blank space below the inscription. The pattern, used for the game of Nine men’s morris, is accurately incised, and not hastily scratched, in a central and visible position. Interesting questions arise: is the pattern a game board? Is it precedent, coeval or posterior to the funerary inscription? How could the presence of the design be explained in such a context? Could the Nine men’s morris pattern have had a symbolic overtone, or is it just connected to a secondary utilization of the slab? These questions will be evaluated mainly through the reconstruction of the conservation history of the slab.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"115 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128811041","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Board Games in Ancient Fiction: Egypt, Iran, Greece 古代小说中的棋盘游戏:埃及、伊朗和希腊
Board Game Studies Journal Pub Date : 2022-04-01 DOI: 10.2478/bgs-2022-0016
Ioannis M. Konstantakos
{"title":"Board Games in Ancient Fiction: Egypt, Iran, Greece","authors":"Ioannis M. Konstantakos","doi":"10.2478/bgs-2022-0016","DOIUrl":"https://doi.org/10.2478/bgs-2022-0016","url":null,"abstract":"Abstract Board games are often used as a plot motif in modern genre fiction, especially in detective and adventure stories. In these types of narrative, a well-known pattern of storytelling or literary structure (e.g., the treasure hunt, the detection of serial crimes, the iniatory course, or the medieval tale collection) is reworked and adapted to the rules and phases of a board game such as chess, jeu de l’oie, or the tarot card pack. This literary practice is very ancient and may be traced back to a number of novelistic compositions of the ancient Near East, dating from the 1st millennium BC to late antiquity. In the Demotic Egyptian Tale of Setne Khaemwaset, from the Saite period, the protagonist Setne plays a board game (probably senet) with the mummy of a long dead and buried magician, in order to gain a powerful book of spells. The widespread Near-Eastern story-pattern of the magical competition is here superimposed on the procedure of a celebrated Egyptian game. In a late Hellenistic Greek novella inspired by the Odyssey (Apion of Alexandria, FGrH 616 F36) Penelope’s suitors play an elaborate game of marbles (petteia) in order to determine which one of them will marry the queen. This is a playful rewriting of the famous bow contest of the Homeric epic. A Sasanian novelistic work, the Wizārišn ī čatrang, adapts the age-old legend of the riddle contest of kings; the riddles are replaced with board games (chess and backgammon), which the opponents invent and propose to each other as difficult puzzles for solution. In all these texts the board game becomes a central symbol of the transformative and innovative power of literary narrative.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127595795","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Amulets, Gaming Pieces, Toys or Offerings? Thoughts on Animal Figurines and Funerary Practices in the Late Bronze Age Aegean 护身符,游戏配件,玩具或产品?爱琴海青铜时代晚期动物雕像与丧葬习俗的思考
Board Game Studies Journal Pub Date : 2022-04-01 DOI: 10.2478/bgs-2022-0002
Laetitia Phialon
{"title":"Amulets, Gaming Pieces, Toys or Offerings? Thoughts on Animal Figurines and Funerary Practices in the Late Bronze Age Aegean","authors":"Laetitia Phialon","doi":"10.2478/bgs-2022-0002","DOIUrl":"https://doi.org/10.2478/bgs-2022-0002","url":null,"abstract":"Abstract The assemblage of four cones (ivory, stone) and an astragalus marked with dots from Katsambas in Crete is so far the best evidence of gaming pieces uncovered in an Aegean tomb of the Late Bronze Age. A small faience animal associated with the same burial, that of a child, attracted however little attention, and raises the question whether it may be added as a possible game piece to this set. Although this holed piece was certainly used as a personal ornament or amulet, this paper gives the opportunity to review the functions of small faience, stone and ivory animal figurines in the Aegean, especially the couchant ones. It also introduces the notion of chance and fate linked to playing on the basis of cross-cultural comparisons in the Eastern Mediterranean. Additionally, the hypothesis that small standing terracotta quadrupeds may have initially served as toys before having functioned as votive or funerary offerings in Aegean cult places and tombs is further explored. Special interest is shown on Mycenaean funerary assemblages from Prosymna in the Argolid and Perati in Attica featuring small terracotta animals and cone shells, inasmuch as these objects may be seen as potential toys and gaming pieces.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114949027","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Rolling Dice for Divination, Gambling and Homeromanteia 掷骰子占卜,赌博和荷马
Board Game Studies Journal Pub Date : 2022-04-01 DOI: 10.2478/bgs-2022-0015
Costanza Salvatore
{"title":"Rolling Dice for Divination, Gambling and Homeromanteia","authors":"Costanza Salvatore","doi":"10.2478/bgs-2022-0015","DOIUrl":"https://doi.org/10.2478/bgs-2022-0015","url":null,"abstract":"Abstract Everyday tools such as dice and knucklebones are associated with gambling and divinatory books founded upon the use of Homeric epics. Papyrological documents about this practice date back to Roman Imperial times. Verses drawn from Iliad and Odyssey were currently assigned to a divinely inspired wisdom. The preface to Homeromanteia shows a link with religious and divinatory ideas current at that time (hilastic invocations, hemeromancy, cledonism).","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127332195","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Back to the Game: Reframing Play and Games in Context An Introduction 回到游戏:在情境中重构玩法和游戏
Board Game Studies Journal Pub Date : 2022-04-01 DOI: 10.2478/bgs-2022-0001
Barbara Carè, V. Dasen, Ulrich Schädler
{"title":"Back to the Game: Reframing Play and Games in Context An Introduction","authors":"Barbara Carè, V. Dasen, Ulrich Schädler","doi":"10.2478/bgs-2022-0001","DOIUrl":"https://doi.org/10.2478/bgs-2022-0001","url":null,"abstract":"","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130829025","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
The Knucklebone and the Goose: Playing and Jeopardy for the Boy of Lilaia 指关节骨和鹅:莉莉亚男孩的游戏和危险
Board Game Studies Journal Pub Date : 2022-04-01 DOI: 10.2478/bgs-2022-0010
D. Ignatiadou, I. Papaikonomou, I. Poupaki
{"title":"The Knucklebone and the Goose: Playing and Jeopardy for the Boy of Lilaia","authors":"D. Ignatiadou, I. Papaikonomou, I. Poupaki","doi":"10.2478/bgs-2022-0010","DOIUrl":"https://doi.org/10.2478/bgs-2022-0010","url":null,"abstract":"Abstract A particularly beautiful marble statue of a boy, a dedication unearthed in Lilaia, Phokis, and on display in the National Archaeological Museum, Athens, is an opportunity for us to explore the connection between the boys’ games and the jeopardy in their outcome. Both the expression on the boy’s face and the way he holds an astragal and a goose demand multiple levels of reading. These are related to the intent of the dedication in the first place, the identification of the games requiring an astragal or involving a goose, as well as to the choice of these specific playthings for the particular imagery. Why is he holding a single astragal, and in such a particular way? Why is the goose included in the picture, and what species of Anatidae is this? The apparent originality of the motif and of the work, in comparison with other well-known Hellenistic representations in stone or terracotta, dictated our research into the milieu of artistic and symbolic quests of that period, and also a reflection on the choice of the artist to designate a child as the owner of the playthings within a particular spatial and temporal context, perhaps associated with healing frοm a life-threatening fever.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127002616","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Game Board or Abacus? Greek Counter Culture Revisited 棋盘游戏还是算盘游戏?希腊反主流文化重访
Board Game Studies Journal Pub Date : 2022-04-01 DOI: 10.2478/bgs-2022-0009
V. Dasen, Jérôme Gavin
{"title":"Game Board or Abacus? Greek Counter Culture Revisited","authors":"V. Dasen, Jérôme Gavin","doi":"10.2478/bgs-2022-0009","DOIUrl":"https://doi.org/10.2478/bgs-2022-0009","url":null,"abstract":"Abstract A late 5th century BC funerary altar from the necropolis of Krannon (Central Greece) depicts a bearded man and a boy on either side of a board with five lines carved on a block. The fact that the man is seated and the horizontal position of the board reveal important information about Greek education and the history of Greek numeracy. This paper analyses the iconography of the relief, the link between the Five Lines game (Pente grammai) and abaci, examines the possible identification of the man as a “pebble arithmetician”, of the boy as a student, and suggests a new reconstruction of the reckoning system operated on an abacus composed of five horizontal lines. A special practical function is proposed for the half-circle at one end of the abacus. This five lines pattern and the related material, especially counters, are considered from a wider perspective, a system of cultural practices associated with boards and counters throughout the Greek world.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"58 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128009108","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Why so Serious? An Extraordinary Cone Shell Group from Mycenae and the Problem of Identifying Mycenaean Board Gaming Material 为什么这么严肃?来自迈锡尼的一个特殊的锥壳群和迈锡尼桌游材料的鉴定问题
Board Game Studies Journal Pub Date : 2022-04-01 DOI: 10.2478/bgs-2022-0003
V. Pliatsika, J. Meier
{"title":"Why so Serious? An Extraordinary Cone Shell Group from Mycenae and the Problem of Identifying Mycenaean Board Gaming Material","authors":"V. Pliatsika, J. Meier","doi":"10.2478/bgs-2022-0003","DOIUrl":"https://doi.org/10.2478/bgs-2022-0003","url":null,"abstract":"Abstract In 1974 in Room Θ3 of House Θ in the Southwest Quarter of the Mycenae citadel, an extraordinary find came to light: 545 conus mediterraneus ventricosus shells were found together with 12 small objects in a crevice of the bedrock. 353 cones were intentionally pierced and ground, and 9 of them were filled with lead. This assemblage includes the largest collection of cone shells known from the Late Bronze Age Aegean, and it is now possible to attempt an interpretation of its use, after the publication of the Southwest Quarter excavation. The find is examined in detail, in comparison to other large cone shell groups from Mycenaean contexts. The facts suggest that the Θ3 assemblage artefacts could have been markers for a kind of game, for which games of strategy, skill and chance known in the Eastern Mediterranean, are suggested as possible candidates. Under this hypothesis, context finds from the Room Θ3 deposit are also examined. This study highlights the difficulty in identifying the material remains of board games, as well as the need to include the game – being a basic human activity- in the potential interpretations of archaeological records from the Mycenaean period.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130602544","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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