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Ancient American Board Games, I: From Teotihuacan to the Great Plains 古代美国棋盘游戏,1:从特奥蒂瓦坎到大平原
Board Game Studies Journal Pub Date : 2018-10-01 DOI: 10.2478/bgs-2018-0002
T. Depaulis
{"title":"Ancient American Board Games, I: From Teotihuacan to the Great Plains","authors":"T. Depaulis","doi":"10.2478/bgs-2018-0002","DOIUrl":"https://doi.org/10.2478/bgs-2018-0002","url":null,"abstract":"Abstract Besides the ubiquitous patolli—a race game played on a cruciform gameboard—the Aztecs had obviously a few other board games. Unfortunately their names have not been recorded. We owe to Diego Durán, writing in the last quarter of the 16th century from local sources, some hints of what appears to be a “war game” and a second, different race game that he calls ‘fortuna’. A close examination of some Precolumbian codices shows a rectangular design with a chequered border, together with beans and gamepieces, which has correctly been interpreted as a board game. Many similar diagrams can be seen carved on stone in temples and public places, from Teotihuacan (c. 4th-7th century AD) to late Toltec times (9th-12th century AD). Of this game too we do not know the name. It has tentatively been called quauhpatolli (“eagle- or wooden-patolli”) by Christian Duverger (1978)—although this seems to have been the classic post-conquest Nahuatl name for the game of chess—or “proto-patolli”, and more concretely “rectángulo de cintas” (rectangle of bands) by William Swezey and Bente Bittman (1983). The lack of any representation of this game in all Postcolumbian codices, as painted by Aztec artists commissioned by Spanish scholars interested in the Aztec culture, is clear indication that the game had disappeared before the Spanish conquest, at least in central Mexico. No Aztec site shows any such gameboard. Fortunately this game had survived until the 20th (and 21st!) century but located in the Tarascan country, now the state of Michoacán. It was discovered, unchanged, in a Tarascan (Purepecha) village by Ralph L. Beals and Pedro Carrasco, who published their find in 1944. At that time Beals and Carrasco had no idea the game was attested in early codices and Teotihuacan to Maya and Toltec archaeological sites. In Purepecha the game is called k’uillichi. There is evidence of an evolution that led to a simplification of the game: less tracks, less gamesmen (in fact only one per player, while k’uillichi has four), and less ‘dice’. From a “complex” race game, the new debased version turned to be a simple single-track race game with no strategy at all. It is possible that this process took place in Michoacán. (A few examples of the simplified game were found in some Tarascan villages.) Also it seems the widespread use of the Nahua language, which the Spanish promoted, led to calling the game, and/or its dice, patol. As it was, patol proved to be very appealing and became very popular in the Mexican West, finally reaching the Noroeste, that is, the present North-West of Mexico and Southwest of the United States. This seems to have been a recent trend, since its progress was observed with much detail by missionaries living in close contact with the Indians along what was called the ‘Camino Real’, the long highway that led from western Mexico to what is now New Mexico in the U.S. The Spanish themselves seem to have helped the game in its diffusion, unaware of its pres","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123491880","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Culture of Sedentary Play in India – The Space Context 印度久坐游戏的文化——空间背景
Board Game Studies Journal Pub Date : 2018-10-01 DOI: 10.2478/bgs-2018-0004
Amit S. Deshmukh
{"title":"Culture of Sedentary Play in India – The Space Context","authors":"Amit S. Deshmukh","doi":"10.2478/bgs-2018-0004","DOIUrl":"https://doi.org/10.2478/bgs-2018-0004","url":null,"abstract":"Abstract Playing of sedentary games with dice and playing board games have had a major role in the Indian culture since at least 3000 BCE. This is shown by archaeological sites and early literary references in the Rig-Veda, Mahabharata and other texts. Some of these games have survived in the form of boards, game pieces, dice and cards. Apart from actual sets, the traces of board games can also be found in Hindu rock cut temples. These sculptures and paintings appear across the medieval period. The list is exhaustive. The game play also finds its presence on numerous temple floorings, carved or inscribed. Why would somebody carve these board games on these spaces? Interestingly, throughout history, some board games have increased its popularity, and some have disappeared from artistic expressional record. How did one board game overtake the other in terms of its popularity in the later phases of history? What made these games socially acceptable and popular? Where were these games played? What was the space context? The paintings dominantly show royal houses, court rooms as spaces. Were there special pavilions used for game playing by Indian royals? In India board games were traditionally played at ground level. With growing European influence in the subcontinent in the 18th century, local elites adopted the western custom of elevated furniture for board games. Did this change the space context? The paper thus tries to evolve parameters to analyze the impact of board games on spaces and would throw light on the “space context” with reference to Indian board games tracing it to the contemporary time.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":" 6","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120831343","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Mittelalterliche Würfelspiele mit Einsatz und Gewinn 使用和赢的中世纪骰子
Board Game Studies Journal Pub Date : 2018-10-01 DOI: 10.2478/bgs-2018-0001
T. Bronder
{"title":"Mittelalterliche Würfelspiele mit Einsatz und Gewinn","authors":"T. Bronder","doi":"10.2478/bgs-2018-0001","DOIUrl":"https://doi.org/10.2478/bgs-2018-0001","url":null,"abstract":"Abstract The second part in the 1284 Book of Games of Alfonso X. contains the description of twelve medieval games of dice. Certain information on the amount and timing of bets of the players are only very briefly displayed and are completely missing in several games. The exact course of such games is therefore unknown. What did the players know about their chances of rolling dice and how they could use them when playing the dice? In order to imagine the process of betting for gain, the characteristics of these games of dice are examined and compared with contemporary games of chance.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133083079","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Theory of the introduction of Shogi via Southeast Asia: Viewed from the forms of Makruk pieces—Study of the reversing of promoted Bia pieces 东南亚将棋传入理论:从Makruk片的形式看——推进Bia片的反转研究
Board Game Studies Journal Pub Date : 2017-10-26 DOI: 10.1515/bgs-2017-0002
Yasuji Shimizu
{"title":"Theory of the introduction of Shogi via Southeast Asia: Viewed from the forms of Makruk pieces—Study of the reversing of promoted Bia pieces","authors":"Yasuji Shimizu","doi":"10.1515/bgs-2017-0002","DOIUrl":"https://doi.org/10.1515/bgs-2017-0002","url":null,"abstract":"In the late 19th century, the similarity between Thai Makruk and Japanese Shogi was pointed out for the first time (Falkener 1892). Subsequently, there was a negative view that the similarity was just coincidental, while in 1971, Alex Randolph again focused on the similarity between Makruk and Japanese Shogi, and wrote that Shogi was introduced to Japan via Southeast Asia (Randolph 1971). Different from past theories, Randolph’s work was published in Japan and gave rise to followers of Randolph in Japan who thought that the introduction of Japanese Shogi had some relation to Shogilike games in Southeast Asia (Masukawa 1977; Ouchi 1986). Concerning the introduction of Shogi to Japan, it had been vaguely thought that the game would have been introduced from China or the Korean Peninsula. However, as the similarity between Shogi-like games in Southeast Asia and Japanese Shogi was pointed out, a new research perspective was added whereby the long-distance Marine Silk Road trade might have some connection with the introduction of Shogi to Japan. Initially, Randolph and his followers assumed the existence of ports of call between Southeast Asia and Japan, while they apparently supposed that Shogi-like games in Southeast Asia had a direct influence on the establishment of Japanese Shogi. Because the current Xiangqi in China is very different from the present Japanese Shogi, they considered that Shogi-like games in Southeast Asia had not become widespread in the Chinese continent. However, there are only a few products of culture related to Southeast Asia in ancient times, and there are no records showing that ships from Southeast Asia stopped at ports of call in China before coming to the Japanese archipelago. Due to the lack of evidence, the theory that Japanese Shogi was introduced from Southeast Asia has changed as time has passed. As","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122010514","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Note On Chess In 19th Century Turkestan 19世纪突厥斯坦的国际象棋札记
Board Game Studies Journal Pub Date : 2017-10-26 DOI: 10.1515/bgs-2017-0003
G. Markov
{"title":"A Note On Chess In 19th Century Turkestan","authors":"G. Markov","doi":"10.1515/bgs-2017-0003","DOIUrl":"https://doi.org/10.1515/bgs-2017-0003","url":null,"abstract":"Abstract A note by A. Chernevski in the 1877 Shakhmatny Listok described two chess variants played in Samarkand, present-day Uzbekistan. One, the “Bukharan game”, is a slightly modified version of shatranj, similar to Rumi chess as described in Murray’s History of Chess. The other, the “Persian game with a queen” resembles to some extent the Persian chess described in 1846 in the Chess Player’s Chronicle but differs from it in several important aspects. Chernevski’s information, which includes recorded games by native players, is absent from later sources on chess history. A summary of Chernevski’s report is provided, with a discussion of several other historical chess variants, and various errors that have crept into their description in the literature.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117294762","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Stranger Games: The life and times of the spintriae Stranger Games:精灵的生活和时代
Board Game Studies Journal Pub Date : 2017-10-26 DOI: 10.1515/bgs-2017-0005
Eddie Duggan
{"title":"Stranger Games: The life and times of the spintriae","authors":"Eddie Duggan","doi":"10.1515/bgs-2017-0005","DOIUrl":"https://doi.org/10.1515/bgs-2017-0005","url":null,"abstract":"Abstract In 2010 a Roman token was discovered in the mud of the Thames near Putney Bridge in London. When the token was discovered to have an erotic image on one side and a Roman numeral on the other, and was identified in a Museum of London press release as a rare Roman “brothel token”, the press reported on the story in the expected manner, for example: “A Roman coin that was probably used by soldiers to pay for sex in brothels has been discovered on the banks of the River Thames” (Daily Telegraph, 4 Jan 2012) and “Bronze discs depicting sex acts, like the one discovered in London, were used to hire prostitutes-and directly led to the birth of pornography during the Renaissance” (The Guardian, 4 Jan 2012). Even before this particular spate of media interest, these curious tokens have generated confusion, speculation and prurience-often simultaneously. They are of interest to games scholars because the speculation often includes the suggestion these objects may have had a ludic function, and were used as game counters. This paper will look at some of the proposals that have been offered by way of explanation of these peculiar objects.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"216 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132155893","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Le symbolisme des jeux chez Filippo Picinelli 菲利波·皮奇内利的游戏象征主义
Board Game Studies Journal Pub Date : 2017-10-26 DOI: 10.1515/BGS-2017-0001
Jean-Marie Lhôte
{"title":"Le symbolisme des jeux chez Filippo Picinelli","authors":"Jean-Marie Lhôte","doi":"10.1515/BGS-2017-0001","DOIUrl":"https://doi.org/10.1515/BGS-2017-0001","url":null,"abstract":"La nouvelle petite aventure1 commence avec la consultation et l’analyse d’une importante collection d’ex-libris comportant trois mille vignettes environ, du XVIIe siècle à nos jours. Or il s’y trouve une seule image évoquant un jeu : l’ex-libris de Léon Prévost, dessiné par Horace Hurm en 1910, où figurent les enseignes des cartes à jouer et des tarots. Quelques autres montrent des fragments d’échiquier mais sans significations intéressantes. Il est naturel que cette rareté soit aussi marquée dans les emblèmes en général où l’on voit dessinés des animaux, des graphismes ou autres figures symboliques, montrant des personnes, des cités ou des idées et dont les blasons aristocratiques représentent les exemples bien connus. Allons y voir de plus près. Dans le traité devenu classique de Cesare Ripa, Iconologie ou la science des Emblèmes, paru en 1698 et reprenant l’essentiel des publications antérieures, aucune image sur les quelques cinq cent vignettes commentées, est directement relative au jeu.2 Pour se faire une idée précise de la situation, il convient donc de consulter les livres d’emblèmes eux-mêmes. Un guide est indispensable. Nous le trouvons avec l’ouvrage de JeanMarc Chatelain : Livres d’emblèmes et de devises.3 Il s’agit d’un catalogue","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129981318","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Pente Grammai and the ‘Holy Line’ Pente Grammai和“神圣路线”
Board Game Studies Journal Pub Date : 2017-10-26 DOI: 10.1515/bgs-2017-0004
Stephen E. Kidd
{"title":"Pente Grammai and the ‘Holy Line’","authors":"Stephen E. Kidd","doi":"10.1515/bgs-2017-0004","DOIUrl":"https://doi.org/10.1515/bgs-2017-0004","url":null,"abstract":"Abstract A great deal of the literary evidence surrounding the ancient Greek board game pente grammai has to do with its central and proverbial ‘holy line’. Although it seems that the goal of the game was to reach this holy line, the proverb always refers to ‘moving away from’ this holy line not toward it. But why would players move away from the line which is the goal? This paper argues that there was a strategic element to the game: just like in modern backgammon and in Zeno’s ‘table’ game from late antiquity, in pente grammai a player could knock an opponent’s ‘blots’ (azuges) off the board. This explains why a player might make the odd move of leaving the holy line: the aggressive and risky act might bring an advantage if the opponent has left a number of vulnerable pieces exposed. At the end, a possible reconstruction of the game is offered.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"117 4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133599600","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 19
Die Kenntnis des Dominospiels in Europa: Archäologie, Geschichte, Bibliographie 欧洲牌匾游戏的知识:考古学、历史和参考文献
Board Game Studies Journal Pub Date : 2016-09-01 DOI: 10.1515/bgs-2016-0004
Ingram Braun
{"title":"Die Kenntnis des Dominospiels in Europa: Archäologie, Geschichte, Bibliographie","authors":"Ingram Braun","doi":"10.1515/bgs-2016-0004","DOIUrl":"https://doi.org/10.1515/bgs-2016-0004","url":null,"abstract":"Abstract Die Geschichte des Dominospiels in Europa ist bisher wissenschaftlich nicht bearbeitet worden. Die ältesten Nachweise stammen aus China. Frühe archäologische Funde aus Nordwesteuropa reichen bis an die Grenze des Mittelalters zurück, sind aber außerordentlich selten. Ein Import über den Seeweg aus China kommt aus chronologischen Gründen nicht mehr in Betracht. Etwa ab 1760 gibt es schriftliche Belege aus Frankreich und Deutschland. Während sich aber in Frankreich darin ein Interesse der Oberschichten an wettkampfmäßigem Spiel manifestiert, handeln die deutschen Belege zunächst von einem Kinder-spiel. Erst mit den militärischen Erfolgen Frankreichs um die Jahrhundertwende steigt die Reputation des Spiels in den europäischen Oberschichten. In dieser Zeit sind neben Spielsätzen aus Hartgeweben auch Kartenspielsätze geläufig. Der Name leitet sich vermutlich von dem französischen Wort für Buntpapierherstellung ab, unter dem auch die Kartenmacher zu subsumieren sind.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124401342","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Board to Page to Board 板对板
Board Game Studies Journal Pub Date : 2016-09-01 DOI: 10.1515/bgs-2016-0002
Philip M. Winkelman
{"title":"Board to Page to Board","authors":"Philip M. Winkelman","doi":"10.1515/bgs-2016-0002","DOIUrl":"https://doi.org/10.1515/bgs-2016-0002","url":null,"abstract":"Abstract The ways new games typically develop might be viewed as a continuum ranging from very gradual “evolution” based on mutations introduced to a single progenitor during play or recall, to sudden “intelligent design” based on a purposeful and original combination — or even invention — of ludemes independent of any particular lines of transmission. This paper argues that two proprietary 20th-century games, C.A. Neves’s Fang den Hut! and Lizzie Magie’s The Landlord’s Game, were developed in a different way, a bit outside the typical continuum. It analyzes the games’ general typologies, and specific ludemes, concluding that both games are modern adaptations of traditional Native American games encountered, not through play or even contact with players, but through the seminal ethnographic publications of Stewart Culin. Specifically, Fang den Hut! derives from Boolik via Games of the North American Indians, and The Landlord’s Game derives from Zohn Ahl via Chess and Playing-Cards.","PeriodicalId":285053,"journal":{"name":"Board Game Studies Journal","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123520094","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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