{"title":"Development of Animated Video Learning Media for Energy Saving Behavior at Robbani Tutoring in Ogan Ilir Regency","authors":"Ayunda Ahmania, Azizah Husin, Mega Nurrizalia","doi":"10.33394/jtp.v8i4.8537","DOIUrl":"https://doi.org/10.33394/jtp.v8i4.8537","url":null,"abstract":"The aim of this research is to develop learning media for animated videos of energy saving behaviour at Robbani Tutoring in Ogan Ilir Regency. The model suggested by Thiagarajan in terms of defining, designing, developing and disseminating (the 4-D model) is used as a development model. The data were collected by means of questionnaires and interviews. The results of this study indicate that validation from linguists obtained a percentage score of 88.8% with a very feasible category, media experts obtained a percentage score of 90% with a very feasible category, and material experts obtained a percentage score of 97% with a very feasible category. The results of one-to-one trial showed an overall percentage score of 79% with a very practical category and the same was true for the small group trial, which scored 89% in that category. Therefore, it is considered that it is feasible and practical to use the animated video product of energy saving behaviour as a learning media in science subjects for students to learn about energy saving behaviour.","PeriodicalId":275679,"journal":{"name":"Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran","volume":"59 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135666455","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Enhancing Neatness and Accuracy in Drawing Bushy Eyebrows Through the Use of Video Tutorial Media Featuring Bushy Eyebrows","authors":"Meliza Yohana Natawijaya, Edi Widayat, Nuril Huda","doi":"10.33394/jtp.v8i3.8325","DOIUrl":"https://doi.org/10.33394/jtp.v8i3.8325","url":null,"abstract":": Prior to the current face-to-face learning as it is today, the Educational Office of Surabaya had implemented a comprehensive hybrid system consisting of both online and offline components. At SMKN 8 Surabaya, the learning process has never been exclusively online, as not all subjects can be effectively taught through an online platform. Moreover, the school must adhere to the new curriculum structure called 'Kurikulum Merdeka' provided by the Ministry of Education, which is designed to align with the advancements and rapid technological developments of our time. The utilization of educational technology enables students to engage in a broader and more abundant learning experience. This technology encompasses various forms, including video, audiovisual materials, and text, among others. By providing the flexibility to learn anytime and anywhere, educational technology removes the limitations of distance and time. Short and clear video tutorials serve as effective learning media that can be replayed multiple times, enhancing students' comprehension and understanding. In this study, the researchers employed a qualitative descriptive approach, given that the data generated were predominantly in written or oral form. The findings indicate that the utilization of video tutorial media featuring bushy eyebrows can contribute to achieving both the neatness and accuracy of creating bushy eyebrows. This effect was observed among grade XII students who had received makeup-related instruction and had acquired the necessary basics in eyebrow shaping. Consistent practice significantly improved their ability to achieve the desired level of precision in creating bushy eyebrows, as anticipated by the researchers..","PeriodicalId":275679,"journal":{"name":"Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran","volume":"205 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131909325","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Efforts to Increase Student Interest, Motivation and Business Skills Through Entrepreneurship Courses at Mandalika University Of Education","authors":"Nuraeni Nuraeni, I. Sudiarta, I. Sutawijaya","doi":"10.33394/jtp.v8i3.8522","DOIUrl":"https://doi.org/10.33394/jtp.v8i3.8522","url":null,"abstract":"Entrepreneurship is a personality who dares to take risks to get financing through existing opportunities by acting as an inventor and playing a role in creating economic growth. Based on the description of student perceptions regarding the effectiveness of entrepreneurship course learning methods to increase interest, and motivation, and foster student business skills. The purpose of this study is to provide an overview of student perceptions regarding the effectiveness of entrepreneurship course learning methods to increase interest, and motivation, and foster student business skills in the Mandalika Education University Management Study Program. This study uses a qualitative research descriptive approach that uses the online survey method and the literature method as its data collection method. The results found that the perception of education students (learning methods) of entrepreneurship courses is considered effective for increasing interest, and motivation, increasing student business skills through practical activities (Maranatha Entrepreneurship Day), entrepreneurship seminars, and surveys to customers, and developing entrepreneurial learning methods (soft skills) and (live skills) can strengthen entrepreneurial interest and make entrepreneurship a promising career choice.","PeriodicalId":275679,"journal":{"name":"Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran","volume":"88 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131224136","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Development of Discovery Learning Based Modules in Ecosystem Material for Class X Senior High School/Madrasah Aliyah Students","authors":"Miftahul Jannah Tanjung, Indayana Febriani Tanjung, Mizanina Adlini","doi":"10.33394/jtp.v8i3.8018","DOIUrl":"https://doi.org/10.33394/jtp.v8i3.8018","url":null,"abstract":"This study aims to develop Discovery Learning Based Modules and to determine the level of feasibility, practicality and effectiveness of the developed modules. This study uses the Research and Development (R&D) research method with the ADDIE model consisting of five stages, namely (Analysis, Design, Development, Implementation, Evaluation). The research subjects were class X MIPA at SMA Negeri 4 Binjai with a total of 25 students. The research instruments were teacher needs analysis, validation sheets to obtain product feasibility data, educator response questionnaires and student questionnaires to obtain product practicality data and learning achievement tests to obtain data on the effectiveness of the products being developed. Based on the results of the study in terms of feasibility, material experts scored 94.28% in the \"Very Eligible\" category, media experts scored 92.94% in the \"Very Eligible\" category. Meanwhile, in terms of practicality, from the results of the Biology Teacher's responses, an average proportion of 94.66% was included \"Very Practical\". In the results of the assessment of students have an average proportion of 89.11% with the criteria \"Very Interesting\". And in terms of effectiveness, the pretest results averaged 53.6 while the posttest results averaged 80.4. So that the N-gain value is 0.53 with a range of 0.30˂ n ˂ 0.70 for the \"Medium\" mixture. So it was concluded, the Discovery Learning based module that had been developed was stated to be feasible, effective, and practical to use, and could increase activeness in solving problems","PeriodicalId":275679,"journal":{"name":"Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran","volume":"77 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-07-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139355478","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
I. Zaliman, F. P. Juniawan, R. Wafiqoh, Agustina Heryati, Dwi Yana Ayu Andini, Dwi Yuny Sylfania, U. F. Vista
{"title":"Implementation of Education Game-Based Learning Media Kahoot! In Agribisnis at the University Of Bangka Belitung","authors":"I. Zaliman, F. P. Juniawan, R. Wafiqoh, Agustina Heryati, Dwi Yana Ayu Andini, Dwi Yuny Sylfania, U. F. Vista","doi":"10.33394/jtp.v8i3.7798","DOIUrl":"https://doi.org/10.33394/jtp.v8i3.7798","url":null,"abstract":"Education is a process of changing knowledge, increasing, skills, improving attitudes and behavior of humans or groups that are trying to educate the life of the nation and humans by carrying out learning and teaching process activities as well as guidance on training learning. Among the developments in science and technology (science technology), technology applications to websites are now widely available and can facilitate the student learning process in an interactive and active way, with the application of this technology it provides opportunities for students to review information and be able to practice knowledge, as well as student skills in the learning process by enjoying the game.","PeriodicalId":275679,"journal":{"name":"Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122799611","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Effect of PowerPoint-Based Card-Assisted TGT Cooperative Learning Model on Chemical Bonding Material on Student Learning Outcomes","authors":"Hizratul Fitria, H. Herlinawati","doi":"10.33394/jtp.v8i3.7441","DOIUrl":"https://doi.org/10.33394/jtp.v8i3.7441","url":null,"abstract":": This study aims to determine the effect of the TGT-type cooperative learning model assisted by PowerPoint-based cards on chemical bonding material on student learning outcomes. This type of research is a type of experimental research with a quantitative approach. The population in this study were all students of class X MIPA at SMA Negeri 15 Medan. Samples were taken by purposive sampling of 2 classes. The treatment of the two sample classes was distinguished by the use of the TGT learning model in the experimental class while the control class used the conventional learning model with the same media. The instrument used was a multiple choice test instrument with 20 questions. Data were analyzed by normality, homogeneity, and two-party hypothesis testing with a significance level of 0.05. the results of the data analysis show that: There is an influence of the PowerPoint-based card-assisted TGT type cooperative learning model on student learning outcomes in chemical bonding material where the average value of students taught with PowerPoint-based card-assisted TGT type cooperative learning model on student learning outcomes in bonding material chemistry was significantly higher at 81.11 in the experimental class than the average value of students who were taught with conventional PowerPoint-based card-assisted learning models on student learning outcomes in chemical bonding material of 73.75 in the control class.","PeriodicalId":275679,"journal":{"name":"Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran","volume":"132 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131069373","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Learning Through Augmented Reality: The Indonesia Open University Experience","authors":"Kristina Anugerah Aji, R. Purbojo","doi":"10.33394/jtp.v8i3.7800","DOIUrl":"https://doi.org/10.33394/jtp.v8i3.7800","url":null,"abstract":"Augmented reality is a combination of the real dan virtual worlds that has an opportunity to be an integrated learning medium in online tutorial classes. The potential of augmented reality with multimedia capabilities creates an immersive learning environment. TPEN4314 Produksi Media/ TV course is a course that requires practice through augmented reality media for students in Open University specifically in the Educational Technology study program. This study aims to investigate the correlation between the experience of using augmented reality with student learning motivation, engagement, and acceptance of technology as well as the influence of the three variables on the experience of using augmented reality. The research method used quantitative with Likert Scale questionnaires and data analysis with multiple regression tests. The result of the analysis showed that there was a correlation between the variables of augmented reality experience and the three independent variables that affected the dependent variable. It is hoped that this research can contribute to tutors and learning media developers to design learning media that facilitate the independence of distance student learning to achieve the goal of competency in practical courses so that students get a meaningful learning experience.","PeriodicalId":275679,"journal":{"name":"Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130903369","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Differences In Learning Outcomes Of Students Taught With Problem Based Learning Model Assisted By iSpring Suite 10 Media And Powerpoint On Chemical Equilibrium Material","authors":"Ayulia Annisa Nasution, Jasmidi Jasmidi","doi":"10.33394/jtp.v8i3.7439","DOIUrl":"https://doi.org/10.33394/jtp.v8i3.7439","url":null,"abstract":": This research aims to determine whether there are differences in student learning outcomes taught with the Problem Based Learning model assisted by iSpring Suite 10 media and PowerPoint on chemical equilibrium material. This research method uses quantitative research methods. This research was conducted at SMA Negeri 4 Medan, where the population in this study were all students of class XI IPA. The samples used in this study were two classes determined by the purposive sampling technique. The samples in this study were XI IPA 5 class as the first experimental class taught with the Problem Based Learning model assisted by iSpring Suite 10 media and XI IPA 7 class as the second experimental class taught with the Problem Based Learning model assisted by PowerPoint media. This research was conducted by research stages: 1) Giving a pretest, 2) The learning process, and 3) Giving a posttest. This study uses test instruments in the form of multiple choice questions as many as 20 questions that have met the requirements. The results of the research data analysis obtained the average student learning outcomes in experimental class I pretest value (44,16) and posttest value (82,08) with an average increase in learning outcomes of 69,47%, and the average student learning outcomes in experimental class II pretest value (43,88) and posttest value (76,81) with an average increase in learning outcomes of 61,28%. The average difference in student learning outcomes (posttest scores) of the two experimental classes was obtained by 5,278. Hypothesis testing was carried out with a two-party t-test and obtained sig. (0,04) < ∝ (0,05) so that the results show that H a is accepted and H 0 is rejected, which means that there is a difference in the average learning outcomes of students taught with iSpring Suite 10 media and PowerPoint on chemical equilibrium material. Based on the results and discussion of this study, it can be concluded that the use of learning media can have an impact on student learning outcomes. The use of iSpring Suite 10 learning media is better than PowerPoint.","PeriodicalId":275679,"journal":{"name":"Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran","volume":"183 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132357555","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Effect of the Poster-Assisted AIR (Auditory Intellectually Repetition) Model on Sociology Learning Outcomes","authors":"Jihatul Hadi, S. Sukardi, N. Nursaptini","doi":"10.33394/jtp.v8i3.8148","DOIUrl":"https://doi.org/10.33394/jtp.v8i3.8148","url":null,"abstract":"The purpose of this research is to find out whether the AIR (Auditory Intellectual Repetition) mode1 assisted by poster media has an influence or not on sociology learning outcomes. Every student who is in class XI-IPS at SMAN 01 Wanasaba becomes the population in this study. Samples were taken by simple random sampling technique after class adjustment. The quasi-experimental type was used in this research method with a posttest only with nonequivalent control group design by utilizing two classes, namely the experimental class and the control class and giving a posttest without a pretest. The data collection method uses multiple choice objective tests that have been tested for validity, item difficulty level, reliability, effectiveness of the distractor and discriminating power. Two Independent Sample T test is used to analyze research data quantitatively. Based on the parametric test, it is evident that the poster-assisted AIR (Auditory Intellectually Repetition) model has an effect on sociology learning outcomes. Theoretically, this means that the use of the AIR (Auditory Intellectually Repetition) model will help strengthen learning theories, especially those based on constructivism and cognitivism","PeriodicalId":275679,"journal":{"name":"Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130325222","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Development of Android-based Interactive Multimedia Social Impact Informatics (Maksim) in Support of the Independent Curriculum","authors":"Nur Faiqah, Nurmayanti Nurmayanti, A. Agussalim*","doi":"10.33394/jtp.v8i3.8477","DOIUrl":"https://doi.org/10.33394/jtp.v8i3.8477","url":null,"abstract":"This study aims to examine the viability of incorporating android-based interactive multimedia into the Informatics curriculum for seventh-grade students. The expectation is that the captivating and interactive elements of this multimedia will serve as a catalyst for students to cultivate a deeper understanding of Informatics, regardless of whether they are engaged in a traditional classroom environment or pursuing independent learning from their residences. The ADDIE model, encompassing analysis, planning, development, introduction, and evaluation, was employed as the developmental framework for this study. Based on the results of the study, it was determined that the validation rates for the instrument were as follows: 93% validation by instrument experts, indicating a high level of validity; 81% validation by media experts, also indicating a high level of validity; and 100% validation by content experts, indicating a complete agreement on the validity of the instrument. In addition, it was found that the assessment's accompanying questionnaires were deemed highly applicable by both teachers and students, with a rating of 100% for teachers and 89% for students. The findings of this study indicate that the Maxim multimedia materials developed for the purpose of teaching and learning Informatics in class VII at UPT SMPN 3 Pangsid demonstrate both validity and utility.","PeriodicalId":275679,"journal":{"name":"Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132048464","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}