Lukman Hakim, Alwen Bentri, Abna Hidayati, Winanda Amilia
{"title":"Development of Interactive Multimedia Using Problem Based Learning Model in Class VIII Integrated Science Subjects Junior High School","authors":"Lukman Hakim, Alwen Bentri, Abna Hidayati, Winanda Amilia","doi":"10.33394/jtp.v8i4.8751","DOIUrl":"https://doi.org/10.33394/jtp.v8i4.8751","url":null,"abstract":"This study addresses low student learning outcomes due to limited use of interactive multimedia and lack of interest in learning using the same model. The aim is to develop valid and practical interactive multimedia through a problem-based learning approach for science subjects. This research is a development research (R&D) with the ADDIE development model. The results of research on learning media development by media validator 1 were obtained \" 4.95\" with the category \"Very Valid\". While the results of the assessment of media validator 2 obtained \"4.95\" with the category \"Very Valid\", and material validators obtained \"4.71\" with the category \"Very Valid \". The results of the practicality test to students on interactive multimedia can be concluded that the assessment carried out by students obtained 3.51 results with the category \"Practical\". The results of the effectiveness test were obtained from the comparison of pre-test and post-test scores of students and obtained the results of the Wilcoxon signed rank test showed that Sig. (p value) of 0.00 < 0.05, so interactive multimedia is declared \"Eeffective\" because there are significant differences. It can be concluded that interactive multimedia products are suitable for use in the learning process.","PeriodicalId":275679,"journal":{"name":"Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran","volume":"83 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135665488","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Evaluation Study of Distance Learning Program for Indonesian Migrant Children Using Context, Input, Process, Product (CIPP) Method in Indonesian School of Kota Kinabalu","authors":"Muh Asdar, Fransisco Budi Hardiman","doi":"10.33394/jtp.v8i4.8668","DOIUrl":"https://doi.org/10.33394/jtp.v8i4.8668","url":null,"abstract":"The Distance Open Learning (TJJ) program is an education program that offers ease of learning by utilizing information and communication technology (ICT). This TJJ program aims to expand and facilitate access to education for children of Indonesian migrant workers (PMI) in Sabah who are constrained and unable to get education through regular program Indonesian School of Kota Kinabalu. This research aims to evaluate the implementation of the TJJ Program at Indonesian School of Kota Kinabalu (SIKK) using the CIPP (Context, Input, Process, Product) research model. This research uses qualitative and quantitative approaches with an evaluation study method. Respondents in this research amounted to 113 students. The results of the evaluation of the SMA TJJ SIKK program based on the evaluation of a) Context, has the ability to implement programs with goals in line with the vision and mission of the school, but still needs improvement so that the program targets can be achieved as a whole b) Input, needs attention to learning models, costs and other supporters to be better and more appropriate, c) Process, needs improvement in terms of learning technology, interactive materials and communication media used, d) Product, the results of the program are in accordance with the objectives to be achieved, namely increasing the ability and opportunity to access education for PMI children.","PeriodicalId":275679,"journal":{"name":"Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135665484","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Desy Natalia, Herpratiwi Herpratiwi, Sugeng Widodo, Muhammad Nurwahidin, Dwi Yulianti
{"title":"Development of Project-Based IPAS Module to Increase Students' Learning Creativity SMKN 1 Gedongtataan","authors":"Desy Natalia, Herpratiwi Herpratiwi, Sugeng Widodo, Muhammad Nurwahidin, Dwi Yulianti","doi":"10.33394/jtp.v8i4.9299","DOIUrl":"https://doi.org/10.33394/jtp.v8i4.9299","url":null,"abstract":"This research is a development research that aims to analyze; (1) the potential and conditions for developing learning modules, (2) the process of developing project-based IPAS modules (3) module characteristics, (4) module effectiveness, and (5) module attractiveness. This research uses the ADDIE model development design which includes the stages of analysis, design, development, implementation and evaluation. The subjects in this study were 23 students of class X of the Plant Agribusiness Expertise Program of SMK Negeri 1 Gedongtataan. Data collection methods used questionnaires, interviews and tests. The results of this research and development indicate that the potential of students can use modules as learning materials and the condition of infrastructure at SMK Negeri 1 Gedongtataan is very supportive and allows for the development of project-based learning modules, Product criteria after being validated by a team of material experts with a score of 87.67 (very feasible), media experts score 95.29 (very feasible), and design experts score 96.84 (very feasible). The characteristics of the project-based module developed meet the requirements of being self-standing, independent, adaptive and familiar with the user. Based on the results of the t test, the sig result of 0.000 is smaller than the 5% significance level, which means that the use of project-based modules significantly increases students' learning creativity. The developed module is effective for increasing the learning creativity of IPAS students with a normalized gain value of 0.6297 (medium). The attractiveness of the developed module is in the interesting category with a score of 84.5 and the category is easy to use.","PeriodicalId":275679,"journal":{"name":"Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135666451","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jihan Fitria, Andi Mariono, Irena Yolanita Maureen
{"title":"Highest Education Smartphones Use and It’s Relationship with Students Engagement","authors":"Jihan Fitria, Andi Mariono, Irena Yolanita Maureen","doi":"10.33394/jtp.v8i4.8850","DOIUrl":"https://doi.org/10.33394/jtp.v8i4.8850","url":null,"abstract":"This study aims to explain the influence of smartphones on student engagement in state university students in the city of Surabaya. This study used 85 total samples. This type of research is quantitative research using survey methods with the following stages; observation of research locations, preparation of questionnaires, distribution of questionnaires, validity testing, data collection, processing of research results, analysis of research results, discussion. The results showed that the influence of smartphones on student engagement was 0.057 or 5.7% with a significance of 0.028 <0.05. Test results t-table is greater than t-count, i.e. t-count = 2.232 ≥ (t-tab) = 1.989. it can be proven that there is a variable influence of smartphone use on student engagement in state university students in the city of Surabaya. This can be proven from the results of the t test, namely t count 2.232 greater than table 1.989 with a significance level of 0.028. This means that there is an influence on smartphone use on student engagement. Furthermore, when reviewed from the results of the Model Summary table on the R test square scored a coefficient of determination of 0.057 or 5.7%. This means that the variable smartphone use (X1) has a contributing influence on student engagement (Y) by 5.7% and the other 94.3% is influenced by other variables outside the variable of smartphone use.","PeriodicalId":275679,"journal":{"name":"Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135665487","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Designing User Interface and User Experience by Using User Centered Design on Gamified Platform \"Ezedu\"","authors":"Dwi Priyantini, Atika Mima Amalin, Nuke Amalia","doi":"10.33394/jtp.v8i4.8944","DOIUrl":"https://doi.org/10.33394/jtp.v8i4.8944","url":null,"abstract":"Online learning activities using games or gamified methods make students motivated, capable, and involved to participate in the learning process. There are several gamified platforms that are already available, but there are several obstacles, for example the user takes a long time to compile quizzes and some features in paid gamified so that feature utilization is not optimal. The purpose of this research is to design the user interface and user experience of the gamified platform \"Ezedu\". Ezedu is a learning media created lecturers and teachers to design educational games easier. The design method uses the User Centered Design (UCD) method. UCD is a term that describes the design process where the end-user will influence how the design is formed. The results of this study are user interface designs that have been adapted to user needs.","PeriodicalId":275679,"journal":{"name":"Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135665655","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Rangga Alif Faresta, Mega Safana, Rizal M. Suhardi
{"title":"The Effect of Virtual Lab (VL) Game-Based Guided Inquiry Learning on Students’ Science Literacy in Indonesia","authors":"Rangga Alif Faresta, Mega Safana, Rizal M. Suhardi","doi":"10.33394/jtp.v8i4.8926","DOIUrl":"https://doi.org/10.33394/jtp.v8i4.8926","url":null,"abstract":"Indonesian students consider studying science as a challenging subject. They regarded science as a difficult subject to be perceived. Consequently, Indonesian students showed a low result in science performance. The inquiry learning method incorporated in the virtual lab has been used to tackle this issue. However, there is a crucial debate that both teacher and students are not familiar with this integration. Therefore, the aims of this systematic review is to investigate the effect of virtual lab based on Inquiry learning on students’ science literacy. This systematic literature method was used to provide evidence from many literatures related to virtual lab and science literacy. This provided an overview of current knowledge of virtual lab effectiveness on student’s science literacy and insight into the methodological developments in this field of research. The result indicates that virtual lab can improve students’ science literacy. There are three factors to support this findings. First, virtual Lab provides students on learning with a deeper understanding of scientific concepts and critical thinking. Second, virtual Lab provides more interactive and engaging learning experience for students. Third, virtual Lab enhanced collaboration among students, teachers and researchers that improved the learning experience","PeriodicalId":275679,"journal":{"name":"Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran","volume":"185 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135665248","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Putri Jania Setyowati, Muhajir Muhajir, Sri Wahyuningtyas
{"title":"The Concept of Habituation Learning in Developing Students' Talents, Interests, and Creativity in Dance Art Learning at Andhe-andhe Lumut Art Studio Kediri","authors":"Putri Jania Setyowati, Muhajir Muhajir, Sri Wahyuningtyas","doi":"10.33394/jtp.v8i4.8727","DOIUrl":"https://doi.org/10.33394/jtp.v8i4.8727","url":null,"abstract":"The background of this research was that education in contemporary Indonesia used to emphasize academic abilities. Society used to consider the acquisition of grades in a subject and use it as a measure of success in learning. Additionally, the preservation of cultural heritage and the fundamental cultural data statistics in East Java used to be uneven. This research aimed to: 1) Analyze the concept of habituation learning; 2) Analyze the implementation of the habituation concept in developing talents, interests, and creativity. This research used a qualitative method by observing events that occurred in the field, noting what happened, analyzing documents found in the field, creating transcripts of field findings, and generating a detailed research report. The research was conducted at Andhe-andhe Lumut Art Studio Kediri, observing all the learning activities. Data sources for this research were informants, including studio trainers, studio owners, studio users, and studio students; places and events; relevant studio-related documents. Data were collected through observation, interviews, and documentation. The research resulted the following findings: 1) The concept of habituation was carried out in six stages: thinking, recording, repetition, storage, repetition again, habit; 2) Talent was supported by factors like navitis, empirical, convergence; 3) Interest was affected by factors like attention, pleasure, willingness; 4) Creativity was executed in four stages: preparation, incubation, illumination, confirmation, which encompassed the ability to create dance floor patterns, create movements, and produce new dance works","PeriodicalId":275679,"journal":{"name":"Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran","volume":"182 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135665384","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Development and Implementation of Chemistry STEM-Based Module on Buffer Solution Material in Senior High School","authors":"Litani Siregar, Saronom Silaban","doi":"10.33394/jtp.v8i4.8572","DOIUrl":"https://doi.org/10.33394/jtp.v8i4.8572","url":null,"abstract":"One of the issues class XI SMA Negeri 1 Purba students encounter is that the teaching materials still used aren't very diverse; they mostly consist of textbooks, which makes it difficult for students to comprehend the material in the textbook. The goal of this study is to create a STEM-based chemistry module that will enhance student learning outcomes and activities. Research and development (R&D) using the ADDIE development model is the research methodology applied. This STEM-based chemistry module scored on average 89.47% for content feasibility, 90.17% for presentation feasibility, 95.31% for STEM assessment, 82.69% for language feasibility, and 95.16% for graphics, placing it in the category of being \"very feasible to use in learning.\" With average student pretest and posttest scores of 43.57 and 86.43 in small groups and 39.67 and 84.67 with an N-Gain score of 0.75 for student learning outcomes in large groups, the STEM-based chemistry module developed was deemed effective for improving student learning outcomes and student learning activities. The average value of all student learning activities was 77.4% with high criteria.","PeriodicalId":275679,"journal":{"name":"Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135665656","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Development of History Learning E-Comics Based on Contextual Teaching And Learning to Improve Learning Outcomes of Class XI Students of SMA N 14 Bandar Lampung","authors":"Dian Mayasari, Dwi Yulianti, Risma Margaretha Sinaga, Herpratiwi Herpratiwi","doi":"10.33394/jtp.v8i4.9010","DOIUrl":"https://doi.org/10.33394/jtp.v8i4.9010","url":null,"abstract":"In today's global era, learning history faces great challenges and is required to contribute to further developing awareness of nation and homeland for students. Lack of understanding of the history and culture of the nation, such as students who do not understand the history and culture of their nation tend to be difficult to develop an attitude of nationalism, especially the declining learning outcomes of history. The challenge for history teachers to follow up on the decline in learning outcomes is to utilize information and communication technology to bridge the problem of declining learning outcomes in class XI SMA country 14 Bandar Lampung by developing CTL-based history learning e-comics media. This study aims to 1) analyze the potential and conditions, 2) know the development process, 3) know the effectiveness and 4) analyze the attractiveness of the development of e-comic media based on contextual teaching and learning to improve the learning outcomes of class XI history at SMA country 14 Bandar Lampung. This research is a development research (R&D) using the ADDIE approach, data collection techniques using Observation, Interview Questionnaires and tests, the sample used in this study amounted to 30 students of class XI SMA country 14 Bandar Lampung, which were randomly selected. The results of the study are known 1) Potential and development conditions Based on the decline in student learning outcomes, the need for digital-based media with the context of involvement from students as learners. 2) The results of the validation of media experts, material experts, design experts, small groups, practitioners and implementation in large groups, show that the development of e-comic media for learning history based on contextual teaching and learning is feasible to be implemented in history learning. 3) The effectiveness of the development of CTL-based history e-comics received a fairly effective response with an N-Gain value of 68.35, and had an effect on improving student learning outcomes with a value of 0.003 <0.005 4) The attractiveness of product development can be classified as interesting with an average respondent response of 86.00%.","PeriodicalId":275679,"journal":{"name":"Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135666447","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Lilis Nur Farida, Murtadlo Murtadlo, Muhammad Imam Farisi
{"title":"Development of Learning Media Boxes Paper Materials Measuring Length and Weight Units to Improve High Level Thinking","authors":"Lilis Nur Farida, Murtadlo Murtadlo, Muhammad Imam Farisi","doi":"10.33394/jtp.v8i4.9350","DOIUrl":"https://doi.org/10.33394/jtp.v8i4.9350","url":null,"abstract":"This study aims to produce Boxs Paber media products for measuring units of length and weight that are appropriate for use by grade III (three) students in learning Mathematics in Elementary Schools. This study uses the ADDIE development model, through five stages, namely analysis (analyze), design (design), development (develop), implementation (implement), and evaluation (evaluate). The research was conducted at SDN Glagahan 1 with 30 students in class III as an experimental class and 30 students in class III at SDN Perak 2 as a control class. Data collection techniques use observation, questionnaires, tests and interviews. Data analysis techniques include qualitative analysis and quantitative analysis. The results of the research show that: (1) the development of Boxs Paber media consists of several aspects of development, namely media, material and language. In terms of media, it's simple, good, displaying varied colors, neat, and flexible. In terms of material, the material is in accordance with KI, KD, and learning objectives as well as attractive pictures. Furthermore, in terms of language, communicative, according to EYD and straightforward; (2) The feasibility level of Boxs Paber media is in the very feasible or very valid category. This can be seen from the results of the media expert's assessment being 94, the material expert's assessment being 77, and the language expert's assessment being 91 so that the average validity of the media is 87 (Very Valid). (3) In terms of interest and ability, it can improve higher order thinking skills after using Boxs Paber media. This is shown by students' interest which was initially 31.48 increasing to 52.32 and students' high level thinking abilities which were initially 47.4 to 87. From the increase in students' interest and high level thinking abilities, it shows that the use of the Boxs Paber media is long unit material and effective weight is used in learning.","PeriodicalId":275679,"journal":{"name":"Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran","volume":"123 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135666453","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}