Implementation of Education Game-Based Learning Media Kahoot! In Agribisnis at the University Of Bangka Belitung

I. Zaliman, F. P. Juniawan, R. Wafiqoh, Agustina Heryati, Dwi Yana Ayu Andini, Dwi Yuny Sylfania, U. F. Vista
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Abstract

Education is a process of changing knowledge, increasing, skills, improving attitudes and behavior of humans or groups that are trying to educate the life of the nation and humans by carrying out learning and teaching process activities as well as guidance on training learning. Among the developments in science and technology (science technology), technology applications to websites are now widely available and can facilitate the student learning process in an interactive and active way, with the application of this technology it provides opportunities for students to review information and be able to practice knowledge, as well as student skills in the learning process by enjoying the game.
教育游戏化学习媒体的实现Bangka Belitung大学农学专业
教育是通过开展学习和教学过程活动以及对训练学习的指导,使试图教育民族和人类生活的人或群体改变知识、提高技能、改善态度和行为的过程。在科学技术的发展中,科技应用于网站的方式已经非常广泛,可以以互动和主动的方式促进学生的学习过程,这种技术的应用为学生提供了复习信息和实践知识的机会,同时也为学生在学习过程中提供了享受游戏的机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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