Development of Android-based Interactive Multimedia Social Impact Informatics (Maksim) in Support of the Independent Curriculum

Nur Faiqah, Nurmayanti Nurmayanti, A. Agussalim*
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Abstract

This study aims to examine the viability of incorporating android-based interactive multimedia into the Informatics curriculum for seventh-grade students. The expectation is that the captivating and interactive elements of this multimedia will serve as a catalyst for students to cultivate a deeper understanding of Informatics, regardless of whether they are engaged in a traditional classroom environment or pursuing independent learning from their residences. The ADDIE model, encompassing analysis, planning, development, introduction, and evaluation, was employed as the developmental framework for this study. Based on the results of the study, it was determined that the validation rates for the instrument were as follows: 93% validation by instrument experts, indicating a high level of validity; 81% validation by media experts, also indicating a high level of validity; and 100% validation by content experts, indicating a complete agreement on the validity of the instrument. In addition, it was found that the assessment's accompanying questionnaires were deemed highly applicable by both teachers and students, with a rating of 100% for teachers and 89% for students. The findings of this study indicate that the Maxim multimedia materials developed for the purpose of teaching and learning Informatics in class VII at UPT SMPN 3 Pangsid demonstrate both validity and utility.
基于android的交互式多媒体社会影响信息学(Maksim)支持自主课程的开发
本研究旨在探讨将基于android的互动多媒体纳入七年级学生信息学课程的可行性。我们的期望是,无论学生是在传统的课堂环境中学习,还是在家中独立学习,这种多媒体的迷人和互动元素都将成为学生培养对信息学更深层次理解的催化剂。ADDIE模型包括分析、规划、开发、介绍和评价,是本研究的发展框架。根据研究结果,确定该仪器的验证率为:仪器专家的验证率为93%,表明该仪器具有较高的效度;81%的媒体专家验证度,同样表明高效度;并由内容专家100%验证,表明对仪器有效性的完全同意。此外,我们发现该评估的随附问卷被教师和学生都认为是高度适用的,教师的评分为100%,学生的评分为89%。本研究的结果表明,为UPT SMPN 3 Pangsid七班信息学教学而开发的Maxim多媒体材料具有有效性和实用性。
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