Wulan Hafisa Putri, Trika Nur Fadillah, Mirta Antalika, Ines Tasya Jadidah
{"title":"NILAI PENDIDIKAN KARAKTER DALAM PEMBELAJARAN IPS DI SEKOLAH DASAR NEGERI 159 PALEMBANG","authors":"Wulan Hafisa Putri, Trika Nur Fadillah, Mirta Antalika, Ines Tasya Jadidah","doi":"10.29303/pendas.v4i2.1959","DOIUrl":"https://doi.org/10.29303/pendas.v4i2.1959","url":null,"abstract":"This research was conducted with observational thinking about the application of character education values in social considering learning at the 159 Palembang State Elementary School. This research uses an expressive qualitative design with a substance testing method. Based on the discourse and discourse, it is stated that: 1) Preparation for the implementation of character education at SD Negeri 159 Palembang consists of the stages of taking: planning, implementation, and assessment; and 2) the suitability of topical books that are in accordance with character education including religion, noble character, resilience, teaching, imaginative, fair, curiosity, national spirit, respect for achievement, communicative neighbors, care for the environment, social care, love to study, attentive, respect the country, work hard, and be independent","PeriodicalId":267367,"journal":{"name":"JURNAL ILMIAH PENDAS: PRIMARY EDUCATION JOURNAL","volume":"95 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135975589","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"RANCANG BANGUN MEDIA PEMBELAJARAN INTERAKTIF ARTICULATE STORYLINE PADA MATA PELAJARAN IPS JENIS-JENIS PEKERJAAN DI SEKOLAH DASAR","authors":"Devita Syafitriyani, Komariah Komariah, Yona Wahyuningsih","doi":"10.29303/pendas.v4i2.1509","DOIUrl":"https://doi.org/10.29303/pendas.v4i2.1509","url":null,"abstract":"This research is motivated by optimizing the concept of types of work including jobs based on geographic location in social studies learning for grade IV in elementary schools, so that interactive learning media articulated storylines for types of work were developed. This study aims to produce products from the design of interactive learning media articulate storyline, describe the feasibility of the media from the validation results of experts including material experts, linguists and media experts, as well as user responses, namely teachers and students, to the use of interactive learning media. By using articulate storyline interactive learning media, it is hoped that the media can help students at different levels of abstraction because of the images in the multimedia. This study uses the Design and Development method using the ADDIE model development (Analyze, Design, Development, Implementation, and Evaluation). Participants in this study involved material experts, linguists and media experts to provide an assessment of this interactive learning media. Data collection techniques carried out on this media used unstructured questionnaires and interviews. The results of this study indicate that the articulate storyline interactive learning media gets a very feasible category as a medium to be used in learning, especially social studies. Based on the results of limited product trials, this interactive learning media obtained a very feasible category from material experts with aspects of material, display, program, learning and language. The responses from users, namely teachers and fourth grade students at SDN Bedahan 02 gave an assessment in the \"very feasible\" category with aspects of material, appearance, language, and use. So from these results, it shows that interactive learning media articulate storyline for material types of decent work is used in social studies learning for grade IV elementary schools.","PeriodicalId":267367,"journal":{"name":"JURNAL ILMIAH PENDAS: PRIMARY EDUCATION JOURNAL","volume":"95 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135975588","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"IMPLEMENTASI BUDAYA SEKOLAH UNTUK MENUMBUHKAN NILAI-NILAI KARAKTER SISWA SEKOLAH DASAR DI SDN CINANGGERANG I KABUPATEN SUMEDANG","authors":"Agi Hamdani, Leli Halimah","doi":"10.29303/pendas.v4i2.2079","DOIUrl":"https://doi.org/10.29303/pendas.v4i2.2079","url":null,"abstract":"This research discusses the implementation of school culture as a means to shape the character values of students at at SD Negeri Cinangerang I. The topics of study in this research are: (1) What is the description of school culture at Cinanggerang I Public Elementary School, (2) How is the implementation of school culture in at SD Negeri Cinangerang I in shaping student character values. The research method used in this study is a qualitative method. Sources of data from this study are school principals, teachers, and students. Data collection techniques used are interviews, observation and documentation. The results of the study show that (1) the school culture applied at SD Negeri Cinangerang I is religious culture, 5S culture, literacy culture, environmental care culture. (2) The application of the school culture is carried out through consistent good habituation in both intra-curricular and extra-curricular activities. (3) The character values that are developed through school culture are religious, tolerance, discipline, responsibility, friendship, social care, love to read, care for the environment, love the motherland.","PeriodicalId":267367,"journal":{"name":"JURNAL ILMIAH PENDAS: PRIMARY EDUCATION JOURNAL","volume":"94 6","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135975590","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"UPAYA MENINGKATKAN HASIL BELAJAR SISWA KELAS 2A MI MASYHUDIYAH PADA MUATAN MATEMATIKA MELALUI PENERAPAN MODEL PEMBELAJARAN CONTEXTUAL TEACHING AND LEARNING","authors":"Alfiani Damayanti, None Agung Setyawan","doi":"10.29303/pendas.v4i2.1400","DOIUrl":"https://doi.org/10.29303/pendas.v4i2.1400","url":null,"abstract":"This research aims to find out how the application of the contextual teaching and learning model can improve learning outcomes in mathematics content regarding sides, angles and edges of geometric shapes in class 2A MI Masyhudiyah students. This type of research is classroom action research or PTK. This research design uses the Kemmis and Mc. Taggart model which consists of 4 components, namely planning, implementing actions, observing and reflecting. The research subjects that will be used in this classroom action research are 25 students in class 2A MI Mashhudiyah, consisting of 15 male students and 10 female students. Data collection techniques in this research used interviews, observation and tests. This research data analysis technique uses quantitative descriptive. The criteria for success in this classroom action research are based on increasing student learning outcomes in each cycle. The criteria used to see the success of the action are in the form of increasing student learning outcomes. Students are declared to have improved if a minimum percentage of 70% of all students meet the KKM score of 70. The results of the research show that student learning completeness in the pre-test was 8% with an average score of 43.2%, then in cycle 1 it was 56% with an average score -an average of 68.8 and in the second cycle it was 64% with an average value of 69.2 then in the post test of third cycle it was 80% with an average value of 75. From these data it clearly shows that student learning outcomes have increased and indicators of success have been achieved","PeriodicalId":267367,"journal":{"name":"JURNAL ILMIAH PENDAS: PRIMARY EDUCATION JOURNAL","volume":"23 1-2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135462620","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Hari Witono, I Ketut Widiada, Mansur Hakim, Heri Hadi Saputra, Heri Setiawan
{"title":"PAPAN PINTAR PROFESI: MEDIA PEMBELAJARAN SEBAGAI SARANA PENGENALAN KONSEP KARIR PADA SISWA KELAS IV SEKOLAH DASAR","authors":"A. Hari Witono, I Ketut Widiada, Mansur Hakim, Heri Hadi Saputra, Heri Setiawan","doi":"10.29303/pendas.v4i2.3439","DOIUrl":"https://doi.org/10.29303/pendas.v4i2.3439","url":null,"abstract":"The aim of this research is to develop a flannel board-based smart board to introduce career concepts in supporting elementary school teachers' duties in carrying out guidance and counseling. The type of research used is development research with a 4D model (define, design, develop, disseminate). The test subjects were guidance and counseling experts, media experts, elementary school teachers, and 9 students from class IV elementary school. The instruments used were expert feasibility and user practicality questionnaires. Data analysis was carried out using qualitative analysis for critical data and suggestions from experts and users, as well as quantitative analysis for values from experts and users. The results of the BK expert test showed that the media developed received a score of 79.5 (decent) and the assessment of media experts and practitioners obtained a score of 82.5 (decent). The field test results obtained a score of 83 (practical). From the results of expert tests and field tests, it was concluded that the smart board media developed was suitable and practical for use in counseling and career guidance in elementary schools.","PeriodicalId":267367,"journal":{"name":"JURNAL ILMIAH PENDAS: PRIMARY EDUCATION JOURNAL","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135462487","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Penerapan Pembelajaran Teknologi Informasi dan Komunikasi (TIK) pada Ekstrakurikuler Komputer di TK Negeri 2 Yogyakarta","authors":"Ratih Septianna","doi":"10.29303/pendas.v4i1.3329","DOIUrl":"https://doi.org/10.29303/pendas.v4i1.3329","url":null,"abstract":"The development of technology has touched aspects of education, including early childhood. Learning using computer devices, which is usually introduced at elementary school level, can already be done in early childhood This research aims to describe the application of learning using Information Communication Technology (ICT) in the form of computer devices in early childhood. The subjects in this research were the school principal, computer extracurricular teacher and students at TK Negeri 2 Yogyakarta. The method used in this research is descriptive qualitative while data collection uses interviews, observation and documentation studies. Based on research, the results showed that ICT learning at TK Negeri 2 Yogyakarta was included in the extracurricular activity program using computer devices and application-based educational games . The extracurricular teacher coordinates with the class teacher to adjust the type of activity to the theme, learning objectives and level of difficulty according to the student's age group. The material provided includes an introduction to hardware, an introduction to geometric shapes, colors, an introduction to letter and number symbols through games. The methods used in computer learning are demonstration methods, direct practice and games. Through computer learning, it is easier for teachers to convey teaching material and students are more interested in the learning being carried out.","PeriodicalId":267367,"journal":{"name":"JURNAL ILMIAH PENDAS: PRIMARY EDUCATION JOURNAL","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135286846","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE JIGSAW GUNA MENINGKATKAN HASIL BELAJAR MATEMATIKA KELAS V MATERI PECAHAN","authors":"Devi Sulistiawati, Agung Setyawan","doi":"10.29303/pendas.v4i1.1319","DOIUrl":"https://doi.org/10.29303/pendas.v4i1.1319","url":null,"abstract":"The research aims to improve student learning outcomes in the mathematics content of fractions. This research was conducted in class V SDNU Al-Istiqomah Rejodadi, which is one of the private schools in Gresik Regency. In this research using the Class Action Research (CAS) Kemmis and MC. Taggart Models by applying two research cycles. Each cycle is carried out once, with one action carried out in one meetings. The research subjects were students of class V SDNU Al-Istiqomah which consisted of fifteen students, with 8 male students and 7 female students. Data sources consisting of primary data and secondary data. The data collection techniques and instruments consist of unstructured interview, observations, documents and student test results. This research data analysis technique consists of qualitative and quantitative data. The results showed that the jigsaw type cooperative learning model can be improve student learning outcomes in mathematics content of the fractional material for class V SDNU Al-Istiqomah Rejodadi, Gresik Regency.","PeriodicalId":267367,"journal":{"name":"JURNAL ILMIAH PENDAS: PRIMARY EDUCATION JOURNAL","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135286859","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"UPAYA MENINGKATKAN KEAKTIFAN BELAJAR SISWA DI SEKOLAH MELALUI PENDEKATAN INKUIRI SISWA KELAS 1 SDN TUNJUNG 4","authors":"Mega Trian Agustina, Agung Setyawan","doi":"10.29303/pendas.v3i1.1291","DOIUrl":"https://doi.org/10.29303/pendas.v3i1.1291","url":null,"abstract":"This research was conducted because of the problems that occurred in grade 1 students, namely the activeness of students at school. This study aims to determine the activity of students in grade 1 using an inquiry approach or without an inquiry approach. This research method was carried out on grade 1 students at SDN Tunjung 4 Burneh. This research use desciptive qualitative approach. In this research, knowledge is built to find out and solve a problem that exists in school. This type of research used is Classroom Action Research. Based on the results that have been described that in the first cycle student activity is very less, where the acquisition of information or how to convey learning that is applied by the teacher using the lecture model, while in the second cycle students are very enthusiastic and very active in class. . So it can be concluded that the inquiry approach applied by researchers in the learning process has a very important effect on student activity, therefore, for future learning, it is more important to prioritize an effective approach for students.","PeriodicalId":267367,"journal":{"name":"JURNAL ILMIAH PENDAS: PRIMARY EDUCATION JOURNAL","volume":"30 6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123922064","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGARUH METODE BRAINWRITING TERHADAP KEMAMPUAN PEMECAHAN MASALAH PADA PELAJARAN IPS KELAS V SDN 20 AMPENAN TAHUN AJARAN 2021/2022","authors":"Daefatul Azizati, Safruddin Safruddin, Itsna Oktaviyanti","doi":"10.29303/pendas.v3i1.435","DOIUrl":"https://doi.org/10.29303/pendas.v3i1.435","url":null,"abstract":"Penelitian ini dilakukan berdasarkan hasil observasi di SDN 20 Ampenan yaitu masih rendahnya kemampuan pemecahan masalah siswa terutama pada mata pelajaran IPS. Hal ini disebabkan karena guru cenderung menggunakan metode satu arah (konvensional) dan kurang variasinya guru dalam menerapkan metode pembelajaran. Oleh karena itu perlu adanya pembaruan dalam melaksanakan metode pembelajaran yakni menggunakan metode Brainwriting. Berdasarkan hal tersebut penelitian ini bertujuan untuk mengetahui pengaruh metode Brainwriting terhadap kemampuan pemecahan masalah pada pelajaran IPS kelas V SDN 20 Ampenan Kecamatan Mataram Tahun Ajaran 2021/2022. Penelitian ini adalah penelitian kuantitatif dengan rancangan penelitian Nonequivalent control group design tipe quasi eksperimen. Teknik pengambilan sampel yang digunakan adalah sampling jenuh. Populasi dan sampel dalam penelitian ini yaitu seluruh siswa kelas VB sebagai kelas eksperimen dan siswa kelas VA sebagai kelas kontrol. Metode pengumpulan data yang digunakan yaitu observasi, tes, dan dokumentasi. Instrument yang digunakan yaitu lembar observasi keterlaksanaan pembelajaran metode Brainwriting dan tes kemampuan pemecahan masalah. Dalam pengujian instrument, peneliti menggunakan uji validitas ahli. Adapun analisis data dalam penelitian ini diawali dengan uji normalitas menggunakan rumus Kolmogrov Smirnov dengan taraf signifikansi 5 % (0,05) yang dilanjutkan dengan uji homogenitas dan uji hipotesis penelitian. Kemudian data kemampuan pemecahan masalah dianalisis dengan uji-t untuk mengetahui hipotesis penelitian. Hasil analisis data didapatkan nilai sig.2 tailed sebesar 0,000 yang nilainya kurang dari 0,05, maka berdasarkan hipotesis penelitian, jika nilai sig.2 tailed < 0,05 t-tabel maka H0 ditolak dan Ha diterima. Hal ini menunjukkan bahwa terdapat pengaruh metode Brainwriting terhadap kemampuan pemecahan masalah pada pelajaran IPS kelas V SDN 20 Ampenan Tahun Ajaran 2021/2022.","PeriodicalId":267367,"journal":{"name":"JURNAL ILMIAH PENDAS: PRIMARY EDUCATION JOURNAL","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128453776","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"NILAI-NILAI PENDIDIKAN KARAKTER DALAM PERMAINAN TRADISIONAL SUKU SASAK DI DESA BABUSSALAM GERUNG LOMBOK BARAT","authors":"Tika Safitri, L. H. Affandi, Moh. Irawan Zain","doi":"10.29303/pendas.v3i1.1071","DOIUrl":"https://doi.org/10.29303/pendas.v3i1.1071","url":null,"abstract":"This research aims to describe the educational values of karater contained in the traditional games of the sasak tribe in the village of babussalaam gerung west Lombok. The research approach used is qualitative research with ethnography methods. Data collection techniques use observation, interviews and documentation. Data analysis uses Milles and Huberman Model data analysis. The results showed that there are character education values in traditional engklek games, traditional congklak games, and traditional catfish starch games. In traditional games, the value of character education includes peace- love, faith and piety, love of the environment, love of the homeland, hard work, learners, creative, brave, discipline, cooperation, solidarity, honesty and deliberation. With the highest percentage of appearances, namely independent characters with a percentage of 100%, then religious characters with a percentage of 75% and continued with mutual aid characters with a percentage of 66%. In traditional games congklak integrated character education values include peace, faith and piety, love of the environment, love of the homeland, hard work, learners, creative, brave, discipline, cooperation, family, honesty and deliberation. With the highest percentage of appearances, namely independent characters with a percentage of 100%, then religious characters with a percentage of 75% and continued with mutual aid characters with a percentage of 66%. In traditional games pati lele integrated character education values include peace, faith and devotion, love of the environment, love of the homeland, hard work, learners, creative, discipline, cooperation, solidarity, honesty and deliberation. With the highest percentage of appearances, namely independent characters with a percentage of 80%, then religious characters with a percentage of 75% and continued with mutual aid characters with a percentage of 66%. The three games are very suitable for cultivating independent, religious and mutual cooperation characters in children.","PeriodicalId":267367,"journal":{"name":"JURNAL ILMIAH PENDAS: PRIMARY EDUCATION JOURNAL","volume":"67 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-06-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126796445","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}