Takao Nakaguchi, Yohei Murakami, Donghui Lin, T. Ishida
{"title":"Federation of Language Service Infrastructures for Global Collaboration","authors":"Takao Nakaguchi, Yohei Murakami, Donghui Lin, T. Ishida","doi":"10.1109/Culture.and.Computing.2017.39","DOIUrl":"https://doi.org/10.1109/Culture.and.Computing.2017.39","url":null,"abstract":"Service infrastructures operated by different operators with own policies are being federated to agglomerate various services. To join a federation, an operator must comply with a federation agreement. As a result, it takes time for the operator to check the consistency between own policies and the agreement, and to establish a network connection to federation's infrastructure. To ease these concerns, we extend the federation concept by introducing transitivity and symmetricity. We then introduce mechanisms of information sharing and routing to forward a service request in the federation network. Moreover, a shortcut is demonstrated that reduces the execution time of a service request across several infrastructures. Finally, we implement the proposals and evaluate them toward application in real federations. Compared with direct service invocation, we confirm that our method has an overhead penalty of 7.63%, which is quite practical for actual operation of large scale federations.","PeriodicalId":244911,"journal":{"name":"2017 International Conference on Culture and Computing (Culture and Computing)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132016642","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Adapting a Persuasive Conversational Agent for the Chinese Culture","authors":"Shuo Zhou, Zhe Zhang, T. Bickmore","doi":"10.1109/Culture.and.Computing.2017.42","DOIUrl":"https://doi.org/10.1109/Culture.and.Computing.2017.42","url":null,"abstract":"The design of an embodied conversational agent that promotes physical activity to young Chinese adults living in the United States is described, along with specific cultural adaptations performed to tailor the agent to Chinese culture. Results of a pilot study comparing the Chinese exercise coach agent to another adapted to American culture demonstrated that participants found the Chinese agent more interesting, but were more persuaded by the American agent to change their attitudes towards exercise. Overall, participants reported high levels of satisfaction with and trust in the agent, across both conditions. Qualitative analysis of interviews was carried out to examine participants' overall impression of the experience, and their perceptions of the cultural adaptations. We discuss possible explanations of our results, and propose future improvements for culturally adapted conversational agents, tailored to the Chinese community.","PeriodicalId":244911,"journal":{"name":"2017 International Conference on Culture and Computing (Culture and Computing)","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123316386","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Case Study of Digital Exhibition of Japanese Classical Writings and Drawings Based on AR Technology","authors":"Keiko Kitamura","doi":"10.1109/Culture.and.Computing.2017.43","DOIUrl":"https://doi.org/10.1109/Culture.and.Computing.2017.43","url":null,"abstract":"We are studying a new technology for digital exhibition of Japanese classical writing and drawing works. We developed two type of contents based on AR technology. 1. show Honkoku text corresponding to a part of the image a camera held on. 2. show other famous drawings of the Shukuba a camera faced on, and also other links to interesting web sites related with the Shukuba. We report and show demos of these contents.","PeriodicalId":244911,"journal":{"name":"2017 International Conference on Culture and Computing (Culture and Computing)","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121600095","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Quantitative Analysis of Traditional Folk Songs from Shikoku District","authors":"Akihiro Kawase","doi":"10.1109/Culture.and.Computing.2017.48","DOIUrl":"https://doi.org/10.1109/Culture.and.Computing.2017.48","url":null,"abstract":"With the objective of empirically clarifying the musical culture phenomena by which music spreads and changes, this research quantitatively analyzes the musical characteristics and regional differences of folk songs from the Shikoku district (the southern region of Japan's largest island Honshu) as case studies. All the songs from the Shikoku district listed in the quantitatively and qualitatively rich Nihon Min'yo Taikan (Anthology of Japanese Folk Songs) are digitized. We applied a scale detection method based on Seiichi Tokawa's scale theories to the same musical data and captured the characteristics of their respective schemas. In addition, an N-gram model was used to extract the trends for how interval transitions appear. We examined the frequency of each pattern for N = 1, 2, and 3, and found that in the Shikoku district, interval transition patterns that form Koizumi's four basic tetrachords as well as interval transition patterns with melodic leaps followed by progressions back to the first note in the pattern appear with a very high frequency. Additionally, we executed a classification experiment based on multivariate analysis of the tetrachords for the old Japanese provinces (ancient administrative units that were used under the ritsu ryo system before the modern prefecture system was established), and found that geographically adjacent provinces have similar characteristics. In the future, we are willing to facilitate discussion on these matters and discover the knowledge for analyzing endangered folk songs of Japan through this study.","PeriodicalId":244911,"journal":{"name":"2017 International Conference on Culture and Computing (Culture and Computing)","volume":"158 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134138542","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Quantification of Multimodal Interactions as Open Communication in Manzai Duo-Comic Acts","authors":"Mamiko Sakata","doi":"10.1109/Culture.and.Computing.2017.46","DOIUrl":"https://doi.org/10.1109/Culture.and.Computing.2017.46","url":null,"abstract":"Manzai comedians cleverly manipulate their verbal and physical communications and \"open up\" their seemingly \"closed\" conversation to the audience. This form of communication is called \"open communication\". Our study tried to analyze the structure of open communication in duo-comic Manzai acts by examining the non-verbal information used by comic duos. We analyzed how a comedy duo's multi-modal interactions changed with the presence/absence of an audience, giving the same performance by recruiting two comedian pairs. Analyzing the video and motion capture data, it was found that Manzai-shi use physical, bodily movements like the body torque and joint attention as clever techniques to stimulate laughter.","PeriodicalId":244911,"journal":{"name":"2017 International Conference on Culture and Computing (Culture and Computing)","volume":"372 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131611358","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
N. Okamoto, Kyoko Hasegawa, Liang Li, A. Okamoto, Satoshi Tanaka
{"title":"Highlighting Feature Regions Combined with See-Through Visualization of Laser-Scanned Cultural Heritage","authors":"N. Okamoto, Kyoko Hasegawa, Liang Li, A. Okamoto, Satoshi Tanaka","doi":"10.1109/Culture.and.Computing.2017.18","DOIUrl":"https://doi.org/10.1109/Culture.and.Computing.2017.18","url":null,"abstract":"We propose a method for precise point-based see-through visualization in which feature regions are highlighted. And by using this method we can recognize the 3D structures of the cultural heritage clearly. The recent rapid development of laser scanners has enabled the precise measurement of real cultural heritage objects. In the measurement, we acquire a point cloud consisting of a large scale of 3D points. The point cloud records complex outer and inner 3D structures of the measured object. See-through visualization is an effective method for recognizing inner 3D structures. To recognize the entire 3D structures based on the point cloud, we need a method for extracting and visualizing feature regions recorded in the point cloud. Therefore we combined these two methods to obtain the highly visible 3D structures of cultural heritage objects.","PeriodicalId":244911,"journal":{"name":"2017 International Conference on Culture and Computing (Culture and Computing)","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116886333","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Chinese Drama Rehearsal System Based on Phonetic Matching and Augmented Reality","authors":"Yanxiang Zhang, Rongli Huang","doi":"10.1109/Culture.and.Computing.2017.13","DOIUrl":"https://doi.org/10.1109/Culture.and.Computing.2017.13","url":null,"abstract":"Antiphonal singing is a common and important form of expression in Chinese drama. Antiphonal singing requires two actors performs in turns, and their action, expression, gesture need to correspond to the other one. In this paper the authors present a Chinese drama rehearsal system based on phonetic matching and augmented reality to help Chinese traditional drama actor and enthusiasts to rehearse and experience drama in a more immersive and realistic way.","PeriodicalId":244911,"journal":{"name":"2017 International Conference on Culture and Computing (Culture and Computing)","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127384918","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Arbi Haza Nasution, Nesi Syafitri, Panji Rachmat Setiawan, Des Suryani
{"title":"Pivot-Based Hybrid Machine Translation to Support Multilingual Communication","authors":"Arbi Haza Nasution, Nesi Syafitri, Panji Rachmat Setiawan, Des Suryani","doi":"10.1109/Culture.and.Computing.2017.22","DOIUrl":"https://doi.org/10.1109/Culture.and.Computing.2017.22","url":null,"abstract":"Machine Translation (MT) is very useful in supporting multicultural communication. Existing Statistical Machine Translation (SMT) which requires high quality and quantity of corpora and Rule-Based Machine Translation (RBMT) which requires bilingual dictionaries, morphological, syntax, and semantic analyzer are scarce for low-resource languages. Due to the lack of language resources, it is difficult to create MT from high-resource languages to low-resource languages like Indonesian ethnic languages. Nevertheless, Indonesian ethnic languages' characteristics motivate us to introduce a Pivot-Based Hybrid Machine Translation (PHMT) by combining SMT and RBMT with Indonesian as a pivot which we further utilize in a multilingual communication support system. We evaluate PHMT translation quality with fluency and adequacy as metrics and then evaluate usability of the system. Despite the medium average translation quality (3.05 fluency score and 3.06 adequacy score), the 3.71 average mean scores of the usability evaluation indicates that the system is useful to support multilingual collaboration.","PeriodicalId":244911,"journal":{"name":"2017 International Conference on Culture and Computing (Culture and Computing)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125895100","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Magic Props: A Multi-sensory System Fusing Virtual Effects in Live Drama Performance Spatially","authors":"Yanxiang Zhang, Pengfei Ma, Z. Zhu","doi":"10.1109/Culture.and.Computing.2017.10","DOIUrl":"https://doi.org/10.1109/Culture.and.Computing.2017.10","url":null,"abstract":"In order to enrich and diversify traditional live drama performance arts on stage, the authors designed a kind of magic props by multi-sensors fusion, performers could use it to trigger visual effects during the live drama performance, the position of the magic tool could be tracked and then the generated visual effects could be matched and displayed on drama stage at appropriate position spatially to make an augmented live drama show. Infrared LED, infrared camera, PCB circuit and Bluetooth module were used and integrated in the magic props.","PeriodicalId":244911,"journal":{"name":"2017 International Conference on Culture and Computing (Culture and Computing)","volume":"79 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124571750","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Walk through a Museum with Binocular Stereo Effect and Spherical Panorama Views","authors":"Yanxiang Zhang, Z. Zhu, Pengfei Ma","doi":"10.1109/Culture.and.Computing.2017.25","DOIUrl":"https://doi.org/10.1109/Culture.and.Computing.2017.25","url":null,"abstract":"Photo based spherical panoramas were usually used to represent scenes in art museum, but traditional panorama only allows looking around the scene from a fixed point and it could not provide binocular stereo effect that is very necessary to build up a more immersive experience for art appreciation. Modeling based virtual tour scene could provide walking through ability and binocular stereo effect but it is almost impossible to model an art museum as just it likes. In this paper, the authors designed a special method for spherical panorama recording, based on which kind of virtual tour system was developed to provide walking through ability and binocular stereo effect to users with head mounted display. This system combines the advantages of photo realistic, walking through and binocular stereo effect.","PeriodicalId":244911,"journal":{"name":"2017 International Conference on Culture and Computing (Culture and Computing)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124416239","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}