{"title":"基于AR技术的日本古典文字与绘画数字化展览案例研究","authors":"Keiko Kitamura","doi":"10.1109/Culture.and.Computing.2017.43","DOIUrl":null,"url":null,"abstract":"We are studying a new technology for digital exhibition of Japanese classical writing and drawing works. We developed two type of contents based on AR technology. 1. show Honkoku text corresponding to a part of the image a camera held on. 2. show other famous drawings of the Shukuba a camera faced on, and also other links to interesting web sites related with the Shukuba. We report and show demos of these contents.","PeriodicalId":244911,"journal":{"name":"2017 International Conference on Culture and Computing (Culture and Computing)","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Case Study of Digital Exhibition of Japanese Classical Writings and Drawings Based on AR Technology\",\"authors\":\"Keiko Kitamura\",\"doi\":\"10.1109/Culture.and.Computing.2017.43\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We are studying a new technology for digital exhibition of Japanese classical writing and drawing works. We developed two type of contents based on AR technology. 1. show Honkoku text corresponding to a part of the image a camera held on. 2. show other famous drawings of the Shukuba a camera faced on, and also other links to interesting web sites related with the Shukuba. We report and show demos of these contents.\",\"PeriodicalId\":244911,\"journal\":{\"name\":\"2017 International Conference on Culture and Computing (Culture and Computing)\",\"volume\":\"43 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 International Conference on Culture and Computing (Culture and Computing)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/Culture.and.Computing.2017.43\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 International Conference on Culture and Computing (Culture and Computing)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/Culture.and.Computing.2017.43","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Case Study of Digital Exhibition of Japanese Classical Writings and Drawings Based on AR Technology
We are studying a new technology for digital exhibition of Japanese classical writing and drawing works. We developed two type of contents based on AR technology. 1. show Honkoku text corresponding to a part of the image a camera held on. 2. show other famous drawings of the Shukuba a camera faced on, and also other links to interesting web sites related with the Shukuba. We report and show demos of these contents.