2013 IEEE International Multi-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision Support (CogSIMA)最新文献

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Using a distracted driver's behavior to inform the timing of alerts in a semi-autonomous car 利用分心司机的行为来通知半自动驾驶汽车的警报时间
Rashmi Sundareswara, Mike Daily, M. Howard, H. Neely, Rajan Bhattacharyya, Craig Lee
{"title":"Using a distracted driver's behavior to inform the timing of alerts in a semi-autonomous car","authors":"Rashmi Sundareswara, Mike Daily, M. Howard, H. Neely, Rajan Bhattacharyya, Craig Lee","doi":"10.1109/COGSIMA.2013.6523848","DOIUrl":"https://doi.org/10.1109/COGSIMA.2013.6523848","url":null,"abstract":"The time taken for a distracted driver to return to vigilance in the task of driving a semi-autonomous car is dependent on how engaged the driver is in other activities - such as finishing a text, phone call, etc. In a pilot study of multitasking, we found that auditory alerts that are given in fixed intervals (for example, every 2 seconds) tend to be ignored by or annoy the driver. Our method learns the statistical nature of the engagement of the driver to the particulars of the task using Markov Renewal Processes (MRP) and we use these statistics to optimize the timing of auditory alerts to make semi-autonomous driving safer and enjoyable. The virtue of the method also allows it to continually learn the driver's behavior at all times, even after the initial training period. Therefore, our method alerts the driver in a way that minimizes annoyance and increases effectiveness. More importantly however, it learns to alert each driver in an individualized manner, tailored to the driver's unique behavioral patterns learned over time.","PeriodicalId":243766,"journal":{"name":"2013 IEEE International Multi-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision Support (CogSIMA)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116089535","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Semantic information management for user and context aware smart home with social services 具有社交服务的用户和上下文感知智能家居的语义信息管理
Yulia Evchina, A. Dvoryanchikova, J. Lastra
{"title":"Semantic information management for user and context aware smart home with social services","authors":"Yulia Evchina, A. Dvoryanchikova, J. Lastra","doi":"10.1109/COGSIMA.2013.6523856","DOIUrl":"https://doi.org/10.1109/COGSIMA.2013.6523856","url":null,"abstract":"Emerging network technologies and growing variety of available devices open new smart home systems perspective for data capturing and analyzing. Systems tend to become wider in scale and are able to capture different aspects of living conditions inside and outside buildings. The variety of available information makes those systems attractive to various user groups with different roles and responsibilities in Smart Home domain. Yet current solutions for monitoring systems do not consider personal user needs, which lead to overwhelming user with excessive information flow. This paper proposes information management system with usage of Semantic Web technologies (ontologies and queries), which takes into account personal user needs in the system and current situation in the environment and reduces information load to the user by providing personal data. It is expected that proposed information management approach will make general monitoring systems user friendly and personal oriented and thus safer during the operation. The detailed description of designed ontology is provided. Two basic scenarios for Smart Homes with social services are considered and developed prototype is described. Current implementation of the proposed architecture shows feasibility of the approach and prompts further fields of research.","PeriodicalId":243766,"journal":{"name":"2013 IEEE International Multi-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision Support (CogSIMA)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114274196","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Timed strategic games A new game theory for managing strategic plans in the time dimension 时间策略博弈一种在时间维度上管理战略计划的新的博弈理论
S. Sarcià
{"title":"Timed strategic games A new game theory for managing strategic plans in the time dimension","authors":"S. Sarcià","doi":"10.1109/COGSIMA.2013.6523846","DOIUrl":"https://doi.org/10.1109/COGSIMA.2013.6523846","url":null,"abstract":"Background: Over the last 60+ years a number of wars of different kinds has been taken place worldwide. Scholars refer to the latest ones as 4th Generation wars (or warfare) where the confrontation is no longer between state actors, but between non-state actors (mainly guerrilla/insurgents) and state actors. Aims: Since the old strategic game theory (e.g. Prisoner's Dilemma) is not able to explain 4th Generation wars because of asymmetry and the lack of a timed framework, we define a variation of this theory that we call Timed Strategic Game with the aim of bringing up the discussion on what it is really needed to plan and manage military campaigns such as Afghanistan, Iraq, Libya, Somalia, Lebanon, Israel-Palestine, and etc. Method: The theory being defined deals with asymmetry and includes a temporal dimension. Our definition is completely new. We did not use an automaton approach as usually done in game theory. We considered a continuous parametric function varying based upon the variable time. The use of the variable time in strategic games is the main novelty of this work. Results: Based upon the definition of “Timed Strategic Game”, we put forward the definition of “Timed Prisoner's Dilemma” and another one that we called IN-OUT game, which was set up specifically to model the main features of 4th Generation wars. Furthermore, the contribution of this work is also with the definition of Stable and Unstable Timed Nash Equilibria, which are the extension of “Nash Equilibria” to Timed Strategic Games. Conclusions: In this research we show a way of modeling asymmetric strategic games over time. Even though the suitability of the application of this new theory has to be tried out in practical terms, it is the first step to have a theoretical framework where strategic games can finally be categorized in terms of time. Additional contributions are that the proposed model is general purpose regardless of 4th Generation wars; we observed that Timed Strategic Games could also help model value-based management, earned value analysis, and share-market dynamics.","PeriodicalId":243766,"journal":{"name":"2013 IEEE International Multi-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision Support (CogSIMA)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114299960","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
A supervisor agent for urban traffic monitoring 城市交通监控的主管代理
Guilherme Iscaro, G. Nakamiti
{"title":"A supervisor agent for urban traffic monitoring","authors":"Guilherme Iscaro, G. Nakamiti","doi":"10.1109/COGSIMA.2013.6523842","DOIUrl":"https://doi.org/10.1109/COGSIMA.2013.6523842","url":null,"abstract":"This paper presents a supervisor system for urban traffic management, which aims to reduce cars' queues in large cities. To achieve such objective this system uses fuzzy sets to detect if a traffic-light is in trouble, case-based reasoning to match the current traffic situation with previous ones, and genetic algorithms to generate new programs for traffic-lights.","PeriodicalId":243766,"journal":{"name":"2013 IEEE International Multi-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision Support (CogSIMA)","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114720226","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
Situation awareness measurement techniques for gaming simulations: An overview and application for railway traffic controllers 游戏模拟中的态势感知测量技术:铁路交通控制员的概述与应用
J. Lo, S. Meijer
{"title":"Situation awareness measurement techniques for gaming simulations: An overview and application for railway traffic controllers","authors":"J. Lo, S. Meijer","doi":"10.1109/COGSIMA.2013.6523853","DOIUrl":"https://doi.org/10.1109/COGSIMA.2013.6523853","url":null,"abstract":"This paper provides an extended gaming simulation framework and methods overview for the selection and development of situation awareness (SA) measurement techniques in gaming simulations. Gaming simulations are here defined as a simulation of a system through the use of gaming methods. Unlike SA measurements in human-in-the-loop simulators like cockpits, measurements for situation awareness in multi-actor gaming simulation environments are little investigated as a methodological approach. The aim of the framework is to bridge the gap between the theoretical implications of gaming simulations design elements and SA measurement techniques. Secondly, to provide key elements in game design and evaluation for the development of situation awareness measurement techniques. The framework is applied to determine a set of situation awareness measurement techniques for Dutch railway traffic controllers, in which the Dutch railway sector is increasingly using gaming simulation methods to investigate influences of new innovations for the railway system before innovations are put into the operations. Different sets of situation awareness measurement techniques for individuals and team/groups in railway traffic control are selected.","PeriodicalId":243766,"journal":{"name":"2013 IEEE International Multi-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision Support (CogSIMA)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125343378","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Trust and Situation Awareness in a 3-Player Diner's Dilemma game 3人Diner's Dilemma游戏中的信任与情境意识
Yun Teng, Rashaad E. T. Jones, L. Marusich, J. O'Donovan, Cleotilde González, Tobias Höllerer
{"title":"Trust and Situation Awareness in a 3-Player Diner's Dilemma game","authors":"Yun Teng, Rashaad E. T. Jones, L. Marusich, J. O'Donovan, Cleotilde González, Tobias Höllerer","doi":"10.1109/COGSIMA.2013.6523817","DOIUrl":"https://doi.org/10.1109/COGSIMA.2013.6523817","url":null,"abstract":"This paper studies the relationship between trust and Situation Awareness (SA) in a 3-Player Iterated Diner's Dilemma game. We ran an experiment in which 24 participants each played against two computer opponents for six blocks of gameplay, with different opponent strategies in each block. Based on SA theory and design principles, we developed three different user interfaces, each supporting a specific SA Level. Each SA Level is inclusive of components from the previous level(s). We assess several trust-related metrics during the study, including percentage of cooperation over time and subjective level of self-reported trust towards the opponents, and analyze the interdependencies of trust, SA, and opponent strategy. Results from the experiment reveal highest levels of cooperation at SA Level 1 overall, and a higher level of cooperation for the group of cooperation-encouraging opponent strategies at SA Level 1 and 2 compared to cooperation-discouraging strategies. There is also a positive relationship between self-reported trust in the opponents and cooperation behavior for these strategies, but this relationship was not present in the cooperation-discouraging group. These results show that participants do respond to strategy type in terms of behavior, and that cooperation level is an indicator of the trust that participants place in the opponent players when cooperation emerges.","PeriodicalId":243766,"journal":{"name":"2013 IEEE International Multi-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision Support (CogSIMA)","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124146815","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 14
Experimentation of proactive computing in context aware systems: Case study of human-computer interactions in e-learning environment 情境感知系统中主动计算的实验:电子学习环境中人机交互的案例研究
Denis Shirnin, Sandro Reis, D. Zampuniéris
{"title":"Experimentation of proactive computing in context aware systems: Case study of human-computer interactions in e-learning environment","authors":"Denis Shirnin, Sandro Reis, D. Zampuniéris","doi":"10.1109/COGSIMA.2013.6523857","DOIUrl":"https://doi.org/10.1109/COGSIMA.2013.6523857","url":null,"abstract":"In this paper we show the implementation of the concept of Proactivity applied as the core mechanism in our Proactive Context Aware System (PCAS), which is capable to detect and extract the related events of interest from the user's contextual situation and to provide the appropriate goal-oriented actions to this event with the objective to help or assist the user or the group of users. We have chosen the academic environment as the ongoing contextual setting for our system. From this perspective, we designed Proactive Scenarios for an automatic and enhanced management of the online learning and teaching activities on Moodle™ for both student and teacher users. Due to the diversity of the potential contexts and situations arising from the user's activity, we developed two kinds of Proactive Scenarios. The first type or Meta Scenarios are responsible for capturing the changes in the outward context. The second type or Target Scenarios are triggered off by Meta Scenarios and aim to undertake the appropriate actions in response to the conditions of the user's contextual situation. In order to test and validate the capability of our software as well as to analyse its context related outcomes we have performed empirical studies. The experiments consisted in creating two groups of students, on the one hand the study group, which used the Moodle™ platform enhanced by PCAS, and on the other hand the control group, which used the standard version of Moodle™. The subsequent data analysis showed significant differences in specific related results such as notable advantage of the study group outcomes in the category of passing the final exam, where the study group has performed by 11 percentage points better than the control group.","PeriodicalId":243766,"journal":{"name":"2013 IEEE International Multi-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision Support (CogSIMA)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130816679","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Knowledge model quantitative evaluation for adaptive world modeling 面向自适应世界建模的知识模型定量评价
A. Kuwertz, J. Beyerer
{"title":"Knowledge model quantitative evaluation for adaptive world modeling","authors":"A. Kuwertz, J. Beyerer","doi":"10.1109/COGSIMA.2013.6523828","DOIUrl":"https://doi.org/10.1109/COGSIMA.2013.6523828","url":null,"abstract":"World modeling can provide environment information to applications for decision support and situation assessment. In a semantic world model like the Object-Oriented World Model (OOWM), knowledge about an application domain is modeled a priori. In practice, however, world modeling systems have to deal with an open world, where unforeseen real-world entities can occur during operations. To enable open-world modeling for the OOWM, an approach to adaptive knowledge management is presented. This approach proposes an information-theoretic model evaluation based on the Minimum Description Length principle.","PeriodicalId":243766,"journal":{"name":"2013 IEEE International Multi-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision Support (CogSIMA)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130965111","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Brain lattice: Concept lattice based causal analysis of changes in mental workload 脑格:基于概念格的脑力负荷变化的原因分析
K. Oyama, Atsushi Takeuchi, Carl K. Chang
{"title":"Brain lattice: Concept lattice based causal analysis of changes in mental workload","authors":"K. Oyama, Atsushi Takeuchi, Carl K. Chang","doi":"10.1109/COGSIMA.2013.6523824","DOIUrl":"https://doi.org/10.1109/COGSIMA.2013.6523824","url":null,"abstract":"This research presents the application of concept lattice to visualize temporal causality of changes in mental workload. A concept lattice in this paper projects potential causal factors of changes in workload from multimodal sensor data. The use of concept lattice in spatio-temporal data stream enabled us for visualization of changing potential causal factors in finite-length of time. We conducted an experiment to validate our method. Temporal situations of 6 subjects during a lesson of computer programming were evaluated to classify causal factors of changing mental workload. Large variations of mental workload during computer programming were mostly shown at the point the users faced a programming error or the point it was resolved.","PeriodicalId":243766,"journal":{"name":"2013 IEEE International Multi-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision Support (CogSIMA)","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126709746","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Towards goal based architecture design for learning high-level representation of behaviors from demonstration 面向基于目标的架构设计,从演示中学习行为的高级表示
Benjamin Fonooni, T. Hellström, Lars-Erik Janlert
{"title":"Towards goal based architecture design for learning high-level representation of behaviors from demonstration","authors":"Benjamin Fonooni, T. Hellström, Lars-Erik Janlert","doi":"10.1109/COGSIMA.2013.6523825","DOIUrl":"https://doi.org/10.1109/COGSIMA.2013.6523825","url":null,"abstract":"This paper gives a brief overview of challenges in designing cognitive architectures for Learning from Demonstration. By investigating features and functionality of some related architectures, we propose a modular architecture particularly suited for sequential learning high-level representations of behaviors. We head towards designing and implementing goal based imitation learning that not only allows the robot to learn necessary conditions for executing particular behaviors, but also to understand the intents of the tutor and reproduce the same behaviors accordingly.","PeriodicalId":243766,"journal":{"name":"2013 IEEE International Multi-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision Support (CogSIMA)","volume":"19 1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130767744","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
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