游戏模拟中的态势感知测量技术:铁路交通控制员的概述与应用

J. Lo, S. Meijer
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引用次数: 0

摘要

本文为博弈仿真中态势感知测量技术的选择和发展提供了一个扩展的博弈仿真框架和方法概述。游戏模拟在这里被定义为通过使用游戏方法对系统进行模拟。与人在环模拟器(如驾驶舱)中的SA测量不同,在多参与者游戏模拟环境中对态势感知的测量很少作为一种方法方法进行研究。该框架的目的是弥合游戏模拟设计元素的理论含义与SA测量技术之间的差距。其次,为态势感知测量技术的发展提供游戏设计和评估的关键要素。该框架用于确定荷兰铁路交通管制员的一套态势感知测量技术,其中荷兰铁路部门越来越多地使用游戏模拟方法,在创新投入运营之前调查新创新对铁路系统的影响。选择了不同的铁路交通控制中个人和团队/群体的态势感知测量技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Situation awareness measurement techniques for gaming simulations: An overview and application for railway traffic controllers
This paper provides an extended gaming simulation framework and methods overview for the selection and development of situation awareness (SA) measurement techniques in gaming simulations. Gaming simulations are here defined as a simulation of a system through the use of gaming methods. Unlike SA measurements in human-in-the-loop simulators like cockpits, measurements for situation awareness in multi-actor gaming simulation environments are little investigated as a methodological approach. The aim of the framework is to bridge the gap between the theoretical implications of gaming simulations design elements and SA measurement techniques. Secondly, to provide key elements in game design and evaluation for the development of situation awareness measurement techniques. The framework is applied to determine a set of situation awareness measurement techniques for Dutch railway traffic controllers, in which the Dutch railway sector is increasingly using gaming simulation methods to investigate influences of new innovations for the railway system before innovations are put into the operations. Different sets of situation awareness measurement techniques for individuals and team/groups in railway traffic control are selected.
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