{"title":"An approach to comparative studies in CAVE using a virtual black wall","authors":"Ji-Sun Kim, D. Gračanin","doi":"10.1109/VR.2012.6180914","DOIUrl":"https://doi.org/10.1109/VR.2012.6180914","url":null,"abstract":"Comparative studies involving CAVE systems inevitably have some confounding factors. Except for the six-sided CAVE systems, the missing back wall(s) of a CAVE system can be a confounding factor when virtual and physical navigation interaction techniques are compared, regarding the viewpoint rotation. We introduce a virtual black wall as a way to avoid a possible confounding factor in comparative studies. Based on our pilot study, we found that the virtual black wall can provide the comparable experimental condition for the two types of navigation interaction techniques and that the wall can play a dual role as an obstacle and a landmark during navigation. These findings provide a stepping stone for further investigation of the virtual black wall.","PeriodicalId":220761,"journal":{"name":"2012 IEEE Virtual Reality Workshops (VRW)","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126224389","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The effects of virtual character animation on spatial judgments","authors":"E. Ragan, Curtis Wilkes, Yong Cao, D. Bowman","doi":"10.1109/VR.2012.6180921","DOIUrl":"https://doi.org/10.1109/VR.2012.6180921","url":null,"abstract":"Inaccurate perception of distances is a known problem within virtual environments. We hypothesize that the inclusion of virtual characters within these environments can improve an observer's ability to judge distances and achieve accurate spatial understanding. We have conducted an empirical study using a desktop display of a small scale environment to evaluate the validity of this concept. We investigated whether the presence and quantity of virtual human characters, as well as the naturalness of their locomotion animations, could improve egocentric and exocentric distance estimations. Preliminary results suggest that static or properly animated characters could improve exocentric estimations, and properly animated characters could reduce egocentric distance compression errors.","PeriodicalId":220761,"journal":{"name":"2012 IEEE Virtual Reality Workshops (VRW)","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114521804","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Exercise-based interaction techniques for a virtual reality car racing game","authors":"Rongkai Guo, J. Quarles","doi":"10.1109/VR.2012.6180898","DOIUrl":"https://doi.org/10.1109/VR.2012.6180898","url":null,"abstract":"Using Microsoft Kinect as a whole body motion tracking system and 3D user interface, we developed two exercise-based 3D interaction techniques for a car racing game - a genre of game traditionally unrelated to physical exercise. Interaction (i.e., control of car acceleration) is enabled through the use of two real exercises 1) a half crouching exercise, and 2) a crouching and rising exercise. In two within subjects user studies, with 27 participants in half crouching and another 30 participants in crouching and rising respectively, we compared exercises in-game to the same exercises without the game, focusing on the physiological and motivational impact of mapping exercises as interfaces to games.","PeriodicalId":220761,"journal":{"name":"2012 IEEE Virtual Reality Workshops (VRW)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124332398","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kaori Kikuchi, Taiki Wada, Ryosuke Ichikari, Asako Kimura, F. Shibata, H. Tamura
{"title":"Relighting with free-form polarized reflectometry in mixed reality space","authors":"Kaori Kikuchi, Taiki Wada, Ryosuke Ichikari, Asako Kimura, F. Shibata, H. Tamura","doi":"10.1109/VR.2012.6180917","DOIUrl":"https://doi.org/10.1109/VR.2012.6180917","url":null,"abstract":"We focus on a challenging trial of a Look-Change mixed reality (MR) space. Look refers to perceived ambience of an image created by illumination and color tone. Regarding the Look-Change, we have been working on a relighting technique which allows MR space to have additional virtual illumination. Furthermore, we demonstrate a photorealistic approach to create photorealistic virtual objects with free-form polarized reflectometry which requires no specialized hardware and is portable, thus making it easy apply to MR.","PeriodicalId":220761,"journal":{"name":"2012 IEEE Virtual Reality Workshops (VRW)","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129773540","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
J. Galen Buckwalter, A. Rizzo, Bruce John, Brad Newman, Josh Williams, T. Parsons
{"title":"STRIVE: Stress Resilience in Virtual Environments","authors":"J. Galen Buckwalter, A. Rizzo, Bruce John, Brad Newman, Josh Williams, T. Parsons","doi":"10.1109/VR.2012.6180936","DOIUrl":"https://doi.org/10.1109/VR.2012.6180936","url":null,"abstract":"The Stress Resilience In Virtual Environments (STRIVE) project aims to create a set of combat simulations (adapted from existing Virtual Iraq/Afghanistan exposure therapy system) that are part of a multi-episode narrative experience. Users can be immersed within challenging combat contexts and interact with virtual characters within these episodes as part of an experiential learning approach. Such approaches, often referred to as Stress Inoculation Training, have been found to reduce the neuroendocrine response, increase coping competence and reduce cortisol response. STRIVE is currently developing three combat modules with a narrative arc that includes increasingly intense combat situations, relational development, stress and loss, and emotional trauma. The goal is to raise the service member's threshold for the stress of combat.","PeriodicalId":220761,"journal":{"name":"2012 IEEE Virtual Reality Workshops (VRW)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116004970","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Remi Tache, Hunfuko Asanka Abeykoon, Kasun Karunanayaka, Prabhash Kumarasinghe, G. Roth, Owen Noel Newton Fernando, A. Cheok
{"title":"Command Center: Authoring tool to supervise augmented reality session","authors":"Remi Tache, Hunfuko Asanka Abeykoon, Kasun Karunanayaka, Prabhash Kumarasinghe, G. Roth, Owen Noel Newton Fernando, A. Cheok","doi":"10.1109/VR.2012.6180901","DOIUrl":"https://doi.org/10.1109/VR.2012.6180901","url":null,"abstract":"We describe a real time authoring tool that is useful to supervise group of users in an augmented reality environment. The overall system is composed of a server; the Command Center (CC) and several clients; Wearable Systems (WS). The server is used to visualize the virtual representation of the real environment, 3d features map where augmentation are to occur, augmented content that will be rendered and users avatar that evolves on the field. The user's WS is equipped of a Head Mounted Display (HMD) along with sensors (GPS/DRM/Compass) to provide constant pose estimation (position and orientation) to the CC and a vision based tracking that uses natural features and pose estimation allgorithms to render virtual content accordingly. Alternatively a sensor based renderer is used to display AR guidance on the HMD based on the path defined and sent from the CC. The natural features system handles a large number of small 3D features maps. The overall system offers a complete system to train and supervise remote users through an AR environment.","PeriodicalId":220761,"journal":{"name":"2012 IEEE Virtual Reality Workshops (VRW)","volume":"84 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131454943","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Liang Li, Woong Choi, Y. Hara, K. Izuno, K. Yano, K. Hachimura
{"title":"Vibration reproduction for a virtual Yamahoko Parade system","authors":"Liang Li, Woong Choi, Y. Hara, K. Izuno, K. Yano, K. Hachimura","doi":"10.1109/VR.2012.6180870","DOIUrl":"https://doi.org/10.1109/VR.2012.6180870","url":null,"abstract":"We tried to build a virtual Yamahoko Parade experiencing system as a digital museum research for Kyoto Gion Festival. We collected route data and acceleration data of Hayashibutai, the performance stage of the Yamahoko float, with a GPS logger and acceleration sensors during the parade. We adopted the data to reproduce the vibration using a vibration platform and integrated vibration, sound, and 3D screen to build an experimental system. The analysis of the reproduced acceleration data and the original acceleration data showed that the virtual experiencing system reproduced the vibration of the Hayashibutai. We also received positive feedbacks from the experts participated in our experiment.","PeriodicalId":220761,"journal":{"name":"2012 IEEE Virtual Reality Workshops (VRW)","volume":"99 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132446991","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Automatic color realism enhancement for virtual reality","authors":"Hyunjung Shim, Seungkyu Lee","doi":"10.1109/VR.2012.6180881","DOIUrl":"https://doi.org/10.1109/VR.2012.6180881","url":null,"abstract":"Photorealism has been one of essential goals for virtual reality. The state-of-the-art techniques employ various rendering algorithms to simulate physically accurate light transport for generating the photorealistic appearance of scene. However, they still require a labor-intensive tone mapping and color tunes by an experienced artist. In this paper, we propose an automatic photorealism enhancement algorithm by manipulating the color distribution of graphics to match with that of real photographs. Based on the hypothesis that photorealism is highly correlated with the frequency of color characteristics appearing in real photographs, we find principal color components. Then, we transfer the statistical characteristics of photographs onto graphics so to enhance their photorealism. Experiments and a user study have confirmed the effectiveness of proposed method.","PeriodicalId":220761,"journal":{"name":"2012 IEEE Virtual Reality Workshops (VRW)","volume":"49 s171","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120835076","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Comparing three interaction methods for manipulating thin deformable virtual objects","authors":"Johannes Hummel, R. Wolff, A. Gerndt, T. Kuhlen","doi":"10.1109/VR.2012.6180920","DOIUrl":"https://doi.org/10.1109/VR.2012.6180920","url":null,"abstract":"We present results of a user study in which we compared three interaction methods for manipulating deformable objects in immersive virtual environments. The task was to control a virtual robot hand removing a thin foil cover from a satellite in an on-orbit servicing training simulator. The lack of haptic feedback placed a high challenge on the user when trying to apply the right force for grasping the foil without losing grip or damaging it. We compared the intuitiveness and effectiveness of using a tracked joystick, finger distance measurement, and a novel prototype enabling direct force input through pinching.","PeriodicalId":220761,"journal":{"name":"2012 IEEE Virtual Reality Workshops (VRW)","volume":"63 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123600776","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Michael A. Oren, Patrick Carlson, Stephen B Gilbert, J. M. Vance
{"title":"Puzzle assembly training: Real world vs. virtual environment","authors":"Michael A. Oren, Patrick Carlson, Stephen B Gilbert, J. M. Vance","doi":"10.1109/VR.2012.6180873","DOIUrl":"https://doi.org/10.1109/VR.2012.6180873","url":null,"abstract":"While training participants to assemble a 3D wooden burr puzzle, we compared results of training in a stereoscopic, head tracked virtual assembly environment utilizing haptic devices and data gloves with real world training. While virtual training took participants about three times longer, the group that used the virtual environment was able to assemble the physical test puzzle about three times faster than the group trained with the physical puzzle. We present several possible cognitive explanations for these results and our plans for future exploration of the factors that improve the effectiveness of virtual process training over real world experience.","PeriodicalId":220761,"journal":{"name":"2012 IEEE Virtual Reality Workshops (VRW)","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-03-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125164860","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}