The effects of virtual character animation on spatial judgments

E. Ragan, Curtis Wilkes, Yong Cao, D. Bowman
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引用次数: 10

Abstract

Inaccurate perception of distances is a known problem within virtual environments. We hypothesize that the inclusion of virtual characters within these environments can improve an observer's ability to judge distances and achieve accurate spatial understanding. We have conducted an empirical study using a desktop display of a small scale environment to evaluate the validity of this concept. We investigated whether the presence and quantity of virtual human characters, as well as the naturalness of their locomotion animations, could improve egocentric and exocentric distance estimations. Preliminary results suggest that static or properly animated characters could improve exocentric estimations, and properly animated characters could reduce egocentric distance compression errors.
虚拟角色动画对空间判断的影响
对距离的不准确感知是虚拟环境中的一个已知问题。我们假设在这些环境中包含虚拟角色可以提高观察者判断距离和实现准确空间理解的能力。我们使用小规模环境的桌面显示进行了实证研究,以评估这一概念的有效性。我们研究了虚拟人物角色的存在和数量,以及他们的运动动画的自然性,是否可以改善自我中心和外中心距离估计。初步结果表明,静态或适当的动画字符可以改善外心估计,适当的动画字符可以减少自心距离压缩误差。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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