比较三种操作可变形虚拟物体的交互方法

Johannes Hummel, R. Wolff, A. Gerndt, T. Kuhlen
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引用次数: 4

摘要

我们提出了一项用户研究的结果,其中我们比较了在沉浸式虚拟环境中操纵可变形物体的三种交互方法。任务是在在轨服务训练模拟器中控制虚拟机械手从卫星上取下薄箔盖。缺乏触觉反馈对用户提出了很高的挑战,当试图应用正确的力量抓住箔而不失去抓地力或损坏它。我们比较了使用履带式操纵杆、手指距离测量和一种通过挤压直接输入力的新型原型的直观性和有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparing three interaction methods for manipulating thin deformable virtual objects
We present results of a user study in which we compared three interaction methods for manipulating deformable objects in immersive virtual environments. The task was to control a virtual robot hand removing a thin foil cover from a satellite in an on-orbit servicing training simulator. The lack of haptic feedback placed a high challenge on the user when trying to apply the right force for grasping the foil without losing grip or damaging it. We compared the intuitiveness and effectiveness of using a tracked joystick, finger distance measurement, and a novel prototype enabling direct force input through pinching.
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