Puzzle assembly training: Real world vs. virtual environment

Michael A. Oren, Patrick Carlson, Stephen B Gilbert, J. M. Vance
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引用次数: 31

Abstract

While training participants to assemble a 3D wooden burr puzzle, we compared results of training in a stereoscopic, head tracked virtual assembly environment utilizing haptic devices and data gloves with real world training. While virtual training took participants about three times longer, the group that used the virtual environment was able to assemble the physical test puzzle about three times faster than the group trained with the physical puzzle. We present several possible cognitive explanations for these results and our plans for future exploration of the factors that improve the effectiveness of virtual process training over real world experience.
拼图组装训练:真实世界vs.虚拟环境
在训练参与者组装3D木毛刺拼图的同时,我们将使用触觉设备和数据手套在立体,头部跟踪虚拟组装环境中的训练结果与现实世界的训练进行了比较。虽然虚拟训练花了参与者大约三倍的时间,但使用虚拟环境的那一组能够组装物理测试谜题的速度比用物理谜题训练的那一组快三倍。我们对这些结果提出了几种可能的认知解释,并计划未来探索提高虚拟过程训练比现实世界经验有效性的因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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