努力:在虚拟环境中的压力弹性

J. Galen Buckwalter, A. Rizzo, Bruce John, Brad Newman, Josh Williams, T. Parsons
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引用次数: 8

摘要

虚拟环境中的压力恢复能力(STRIVE)项目旨在创建一套战斗模拟(改编自现有的虚拟伊拉克/阿富汗暴露治疗系统),作为多集叙事体验的一部分。用户可以沉浸在具有挑战性的战斗环境中,并在这些情节中与虚拟角色互动,作为体验式学习方法的一部分。这种方法,通常被称为应激接种训练,已经发现可以减少神经内分泌反应,提高应对能力和减少皮质醇反应。目前,公司正在开发三个战斗模块,其叙事弧线包括日益激烈的战斗情况、关系发展、压力和损失以及情感创伤。目标是提高服役人员对战斗压力的承受能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
STRIVE: Stress Resilience in Virtual Environments
The Stress Resilience In Virtual Environments (STRIVE) project aims to create a set of combat simulations (adapted from existing Virtual Iraq/Afghanistan exposure therapy system) that are part of a multi-episode narrative experience. Users can be immersed within challenging combat contexts and interact with virtual characters within these episodes as part of an experiential learning approach. Such approaches, often referred to as Stress Inoculation Training, have been found to reduce the neuroendocrine response, increase coping competence and reduce cortisol response. STRIVE is currently developing three combat modules with a narrative arc that includes increasingly intense combat situations, relational development, stress and loss, and emotional trauma. The goal is to raise the service member's threshold for the stress of combat.
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