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PEMBUATAN GAME EDUKASI SEJARAH KERAJAAN SRIWIJAYA MENGGUNAKAN RPG MAKER MV
NUANSA INFORMATIKA Pub Date : 2021-08-10 DOI: 10.25134/nuansa.v15i2.4220
Tri Ramdhany, Indraguna Bas, Diki Pahrilah, Rio Andriyat Krisdiawan
{"title":"PEMBUATAN GAME EDUKASI SEJARAH KERAJAAN SRIWIJAYA MENGGUNAKAN RPG MAKER MV","authors":"Tri Ramdhany, Indraguna Bas, Diki Pahrilah, Rio Andriyat Krisdiawan","doi":"10.25134/nuansa.v15i2.4220","DOIUrl":"https://doi.org/10.25134/nuansa.v15i2.4220","url":null,"abstract":"","PeriodicalId":214195,"journal":{"name":"NUANSA INFORMATIKA","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130318966","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Perbandingan Algoritma Klasifikasi Data Mining untuk Penelusuran Minat Calon Mahasiswa Baru 比较数据分类算法为未来大学生的兴趣搜索
NUANSA INFORMATIKA Pub Date : 2021-08-10 DOI: 10.25134/nuansa.v15i2.4162
Budiman Budiman
{"title":"Perbandingan Algoritma Klasifikasi Data Mining untuk Penelusuran Minat Calon Mahasiswa Baru","authors":"Budiman Budiman","doi":"10.25134/nuansa.v15i2.4162","DOIUrl":"https://doi.org/10.25134/nuansa.v15i2.4162","url":null,"abstract":"During the pandemic period, AMIK HASS faces difficulties to determine new student candidates. In order to attract public interest, the Marketing Department has implemented several strategies to attract prospective students to become new students. The data mining technique used in predicting is a classification that includes Naïve Bayes, J48 Decision Tree, and K-Nearest Neighbor. This study aims to perform a comparative analysis of data mining classification algorithms using WEKA tools. The method used in this study is CRISP-DM. The dataset used by the three classifications is 5.934 records with split mode, the percentage of testing is 70% as much as 4154 as training data and 30% as much as 1780 data as test data. Based on the test results on the three classification models, the highest accuracy value is obtained in the J48 Decision Tree classification, which has a value of 90.3%. While the K-Nearest Neighbor classification has a lower accuracy of 87.52% and the Naïve Bayes classification has an accuracy of 87.24%. The comparison of the AUROC J48 Decision Tree test results has the highest value of 0.9654 while the Naïve Bayes results are 0.9461 and the K-Nearest Neighbor results are 0.9343. The three classifications with ABK scores above 0.90 are included in the excellent classification category.","PeriodicalId":214195,"journal":{"name":"NUANSA INFORMATIKA","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128601408","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Penerapan Algoritma K-Means Clustering Untuk Pengelompokan Penyebaran Covid-19 di Provinsi Jawa Barat
NUANSA INFORMATIKA Pub Date : 2021-08-10 DOI: 10.25134/nuansa.v15i2.4321
Nita Mirantika
{"title":"Penerapan Algoritma K-Means Clustering Untuk Pengelompokan Penyebaran Covid-19 di Provinsi Jawa Barat","authors":"Nita Mirantika","doi":"10.25134/nuansa.v15i2.4321","DOIUrl":"https://doi.org/10.25134/nuansa.v15i2.4321","url":null,"abstract":"Covid-19 is a new category of disease that has spread all over the world, including in Indonesia. Covid-19 is caused by a virus that causes disturbances in the respiratory system, from mild symptoms such as flu, to lung infections, such as pneumonia. The spread of covid-19 is so fast and massive, in Indonesia the total spread of covid-19 has reached 1,066,313 people and West Java province occupies the second highest position for the spread of covid-19. Therefore, it is necessary to group cities/districts in the West Java Province to create a strategy for handling the spread of COVID-19. The clustering of the spread of COVID-19 is carried out using the K-Means clustering algorithm which groups data into several clusters based on the similarity of the data and is implemented in R language application tools and by using the CRISP-DM method so that each phase in data mining is more structured and clearly defined. Based on the results of the study, there were 3 clusters, namely cluster 1 as the cluster with the highest number of Covid-19 spreads, obtained by 2 districts/cities. For cluster 2 as a cluster with a medium number of Covid-19 spreads, 5 districts/cities are obtained. And the remaining 20 districts/cities are included in cluster 3 with a smaller number of Covid-19 spreads. The results of this study are expected to support the West Java provincial government to make strategic decisions in each cluster to reduce the spread of COVID-19 in West Java.","PeriodicalId":214195,"journal":{"name":"NUANSA INFORMATIKA","volume":"195 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132189904","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Rancang Bangun E-Reporting Pada Bagian Pelayanan PDAM Kabupaten Kuningan Berbasis Image Geotagging
NUANSA INFORMATIKA Pub Date : 2021-08-10 DOI: 10.25134/nuansa.v15i2.3854
I. Lesmana
{"title":"Rancang Bangun E-Reporting Pada Bagian Pelayanan PDAM Kabupaten Kuningan Berbasis Image Geotagging","authors":"I. Lesmana","doi":"10.25134/nuansa.v15i2.3854","DOIUrl":"https://doi.org/10.25134/nuansa.v15i2.3854","url":null,"abstract":"","PeriodicalId":214195,"journal":{"name":"NUANSA INFORMATIKA","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124572742","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Perancangan Animasi 3D "Remember" dengan Metode Pose to Pose Perancangan Animasi 3D“记住”dengan方法Pose to Pose
NUANSA INFORMATIKA Pub Date : 2021-08-10 DOI: 10.25134/nuansa.v15i2.4260
Endah Kumala Hadi
{"title":"Perancangan Animasi 3D \"Remember\" dengan Metode Pose to Pose","authors":"Endah Kumala Hadi","doi":"10.25134/nuansa.v15i2.4260","DOIUrl":"https://doi.org/10.25134/nuansa.v15i2.4260","url":null,"abstract":"The development of IT improves the benefit of technology application in terms of computer graphics visualization. Moreover, a real object can be visualized into a form of graphic object. Therefore, to provide a variety of information, 3D animation is a very appropriate choice. For instance, children can be taught Islamic content to help them learn more about Islam by packaging the content in an attractive 3D animation. This study focuses on pose to pose in the animation design entitled \"Remember\". In this method, basic human movements are visualized by utilizing figure objects to be implemented into 3D animation. In 3D animation design, tools namely “makehuman” will be used more frequently to create character, and then being imported into Blender software for overall 3D animation design. Keywords—Islamic, 3D Animation, Pose to Pose, Makehuman, Blender","PeriodicalId":214195,"journal":{"name":"NUANSA INFORMATIKA","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129552609","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
G-Discovery: Pemahaman Konsep Matematika Anak Berbasis Android g发现:理解以Android为基础的儿童数学概念
NUANSA INFORMATIKA Pub Date : 2021-08-10 DOI: 10.25134/nuansa.v15i2.4130
Shinta Esabella, Desi Maulidyawati, Titi Andriani
{"title":"G-Discovery: Pemahaman Konsep Matematika Anak Berbasis Android","authors":"Shinta Esabella, Desi Maulidyawati, Titi Andriani","doi":"10.25134/nuansa.v15i2.4130","DOIUrl":"https://doi.org/10.25134/nuansa.v15i2.4130","url":null,"abstract":"Covid-19 pandemic has disrupted the conventional learning process, from offline to online. It becomes serious problem since the majority of educational sector are not ready for this shifting. Mathematic subject is one of the subjects that needs real explanation to make the students understand, yet this online teaching-and learning process situation makes it’s harder both for teacher and students. Therefore, the purpose of this research is to introduce an application that can help students to improve their understanding about mathematic concept. It is hoped that the students are not only able to memorize math formulas but also comprehend how to apply the formulas. The implementation of math application in this study is using ADDIE Models as a software development method which has five stages, namely the Analysis, Design, Development, Implementation and Evaluation stages, where in building this application using Unity 3D Software. The results of this study are in the form of the G-Discovery (Guided-Discovery) application which is presented on the Play Store media which can guide elementary school students in finding and understanding mathematical concepts, especially students in grades 1, 2 and 3. Keywords— Applications, Mathematics, G-Discovery, ADDIE Models, Android JURNAL NUANSA INFORMATIKA Volume 15 Nomor 2, Juli 2021 p-ISSN : 1858-3911, e-ISSN : 2614-5405 https://journal.uniku.ac.id/index.php/ilkom","PeriodicalId":214195,"journal":{"name":"NUANSA INFORMATIKA","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130757851","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
APLIKASI ABSENSI MAHASISWA BERBASIS RADIO FREQUENCY IDENTIFICATION (RFID) DI INSTITUT SAINS DAN BISNIS ATMA LUHUR PANGKALPINANG
NUANSA INFORMATIKA Pub Date : 2021-08-10 DOI: 10.25134/nuansa.v15i2.4180
Yurindra Yurindra, S. Indah, M. Arini, A. Nisa
{"title":"APLIKASI ABSENSI MAHASISWA BERBASIS RADIO FREQUENCY IDENTIFICATION (RFID) DI INSTITUT SAINS DAN BISNIS ATMA LUHUR PANGKALPINANG","authors":"Yurindra Yurindra, S. Indah, M. Arini, A. Nisa","doi":"10.25134/nuansa.v15i2.4180","DOIUrl":"https://doi.org/10.25134/nuansa.v15i2.4180","url":null,"abstract":"Students’ attendance is one of the serious problems in academic setting, yet the data of students’ attendance plays significantly in terms of teaching and learning system in university. Furthermore, for certain level, the data of students’ attendance from several subjects is used for being consideration of university evaluation. However, the mostly appeared problem is the obstacle of gaining the data about when the students start and finish the class for on-going subject since what is recorded only about whether the student was or was not there. It means, there is no measurements of students’ lateness. Therefore, the implementation of students’ attendance application which is based on Radio Frequency Identification (RFID) for ISB students in Atma Luhur Pangkalpinang is needed to help gaining the data of students’ attendance completely (arrival time record is included). This research applied the prototype model as developing model where the object orientation method is helped through UML diagram. The result of the research shows that students’ attendance system was digitalized, and it can minimize human error in data recapitulation process and can give data analysis related to frequency and duration of students’ attendance to help the needs of teaching and learning development system. JURNAL NUANSA INFORMATIKA Volume 15 Nomor 2, Juli 2021 p-ISSN : 1858-3911, e-ISSN : 2614-5405 https://journal.uniku.ac.id/index.php/ilkom Page | 31 Terakreditasi SINTA 5 Kata kunci : attendance, rfid, learning method, attendance card, digital attendance","PeriodicalId":214195,"journal":{"name":"NUANSA INFORMATIKA","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130945118","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
RANCANG BANGUN SISTEM INFORMASI SURAT ELEKTRONIK (STUDI KASUS : UNIVERSITAS KUNINGAN) 设计电子邮件信息系统(案例研究:黄铜大学)
NUANSA INFORMATIKA Pub Date : 2021-08-10 DOI: 10.25134/nuansa.v15i2.2896
Aji Permana
{"title":"RANCANG BANGUN SISTEM INFORMASI SURAT ELEKTRONIK (STUDI KASUS : UNIVERSITAS KUNINGAN)","authors":"Aji Permana","doi":"10.25134/nuansa.v15i2.2896","DOIUrl":"https://doi.org/10.25134/nuansa.v15i2.2896","url":null,"abstract":"","PeriodicalId":214195,"journal":{"name":"NUANSA INFORMATIKA","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122177427","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
ANALISIS SISTEM ANTRIAN PENDAFTARAN MENGGUNAKAN METODE QUEUING SYSTEM DI PUSKESMAS KOTA CIMAHI 使用西玛希镇PUSKESMAS的QUEUING系统检测注册系统
NUANSA INFORMATIKA Pub Date : 2021-06-30 DOI: 10.25134/nuansa.v15i2.4134
Wowo Trianto
{"title":"ANALISIS SISTEM ANTRIAN PENDAFTARAN MENGGUNAKAN METODE QUEUING SYSTEM DI PUSKESMAS KOTA CIMAHI","authors":"Wowo Trianto","doi":"10.25134/nuansa.v15i2.4134","DOIUrl":"https://doi.org/10.25134/nuansa.v15i2.4134","url":null,"abstract":"Kebutuhan pelayanan kesehatan di Puskesmas melebihi jumlah penyelenggaran pelayanan kesehatan di Kota Cimahi. Dengan banyaknya jenis pelayanan kesehatan masih terdapat pasien yang tidak mengetahui bagaimana sistem antrian pelayanan sehingga sering terdapat pasien yang salah mengambil nomor antrian, salah masuk poli dan tidak terpanggil dikarnakan lama tunggu yang cukup lama bagi pasien sehingga pasien dan ada juga yang telah terlewat dan harus mengulang mengambil nomor antrian. Tujuan dengan menggunakan metode ini adalah tergambarkanya model antrian yang tepat di Puskesmas. Metode penelitian menggunakan metode gabungan kualitatif dan kuatitatif. Dari penelitian diperoleh gambaran metode queing system diperoleh gambaran Model Multi Channel Mutiple Phase, dengan hasil kedatangan 50 pasien per jam dengan 2 petugas pendaftaran, dengan waktu pelayanan 1 menit per pasien. Kata Kunci  :  Antrian, pasien, prosedur.","PeriodicalId":214195,"journal":{"name":"NUANSA INFORMATIKA","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125613247","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PENERAPAN CUSTOMER RELATIONSHIP MANAGEMENT (CRM) SEBAGAI UPAYA MENINGKATKAN KEPUASAN DAN LOYALITAS PELANGGAN PADA GELORA MUKTI SPORT BERBASIS WEB 客户关系管理(CRM)的应用,以增加客户对网络体育领域的满意度和忠诚度
NUANSA INFORMATIKA Pub Date : 2019-08-21 DOI: 10.25134/NUANSA.V13I2.1948
A. Supriatna, Heru Budianto
{"title":"PENERAPAN CUSTOMER RELATIONSHIP MANAGEMENT (CRM) SEBAGAI UPAYA MENINGKATKAN KEPUASAN DAN LOYALITAS PELANGGAN PADA GELORA MUKTI SPORT BERBASIS WEB","authors":"A. Supriatna, Heru Budianto","doi":"10.25134/NUANSA.V13I2.1948","DOIUrl":"https://doi.org/10.25134/NUANSA.V13I2.1948","url":null,"abstract":"Gelora Mukti Sport still uses a conventional system in managing its products and customers. Conventional system causes inaccuracies in managing data item data, inventory and customer data. Increasig loyalty is done by providing good service. This study aims to increase consumer loyalty through the application of CRM. This study uses waterfall as method of developing system. The stages of the waterfall are analyzing system requirements, making system design, implementing systems, testing and operating and maintaining the system. The form of implementation of CRM applied at Gelora Mukti Sport is by giving discounts on certain days, giving points provided that they will get 10 points for one transaction, points with a certain amount can be exchanged for products or vouchers that have been provided, vouchers can be used to deduct the total amount of payment, and wallet is useful for payment of product orders where the wallet is obtained from refunds and means of criticism to provide criticism or suggestions for the Gelora Mukti Sport store. The application of CRM in this system is expected to be able to improve service so that it impacts on the increase of consumer loyalty.Keyword : Gelora Mukti Sport, operational CRM, Waterfall, loyalty, discounts, vouchers, wallet, web, customers","PeriodicalId":214195,"journal":{"name":"NUANSA INFORMATIKA","volume":"62 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-08-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128287466","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
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