{"title":"G-Discovery: Pemahaman Konsep Matematika Anak Berbasis Android","authors":"Shinta Esabella, Desi Maulidyawati, Titi Andriani","doi":"10.25134/nuansa.v15i2.4130","DOIUrl":null,"url":null,"abstract":"Covid-19 pandemic has disrupted the conventional learning process, from offline to online. It becomes serious problem since the majority of educational sector are not ready for this shifting. Mathematic subject is one of the subjects that needs real explanation to make the students understand, yet this online teaching-and learning process situation makes it’s harder both for teacher and students. Therefore, the purpose of this research is to introduce an application that can help students to improve their understanding about mathematic concept. It is hoped that the students are not only able to memorize math formulas but also comprehend how to apply the formulas. The implementation of math application in this study is using ADDIE Models as a software development method which has five stages, namely the Analysis, Design, Development, Implementation and Evaluation stages, where in building this application using Unity 3D Software. The results of this study are in the form of the G-Discovery (Guided-Discovery) application which is presented on the Play Store media which can guide elementary school students in finding and understanding mathematical concepts, especially students in grades 1, 2 and 3. Keywords— Applications, Mathematics, G-Discovery, ADDIE Models, Android JURNAL NUANSA INFORMATIKA Volume 15 Nomor 2, Juli 2021 p-ISSN : 1858-3911, e-ISSN : 2614-5405 https://journal.uniku.ac.id/index.php/ilkom","PeriodicalId":214195,"journal":{"name":"NUANSA INFORMATIKA","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"NUANSA INFORMATIKA","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.25134/nuansa.v15i2.4130","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Covid-19 pandemic has disrupted the conventional learning process, from offline to online. It becomes serious problem since the majority of educational sector are not ready for this shifting. Mathematic subject is one of the subjects that needs real explanation to make the students understand, yet this online teaching-and learning process situation makes it’s harder both for teacher and students. Therefore, the purpose of this research is to introduce an application that can help students to improve their understanding about mathematic concept. It is hoped that the students are not only able to memorize math formulas but also comprehend how to apply the formulas. The implementation of math application in this study is using ADDIE Models as a software development method which has five stages, namely the Analysis, Design, Development, Implementation and Evaluation stages, where in building this application using Unity 3D Software. The results of this study are in the form of the G-Discovery (Guided-Discovery) application which is presented on the Play Store media which can guide elementary school students in finding and understanding mathematical concepts, especially students in grades 1, 2 and 3. Keywords— Applications, Mathematics, G-Discovery, ADDIE Models, Android JURNAL NUANSA INFORMATIKA Volume 15 Nomor 2, Juli 2021 p-ISSN : 1858-3911, e-ISSN : 2614-5405 https://journal.uniku.ac.id/index.php/ilkom