Perancangan Animasi 3D "Remember" dengan Metode Pose to Pose

Endah Kumala Hadi
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引用次数: 4

Abstract

The development of IT improves the benefit of technology application in terms of computer graphics visualization. Moreover, a real object can be visualized into a form of graphic object. Therefore, to provide a variety of information, 3D animation is a very appropriate choice. For instance, children can be taught Islamic content to help them learn more about Islam by packaging the content in an attractive 3D animation. This study focuses on pose to pose in the animation design entitled "Remember". In this method, basic human movements are visualized by utilizing figure objects to be implemented into 3D animation. In 3D animation design, tools namely “makehuman” will be used more frequently to create character, and then being imported into Blender software for overall 3D animation design. Keywords—Islamic, 3D Animation, Pose to Pose, Makehuman, Blender
Perancangan Animasi 3D“记住”dengan方法Pose to Pose
信息技术的发展提高了计算机图形可视化技术应用的效益。此外,一个真实的对象可以被可视化成图形对象的形式。因此,要提供各种信息,3D动画是一个非常合适的选择。例如,可以向儿童教授伊斯兰教内容,通过将内容包装在一个有吸引力的3D动画中来帮助他们更多地了解伊斯兰教。本研究的重点是“Remember”动画设计中的pose to pose。在这种方法中,通过利用图形对象实现三维动画来可视化基本的人体运动。在3D动画设计中,会更多地使用“makehuman”工具来创建角色,然后导入到Blender软件中进行整体3D动画设计。关键词:伊斯兰,3D动画,Pose to Pose, Makehuman, Blender
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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