2016 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW)最新文献

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Investigating the effectiveness of physical training through exergames: Focus on balance and aerobic protocols 通过运动游戏调查体能训练的有效性:关注平衡和有氧协议
V. Zilidou, E. Konstantinidis, E. Romanopoulou, M. Karagianni, Panagiotis Kartsidis, P. Bamidis
{"title":"Investigating the effectiveness of physical training through exergames: Focus on balance and aerobic protocols","authors":"V. Zilidou, E. Konstantinidis, E. Romanopoulou, M. Karagianni, Panagiotis Kartsidis, P. Bamidis","doi":"10.1109/TISHW.2016.7847786","DOIUrl":"https://doi.org/10.1109/TISHW.2016.7847786","url":null,"abstract":"Games have been used extensibvely for physical training. In this study emphasis is placed on computerized physical exercise and its positive effects in the physical and mental capacity as well as the quality of life of participants. Improvements are considered in two cases of different physical exercise protocols: balance and aerobic protocol. Twenty two elderly women participated in the pilots (age range 60–78 years) through either an aerobic or balance oriented exergaming protocol. The intervention lasted 10 weeks (20 sessions, 2 times / week, 50') and was held at the Day Care Center of Municipality of Pella. The results showed statistically significant improvement in the upper and lower body strength, balance and aerobic capacity as well as shoulder flexibility, gait and fall prevention capacity. Finally, participant quality of life, mood and processing speed was statistically significant improved too.","PeriodicalId":209338,"journal":{"name":"2016 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2016-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122069668","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
"Game-based psychotherapy" for active ageing: A game design proposal in non-game context 主动老龄化的“基于游戏的心理治疗”:非游戏背景下的游戏设计建议
L. Costa, A. Veloso
{"title":"\"Game-based psychotherapy\" for active ageing: A game design proposal in non-game context","authors":"L. Costa, A. Veloso","doi":"10.1109/TISHW.2016.7847788","DOIUrl":"https://doi.org/10.1109/TISHW.2016.7847788","url":null,"abstract":"The aim of this paper is to propose a digital game as a learning strategy to encourage active ageing, based on the participants' learning context and their main motivations to adhere to healthy habits. Thirty-three participants of a Portuguese University of Third Age enrolled a twenty-nine-session course, in which the following topics were discussed: physical activity, nutrition, cognitive activity, security, participation in society, and information and communication technologies. Data were collected using field notes, group discussions and questionnaires. A game design proposal is presented and the main elements and techniques of game design that can be applied in non-game contexts are discussed.","PeriodicalId":209338,"journal":{"name":"2016 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2016-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122365042","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Multimodality by electronic games as assistive technology for visual disabilities 电子游戏作为视觉障碍的辅助技术
C. G. Bernardo, Alexandre Mori, Tomas Roberto da Cotta Orlandi, Cláudio Gottschalg-Duque
{"title":"Multimodality by electronic games as assistive technology for visual disabilities","authors":"C. G. Bernardo, Alexandre Mori, Tomas Roberto da Cotta Orlandi, Cláudio Gottschalg-Duque","doi":"10.1109/TISHW.2016.7847790","DOIUrl":"https://doi.org/10.1109/TISHW.2016.7847790","url":null,"abstract":"With increasingly attention to the digital gaming industry in entertainment, games have become more graphical, solidifying the visual modality. In this reality, visually impaired people have little participation in the market and lose all the culture involved in this industry. Across the planet 246 million people have low vision and 39 million are blind. In Brazil there are 6 million people with low vision and 582,000 blind, almost all excluded from digital gaming. Analyzing gaming market for the blind and the adaptations of titles seeking their inclusion, this research aims to propose from the perspective of Information Science, the initial studies in order to help accessibility studies for the visually impaired using electronic games, treated as Assistive Technology with concepts of Multimodality. It intends to be a new approach for a theoretical work by analyzing accessibility guidelines for visually impaired people, which can serve as steps for interpreting these public demands in digital games development, aimed at the greater inclusion of them. This is still a theoretical work with a suggestion that there is a market for games developed for the visually impaired. Its conclusion is there is a lack of concern by developers to deploy best items in this area and there is a lack of opportunity by Brazilian government to promote such research and development. Researches made by organizations were observed and used as a basis for checking possibility of a better inclusion of the visually impaired.","PeriodicalId":209338,"journal":{"name":"2016 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2016-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126028220","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Conceptualization of PhysioFun game: A low-cost videogame for home-based stroke rehabilitation PhysioFun游戏的概念:一款基于家庭中风康复的低成本视频游戏
Tânia Ribeiro, A. Veloso, R. Costa
{"title":"Conceptualization of PhysioFun game: A low-cost videogame for home-based stroke rehabilitation","authors":"Tânia Ribeiro, A. Veloso, R. Costa","doi":"10.1109/TISHW.2016.7847787","DOIUrl":"https://doi.org/10.1109/TISHW.2016.7847787","url":null,"abstract":"Nowadays stroke represents one of the most common health care problems, being the major cause of disability worldwide. The patients, stroke victims, face a series of motor disabilities that jeopardize their own autonomy as individuals in society. With the purpose of giving back autonomy to these patients, health stakeholders recommend physiotherapy sessions to restore the damages of the stroke. However, the current physiotherapy sessions are insufficient for an effective recovery due to inadequate time per session. In this paper is presented the conceptualization of a videogame aimed to support home based rehabilitation that could lead to a low-cost effective upper limb recovery, in the context of a Portuguese reality.","PeriodicalId":209338,"journal":{"name":"2016 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2016-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114667526","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Exercit@rt mobile: Monitoring of pulmonar rehabilitation in COPD Exercit@rt mobile: COPD患者肺康复监测
Marco Pereira, A. M. Almeida, Helder Caixinha
{"title":"Exercit@rt mobile: Monitoring of pulmonar rehabilitation in COPD","authors":"Marco Pereira, A. M. Almeida, Helder Caixinha","doi":"10.1109/TISHW.2016.7847771","DOIUrl":"https://doi.org/10.1109/TISHW.2016.7847771","url":null,"abstract":"With the emergence of new types of eHealth and mHealth solutions there are new opportunities for the development of new tracking and monitoring approaches for chronic diseases, including COPD (Chronic Obstructive Pulmonary Disease), a condition in which respiratory exercises and daily physical activities are of most importance. In the footsteps of other previous research projects, the mobile Exercit@rt mobile app was developed in partnership with the School of Health Sciences at the University of Aveiro. It allows real time monitoring, through the use of a Bluetooth oximeter, of heart rate and oxygen saturation levels in COPD patients. With this application, patients can perform, monitor, geolocate and evaluate different respiratory exercises as well some common daily physical activities. In addition, this research project incorporated a validation stage involving ten patients with respiratory disorders diseases — five smartphone's frequent users (SFU) and five smartphone's non-frequent users (SNFU). The main results showed that all the participants recognized the usefulness of monitoring their disease using Exercit@rt mobile app.","PeriodicalId":209338,"journal":{"name":"2016 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2016-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128193284","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Input system interface for image-guided surgery based on augmented reality 基于增强现实的图像引导手术输入系统接口
Silvino Martins, M. Vairinhos, Sérgio Eliseu, Janet Borgerson
{"title":"Input system interface for image-guided surgery based on augmented reality","authors":"Silvino Martins, M. Vairinhos, Sérgio Eliseu, Janet Borgerson","doi":"10.1109/TISHW.2016.7847779","DOIUrl":"https://doi.org/10.1109/TISHW.2016.7847779","url":null,"abstract":"Augmented reality allows users to enhance their perception of the real world by using technology to overlap digital information onto their field of view. This raises challenges of a technical and conceptual nature, the latter particularly from an interaction design standpoint. The implementation of such technology has advantages in many areas of human activity, including its use in clinical interventions. The main objective of this research is to develop a navigation system for Image Guided Surgery (IGS), capable of combining the real world elements of the surgeon's visual field with virtual representations of internal organs, tissues, meta-information and clinical instruments allowing clinicians to approach surgical procedures much more fluently. This proposed method would be supported by electromagnetic tracking, allowing surgeons to view captures from the ultrasonic probe directly in their field of view. This would make it possible to support needle insertion in a more naturalistic environment. As the first of a series of evaluations, the input system interface will be presented and discussed in this paper.","PeriodicalId":209338,"journal":{"name":"2016 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2016-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"113959014","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Promotion of impaired executive functions and impulse control in various chronic health conditions using serious games 使用严肃游戏促进各种慢性健康状况的执行功能受损和冲动控制
F. Haverkamp, Y. Mohamad
{"title":"Promotion of impaired executive functions and impulse control in various chronic health conditions using serious games","authors":"F. Haverkamp, Y. Mohamad","doi":"10.1109/TISHW.2016.7847772","DOIUrl":"https://doi.org/10.1109/TISHW.2016.7847772","url":null,"abstract":"In the last century medical progress has substantially reduced the morbidity and mortality in somatic diseases. However there is a \"new morbidity\" with an increase of psychomotor developmental, learning, behavioral and mental disorders often with an initial onset in about 20% of childhood. A social gradient in terms of health inequalities is known. Reducing this new morbidity of child and adolescent health problems is a major public health priority. In this context modern Internet based alternative, complementary strategies for prevention or treatment are needed. As neuropsychological executive functions (EXF) may interfere with impulse control e.g. behavioral inhibition we would like to discuss in this survey potential future preventive perspectives of such a combined approach in promoting EXF and Impulse Control for respective disorders.","PeriodicalId":209338,"journal":{"name":"2016 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2016-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129459623","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The changes in fractal dimension after a maximal exertion in swimming 游泳极限运动后分形维数的变化
T. Barbosa, Simin Chen, Pedro Forte, J. Morais
{"title":"The changes in fractal dimension after a maximal exertion in swimming","authors":"T. Barbosa, Simin Chen, Pedro Forte, J. Morais","doi":"10.1109/TISHW.2016.7847776","DOIUrl":"https://doi.org/10.1109/TISHW.2016.7847776","url":null,"abstract":"Quite often linear variables are not sensitive enough to explain the changes in the motor behavior of elite athletes. So, non-linear variables should be selected. The aim was to compare the fractal dimension before and after a maximal bout swimming front-crawl. Twenty-four subjects performed an all-out 100m trial swimming front-crawl. Immediately before (Pre-test) and after the trial (Post-test) a speed-meter cable was attached to the swimmer's waist to measure the hip speed from which fractal dimension was derived. The fractal dimension showed a significant decrease with a moderate effect size between pre- and post-tests. Twenty-one out of 24 swimmers decreased the fractal dimension. As a conclusion, there is a decrease in the fractal dimension and hence in the swimming behavior complexity being under fatigue after a maximal trial.","PeriodicalId":209338,"journal":{"name":"2016 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2016-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124962561","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Real-time tracking of a tennis ball by combining 3D data and domain knowledge 结合3D数据和领域知识的网球实时跟踪
V. Renó, N. Mosca, M. Nitti, C. Guaragnella, T. D’orazio, E. Stella
{"title":"Real-time tracking of a tennis ball by combining 3D data and domain knowledge","authors":"V. Renó, N. Mosca, M. Nitti, C. Guaragnella, T. D’orazio, E. Stella","doi":"10.1109/TISHW.2016.7847774","DOIUrl":"https://doi.org/10.1109/TISHW.2016.7847774","url":null,"abstract":"Computer vision is steadily gaining importance in many research fields, as its applications expand from traditional fields situation analysis and scene understanding in video surveillance to other scenarios. The sportive context can represent a perfect test-bed for many machine vision algorithms because of the large availability of visual data brought by wide spread cameras on a relatively high number of courts. In this paper we introduce a tennis ball detection and tracking method that exploits domain knowledge to effectively recognize ball positions and trajectories. A peculiarity of this approach is that it starts from a sparse but cluttered point cloud that evolves over time, basically working on 3D samples only. Experiments on real data demonstrate the effectiveness of the algorithm in terms of tracking accuracy and path following capability.","PeriodicalId":209338,"journal":{"name":"2016 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2016-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114426142","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
A virtual reality UAV simulation with body area networks to promote the elders life quality 基于体域网络的虚拟现实无人机仿真,提升老年人生活质量
Andres Bustamante Crespo, Graciela Guerrero Idrovo, Nuno M. M. Rodrigues, António Pereira
{"title":"A virtual reality UAV simulation with body area networks to promote the elders life quality","authors":"Andres Bustamante Crespo, Graciela Guerrero Idrovo, Nuno M. M. Rodrigues, António Pereira","doi":"10.1109/TISHW.2016.7847780","DOIUrl":"https://doi.org/10.1109/TISHW.2016.7847780","url":null,"abstract":"The world population is aging, all countries are experiencing an increase of elder population. The pace of aging population in many developing countries is substantially faster than in the past. Consequently, these countries must adapt much more rapidly to this aging. Therapy and Physical activity helps to improve health and well-being in the elders, for it brings longevity and improves quality of life. Sport and physical activity have been used as a tool to improve life. The technology has been used to promote entertainment and sport through digital games with wireless technology. Wii games had a positive impact on the overall well-being of the elderly, compared to a control group that played traditional board games. Our proposal combines both, virtual reality and body area network for generate a fun application that allows the elderly to control a Unnamed aerial vehicle (UAV) in a completely virtual environment using only the movement of his arms.","PeriodicalId":209338,"journal":{"name":"2016 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2016-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120896191","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 18
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