Investigating the effectiveness of physical training through exergames: Focus on balance and aerobic protocols

V. Zilidou, E. Konstantinidis, E. Romanopoulou, M. Karagianni, Panagiotis Kartsidis, P. Bamidis
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引用次数: 15

Abstract

Games have been used extensibvely for physical training. In this study emphasis is placed on computerized physical exercise and its positive effects in the physical and mental capacity as well as the quality of life of participants. Improvements are considered in two cases of different physical exercise protocols: balance and aerobic protocol. Twenty two elderly women participated in the pilots (age range 60–78 years) through either an aerobic or balance oriented exergaming protocol. The intervention lasted 10 weeks (20 sessions, 2 times / week, 50') and was held at the Day Care Center of Municipality of Pella. The results showed statistically significant improvement in the upper and lower body strength, balance and aerobic capacity as well as shoulder flexibility, gait and fall prevention capacity. Finally, participant quality of life, mood and processing speed was statistically significant improved too.
通过运动游戏调查体能训练的有效性:关注平衡和有氧协议
游戏已被广泛用于体能训练。在本研究中,重点放在计算机体育锻炼及其对参与者的身心能力和生活质量的积极影响上。在两种不同的体育锻炼方案:平衡和有氧方案的改进考虑。22名老年妇女(年龄在60-78岁之间)通过有氧运动或以平衡为导向的运动方案参加了试验。干预持续10周(20次,每周2次,50分钟),在佩拉市日托中心进行。结果显示,在上肢和下肢力量、平衡和有氧能力以及肩部柔韧性、步态和预防跌倒能力方面有统计学上的显著改善。最后,参与者的生活质量、情绪和处理速度也有统计学上的显著改善。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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