{"title":"\"Game-based psychotherapy\" for active ageing: A game design proposal in non-game context","authors":"L. Costa, A. Veloso","doi":"10.1109/TISHW.2016.7847788","DOIUrl":null,"url":null,"abstract":"The aim of this paper is to propose a digital game as a learning strategy to encourage active ageing, based on the participants' learning context and their main motivations to adhere to healthy habits. Thirty-three participants of a Portuguese University of Third Age enrolled a twenty-nine-session course, in which the following topics were discussed: physical activity, nutrition, cognitive activity, security, participation in society, and information and communication technologies. Data were collected using field notes, group discussions and questionnaires. A game design proposal is presented and the main elements and techniques of game design that can be applied in non-game contexts are discussed.","PeriodicalId":209338,"journal":{"name":"2016 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2016-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TISHW.2016.7847788","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
The aim of this paper is to propose a digital game as a learning strategy to encourage active ageing, based on the participants' learning context and their main motivations to adhere to healthy habits. Thirty-three participants of a Portuguese University of Third Age enrolled a twenty-nine-session course, in which the following topics were discussed: physical activity, nutrition, cognitive activity, security, participation in society, and information and communication technologies. Data were collected using field notes, group discussions and questionnaires. A game design proposal is presented and the main elements and techniques of game design that can be applied in non-game contexts are discussed.