主动老龄化的“基于游戏的心理治疗”:非游戏背景下的游戏设计建议

L. Costa, A. Veloso
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引用次数: 5

摘要

本文的目的是根据参与者的学习背景和他们坚持健康习惯的主要动机,提出一种数字游戏作为鼓励积极老龄化的学习策略。葡萄牙第三年龄大学的33名参与者参加了一个29课时的课程,其中讨论了以下主题:体育活动、营养、认知活动、安全、社会参与以及信息和通信技术。通过实地记录、小组讨论和问卷调查收集数据。本文提出了一个游戏设计建议,并讨论了可以应用于非游戏环境的游戏设计的主要元素和技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
"Game-based psychotherapy" for active ageing: A game design proposal in non-game context
The aim of this paper is to propose a digital game as a learning strategy to encourage active ageing, based on the participants' learning context and their main motivations to adhere to healthy habits. Thirty-three participants of a Portuguese University of Third Age enrolled a twenty-nine-session course, in which the following topics were discussed: physical activity, nutrition, cognitive activity, security, participation in society, and information and communication technologies. Data were collected using field notes, group discussions and questionnaires. A game design proposal is presented and the main elements and techniques of game design that can be applied in non-game contexts are discussed.
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