Conceptualization of PhysioFun game: A low-cost videogame for home-based stroke rehabilitation

Tânia Ribeiro, A. Veloso, R. Costa
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引用次数: 5

Abstract

Nowadays stroke represents one of the most common health care problems, being the major cause of disability worldwide. The patients, stroke victims, face a series of motor disabilities that jeopardize their own autonomy as individuals in society. With the purpose of giving back autonomy to these patients, health stakeholders recommend physiotherapy sessions to restore the damages of the stroke. However, the current physiotherapy sessions are insufficient for an effective recovery due to inadequate time per session. In this paper is presented the conceptualization of a videogame aimed to support home based rehabilitation that could lead to a low-cost effective upper limb recovery, in the context of a Portuguese reality.
PhysioFun游戏的概念:一款基于家庭中风康复的低成本视频游戏
如今,中风是最常见的卫生保健问题之一,是全世界致残的主要原因。这些中风患者面临着一系列的运动障碍,这些障碍危及了他们作为个体在社会中的自主性。为了让这些患者恢复自主权,健康利益相关者建议进行物理治疗,以恢复中风造成的损害。然而,由于每次治疗时间不足,目前的物理治疗不足以有效恢复。在这篇论文中,提出了一种旨在支持家庭康复的视频游戏的概念,这种游戏可以在葡萄牙现实的背景下实现低成本有效的上肢康复。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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