电子游戏作为视觉障碍的辅助技术

C. G. Bernardo, Alexandre Mori, Tomas Roberto da Cotta Orlandi, Cláudio Gottschalg-Duque
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引用次数: 7

摘要

随着娱乐领域对数字游戏产业的关注度越来越高,游戏也变得更加图形化,视觉形态更加固化。在这样的现实中,视障人士几乎没有参与市场,也失去了这个行业所涉及的所有文化。全球有2.46亿人视力低下,3900万人失明。在巴西,有600万低视力人群和58.2万盲人,几乎所有人都被排除在电子游戏之外。本研究旨在透过分析盲人游戏市场及游戏的改编,从资讯科学的角度提出初步的研究,以协助视障人士使用电子游戏的无障碍研究,并以多模态的概念将电子游戏视为辅助技术。通过分析视障人士的易访问性指南,这是一种新的理论工作方法,可以作为解释数字游戏开发中的这些公众需求的步骤,旨在更大程度地包容他们。这仍然是一项理论工作,建议为视障人士开发的游戏存在市场。它的结论是,开发商缺乏对在该领域部署最佳产品的关注,巴西政府也缺乏促进此类研发的机会。观察各组织的研究,并将其作为检查更好地接纳视障人士的可能性的基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multimodality by electronic games as assistive technology for visual disabilities
With increasingly attention to the digital gaming industry in entertainment, games have become more graphical, solidifying the visual modality. In this reality, visually impaired people have little participation in the market and lose all the culture involved in this industry. Across the planet 246 million people have low vision and 39 million are blind. In Brazil there are 6 million people with low vision and 582,000 blind, almost all excluded from digital gaming. Analyzing gaming market for the blind and the adaptations of titles seeking their inclusion, this research aims to propose from the perspective of Information Science, the initial studies in order to help accessibility studies for the visually impaired using electronic games, treated as Assistive Technology with concepts of Multimodality. It intends to be a new approach for a theoretical work by analyzing accessibility guidelines for visually impaired people, which can serve as steps for interpreting these public demands in digital games development, aimed at the greater inclusion of them. This is still a theoretical work with a suggestion that there is a market for games developed for the visually impaired. Its conclusion is there is a lack of concern by developers to deploy best items in this area and there is a lack of opportunity by Brazilian government to promote such research and development. Researches made by organizations were observed and used as a basis for checking possibility of a better inclusion of the visually impaired.
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