Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems最新文献

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On the Usability of HTTPS Deployment 关于HTTPS部署的可用性
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems Pub Date : 2019-05-02 DOI: 10.1145/3290605.3300540
Matthew Bernhard, John Sharman, C. Acemyan, P. Kortum, D. Wallach, J. A. Halderman
{"title":"On the Usability of HTTPS Deployment","authors":"Matthew Bernhard, John Sharman, C. Acemyan, P. Kortum, D. Wallach, J. A. Halderman","doi":"10.1145/3290605.3300540","DOIUrl":"https://doi.org/10.1145/3290605.3300540","url":null,"abstract":"HTTPS and TLS are the backbone of Internet security, however setting up web servers to run these protocols is a notoriously difficult process. In this paper, we perform two live subjects usability studies on the deployment of HTTPS in a real-world setting. Study 1 is a within subjects comparison between traditional HTTPS configuration (purchasing a certificate and installing it on a server) and Let's Encrypt, which automates much of the process. Study 2 is a between subjects study looking at the same two systems, examining why users encounter usability issues. Overall we confirm past results that HTTPS is difficult to deploy, and we find some evidence that suggests Let's Encrypt is an easier, more efficient method for deploying HTTPS.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82472357","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
Around the (Virtual) World: Infinite Walking in Virtual Reality Using Electrical Muscle Stimulation 环绕(虚拟)世界:利用电肌肉刺激在虚拟现实中无限行走
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems Pub Date : 2019-05-02 DOI: 10.1145/3290605.3300661
Jonas Auda, Max Pascher, Stefan Schneegass
{"title":"Around the (Virtual) World: Infinite Walking in Virtual Reality Using Electrical Muscle Stimulation","authors":"Jonas Auda, Max Pascher, Stefan Schneegass","doi":"10.1145/3290605.3300661","DOIUrl":"https://doi.org/10.1145/3290605.3300661","url":null,"abstract":"Virtual worlds are infinite environments in which the user can move around freely. When shifting from controller-based movement to regular walking as an input, the limitation of the real world also limits the virtual world. Tackling this challenge, we propose the use of electrical muscle stimulation to limit the necessary real-world space to create an unlimited walking experience. We thereby actuate the users` legs in a way that they deviate from their straight route and thus, walk in circles in the real world while still walking straight in the virtual world. We report on a study comparing this approach to vision shift - the state of the art approach - as well as combining both approaches. The results show that particularly combining both approaches yield high potential to create an infinite walking experience.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87775233","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 30
Social Media TestDrive: Real-World Social Media Education for the Next Generation 社交媒体测试驱动:面向下一代的现实世界社交媒体教育
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems Pub Date : 2019-05-02 DOI: 10.1145/3290605.3300533
Dominic DiFranzo, Y. Choi, Amanda Purington, Jessie G. Taft, J. Whitlock, Natalya N. Bazarova
{"title":"Social Media TestDrive: Real-World Social Media Education for the Next Generation","authors":"Dominic DiFranzo, Y. Choi, Amanda Purington, Jessie G. Taft, J. Whitlock, Natalya N. Bazarova","doi":"10.1145/3290605.3300533","DOIUrl":"https://doi.org/10.1145/3290605.3300533","url":null,"abstract":"Social media sites are where life happens for many of today's young people, so it is important to teach them to use these sites safely and effectively. Many youth receive classroom education on digital literacy topics, but have few chances to build actual skills. Social Media TestDrive, an interactive social media simulation, fills a gap in digital literacy education by combining experiential learning in a realistic and safe social media environment with educator-facilitated classroom lessons. The tool was piloted with 12 educators and over 200 students, and formative evaluation data suggest that TestDrive achieved high levels of engagement with both groups. Students reported the modules enhanced their understanding of digital citizenship issues, and educators noted that students were engaging in meaningful classroom conversations. Finally, we discuss the importance of involving multiple stakeholder groups (e.g., researchers, youth, educators, curriculum developers) in designing educational technology.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87831743","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 16
An Explanation of Fitts' Law-like Performance in Gaze-Based Selection Tasks Using a Psychophysics Approach 基于注视的选择任务中Fitts定律表现的心理物理学解释
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems Pub Date : 2019-05-02 DOI: 10.1145/3290605.3300765
Immo Schuetz, T. Scott Murdison, Kevin J. MacKenzie, Marina Zannoli
{"title":"An Explanation of Fitts' Law-like Performance in Gaze-Based Selection Tasks Using a Psychophysics Approach","authors":"Immo Schuetz, T. Scott Murdison, Kevin J. MacKenzie, Marina Zannoli","doi":"10.1145/3290605.3300765","DOIUrl":"https://doi.org/10.1145/3290605.3300765","url":null,"abstract":"Eye gaze as an input method has been studied since the 1990s, to varied results: some studies found gaze to be more efficient than traditional input methods like a mouse, others far behind. Comparisons are often backed up by Fitts' Law without explicitly acknowledging the ballistic nature of saccadic eye movements. Using a vision science-inspired model, we here show that a Fitts'-like distribution of movement times can arise due to the execution of secondary saccades, especially when targets are small. Study participants selected circular targets using gaze. Seven different target sizes and two saccade distances were used. We then determined performance across target sizes for different sampling windows (\"dwell times\") and predicted an optimal dwell time range. Best performance was achieved for large targets reachable by a single saccade. Our findings highlight that Fitts' Law, while a suitable approximation in some cases, is an incomplete description of gaze interaction dynamics.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86907784","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 30
Frame Analysis of Voice Interaction Gameplay 声音交互玩法的框架分析
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems Pub Date : 2019-05-02 DOI: 10.1145/3290605.3300623
Fraser Allison, Joshua Newn, Wally Smith, M. Carter, M. Gibbs
{"title":"Frame Analysis of Voice Interaction Gameplay","authors":"Fraser Allison, Joshua Newn, Wally Smith, M. Carter, M. Gibbs","doi":"10.1145/3290605.3300623","DOIUrl":"https://doi.org/10.1145/3290605.3300623","url":null,"abstract":"Voice control is an increasingly common feature of digital games, but the experience of playing with voice control is often hampered by feelings of embarrassment and dissonance. Past research has recognised these tensions, but has not offered a general model of how they arise and how players respond to them. In this study, we use Erving Goffman's frame analysis, as adapted to the study of games by Conway and Trevillian, to understand the social experience of playing games by voice. Based on 24 interviews with participants who played voice-controlled games in a social setting, we put forward a frame analytic model of gameplay as a social event, along with seven themes that describe how voice interaction enhances or disrupts the player experience. Our results demonstrate the utility of frame analysis for understanding social dissonance in voice interaction gameplay, and point to practical considerations for designers to improve engagement with voice-controlled games.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87102010","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Text Entry Throughput: Towards Unifying Speed and Accuracy in a Single Performance Metric 文本输入吞吐量:在单一性能指标中实现速度和准确性的统一
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems Pub Date : 2019-05-02 DOI: 10.1145/3290605.3300866
M. Zhang, Shumin Zhai, J. Wobbrock
{"title":"Text Entry Throughput: Towards Unifying Speed and Accuracy in a Single Performance Metric","authors":"M. Zhang, Shumin Zhai, J. Wobbrock","doi":"10.1145/3290605.3300866","DOIUrl":"https://doi.org/10.1145/3290605.3300866","url":null,"abstract":"Human-computer input performance inherently involves speed-accuracy tradeoffs---the faster users act, the more inaccurate those actions are. Therefore, comparing speeds and accuracies separately can result in ambiguous outcomes: Does a fast but inaccurate technique perform better or worse overall than a slow but accurate one? For pointing, speed and accuracy has been unified for over 60 years as throughput (bits/s) (Crossman 1957, Welford 1968), but to date, no similar metric has been established for text entry. In this paper, we introduce a text entry method-independent throughput metric based on Shannon information theory (1948). To explore the practical usability of the metric, we conducted an experiment in which 16 participants typed with a laptop keyboard using different cognitive sets, i.e., speed-accuracy biases. Our results show that as a performance metric, text entry throughput remains relatively stable under different speed-accuracy conditions. We also evaluated a smartphone keyboard with 12 participants, finding that throughput varied least compared to other text entry metrics. This work allows researchers to characterize text entry performance with a single unified measure of input efficiency.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87990246","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 17
Local Standards for Anonymization Practices in Health, Wellness, Accessibility, and Aging Research at CHI 在CHI的健康、健康、可达性和老化研究中的匿名化实践的地方标准
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems Pub Date : 2019-05-02 DOI: 10.1145/3290605.3300692
Jacob Abbott, H. MacLeod, Novia Nurain, Gustave Ekobe, S. Patil
{"title":"Local Standards for Anonymization Practices in Health, Wellness, Accessibility, and Aging Research at CHI","authors":"Jacob Abbott, H. MacLeod, Novia Nurain, Gustave Ekobe, S. Patil","doi":"10.1145/3290605.3300692","DOIUrl":"https://doi.org/10.1145/3290605.3300692","url":null,"abstract":"When studying technologies pertaining to health, wellness, accessibility, and aging, researchers are often required to perform a balancing act between controlling and sharing sensitive data of the people in their studies and protecting the privacy of these participants. If the data can be anonymized and shared, it can boost the impact of the research by facilitating replication and extension. Despite anonymization, data reporting and sharing may lead to re-identification of participants, which can be particularly problematic when the research deals with sensitive topics, such as health. We analyzed 509 CHI papers in the domains of health, wellness, accessibility, and aging to examine data reporting and sharing practices. Our analysis revealed notable patterns and trends regarding the reporting of age, gender, participant types, sample sizes, methodology, ethical considerations, anonymization techniques, and data sharing. Based on our findings, we propose several suggestions for community standards and practices that could facilitate data reporting and sharing while limiting the privacy risks for study participants.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88063703","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 23
Can Children Understand Machine Learning Concepts?: The Effect of Uncovering Black Boxes 儿童能理解机器学习概念吗?:打开黑匣子的效果
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems Pub Date : 2019-05-02 DOI: 10.1145/3290605.3300645
Tom Hitron, Yoav Orlev, I. Wald, Ariel Shamir, H. Erel, Oren Zuckerman
{"title":"Can Children Understand Machine Learning Concepts?: The Effect of Uncovering Black Boxes","authors":"Tom Hitron, Yoav Orlev, I. Wald, Ariel Shamir, H. Erel, Oren Zuckerman","doi":"10.1145/3290605.3300645","DOIUrl":"https://doi.org/10.1145/3290605.3300645","url":null,"abstract":"Machine Learning services are integrated into various aspects of everyday life. Their underlying processes are typically black-boxed to increase ease-of-use. Consequently, children lack the opportunity to explore such processes and develop essential mental models. We present a gesture recognition research platform, designed to support learning from experience by uncovering Machine Learning building blocks: Data Labeling and Evaluation. Children used the platform to perform physical gestures, iterating between sampling and evaluation. Their understanding was tested in a pre/post experimental design, in three conditions: learning activity uncovering Data Labeling only, Evaluation only, or both. Our findings show that both building blocks are imperative to enhance children's understanding of basic Machine Learning concepts. Children were able to apply their new knowledge to everyday life context, including personally meaningful applications. We conclude that children's interaction with uncovered black boxes of Machine Learning contributes to a better understanding of the world around them.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86301873","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 94
FiberWire FiberWire
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems Pub Date : 2019-05-02 DOI: 10.1145/3290605.3300797
Saiganesh Swaminathan, Kadri Bugra Ozutemiz, C. Majidi, S. Hudson
{"title":"FiberWire","authors":"Saiganesh Swaminathan, Kadri Bugra Ozutemiz, C. Majidi, S. Hudson","doi":"10.1145/3290605.3300797","DOIUrl":"https://doi.org/10.1145/3290605.3300797","url":null,"abstract":"3D printing offers significant potential in creating highly customized interactive and functional objects. However, at present ability to manufacture functional objects is limited by available materials (e.g., various polymers) and their process properties. For instance, many functional objects need stronger materials which may be satisfied with metal printers. However, to create wholly interactive devices, we need both conductors and insulators to create wiring, and electronic components to complete circuits. Unfortunately, the single material nature of metal printing, and its inherent Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACMmust be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from permissions@acm.org. CHI 2019, May 4–9, 2019, Glasgow, Scotland Uk © 2019 Association for Computing Machinery. ACM ISBN 978-1-4503-5970-2/19/05. . . $15.00 https://doi.org/10.1145/3290605.3300797 high temperatures, preclude this. Thus, in 3D printed devices, we have had a choice of strong materials, or embedded interactivity, but not both. In this paper, we introduce a set of techniques we call FiberWire, which leverages a new commercially available capability to 3D print carbon fiber composite objects. Our technique demonstrates a means to embed circuitry for interactive devices within objects that are light weight and mechanically strong. With FiberWire, we describe a fabrication pipeline takes advantage of laser etching and fiber printing between layers of carbon-fiber composite to form low resistance conductors, thereby enabling the fabrication of electronics directly embedded into mechanically strong objects. Utilizing the fabrication pipeline, we show a range of sensor designs, their performance characterization on these new materials and finally three fully printed example object that are both interactive and mechanically strong ś a bicycle handle bar with interactive controls, a swing and impact sensing golf club and an interactive game controller (Figure 1). CHI 2019 Paper CHI 2019, May 4–9, 2019, Glasgow, Scotland, UK","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82866231","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 20
Estimating Touch Force with Barometric Pressure Sensors 用气压传感器估计触摸力
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems Pub Date : 2019-05-02 DOI: 10.1145/3290605.3300919
Philip Quinn
{"title":"Estimating Touch Force with Barometric Pressure Sensors","authors":"Philip Quinn","doi":"10.1145/3290605.3300919","DOIUrl":"https://doi.org/10.1145/3290605.3300919","url":null,"abstract":"Finger pressure offers a new dimension for touch interaction, where input is defined by its spatial position and orthogonal force. However, the limited availability and complexity of integrated force-sensing hardware in mobile devices is a barrier to exploring this design space. This paper presents a synthesis of two features in recent mobile devices - a barometric sensor (pressure altimeter) and ingress protection - to sense a user's touch force. When a user applies force to a device's display, it flexes inward and causes an increase in atmospheric pressure within the sealed chassis. This increase in pressure can be sensed by the device's internal barometer. However, this change is uncontrolled and requires a calibration model to map atmospheric pressure to touch force. This paper derives such a model and demonstrates its viability on four commercially-available devices (including two with dedicated force sensors). The results show this method is sensitive to forces of less than 1 N, and is comparable to dedicated force sensors.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82903213","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
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