{"title":"EnhancedTouchX","authors":"Taku Hachisu, Baptiste Bourreau, Kenji Suzuki","doi":"10.1145/3290605.3300551","DOIUrl":"https://doi.org/10.1145/3290605.3300551","url":null,"abstract":"EnhancedTouchX, a bracelet-type interpersonal body area network device, not only detects but also quantifies interpersonal hand-to-hand touch interactions. Without any wired connection, it can identify the direction and gestures of a touch. The developed device can connect to an external device via Bluetooth Low Energy for monitoring and logging where, when, how long, who, and how the touch interactions occurred. These daily augmented touch interactions provided by such contextual information would offer a variety of applications to facilitate social interactions. Our experiment, conducted with several pairs of participants, demonstrates that the devices can identify the direction of a touch (from one initiating the touch (active touch) to the one being touched (passive touch)) with 95% accuracy. In addition, the devices are also capable of identifying four types of touch gestures with 85% accuracy using a simple threshold classifier.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73594026","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
H. Kong, Wenjie Zhu, Zhicheng Liu, Karrie Karahalios
{"title":"Understanding Visual Cues in Visualizations Accompanied by Audio Narrations","authors":"H. Kong, Wenjie Zhu, Zhicheng Liu, Karrie Karahalios","doi":"10.1145/3290605.3300280","DOIUrl":"https://doi.org/10.1145/3290605.3300280","url":null,"abstract":"It is often assumed that visual cues, which highlight specific parts of a visualization to guide the audience's attention, facilitate visualization storytelling and presentation. This assumption has not been systematically studied. We present an in-lab experiment and a Mechanical Turk study to examine the effects of integral and separable visual cues on the recall and comprehension of visualizations that are accompanied by audio narration. Eye-tracking data in the in-lab experiment confirm that cues helped the viewers focus on relevant parts of the visualization faster. We found that in general, visual cues did not have a significant effect on learning outcomes, but for specific cue techniques (e.g. glow) or specific chart types (e.g heatmap), cues significantly improved comprehension. Based on these results, we discuss how presenters might select visual cues depending on the role of the cues and the visualization type.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85445934","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Emma Frid, Hans Lindetorp, K. Hansen, Ludvig Elblaus, R. Bresin
{"title":"Sound Forest: Evaluation of an Accessible Multisensory Music Installation","authors":"Emma Frid, Hans Lindetorp, K. Hansen, Ludvig Elblaus, R. Bresin","doi":"10.1145/3290605.3300907","DOIUrl":"https://doi.org/10.1145/3290605.3300907","url":null,"abstract":"Sound Forest is a music installation consisting of a room with light-emitting interactive strings, vibrating platforms and speakers, situated at the Swedish Museum of Performing Arts. In this paper we present an exploratory study focusing on evaluation of Sound Forest based on picture cards and interviews. Since Sound Forest should be accessible for everyone, regardless age or abilities, we invited children, teens and adults with physical and intellectual disabilities to take part in the evaluation. The main contribution of this work lies in its findings suggesting that multisensory platforms such as Sound Forest, providing whole-body vibrations, can be used to provide visitors of different ages and abilities with similar associations to musical experiences. Interviews also revealed positive responses to haptic feedback in this context. Participants of different ages used different strategies and bodily modes of interaction in Sound Forest, with activities ranging from running to synchronized music-making and collaborative play.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86051838","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Laton Vermette, Joanna McGrenere, Colin Birge, Adam Kelly, Parmit K. Chilana
{"title":"Freedom to Personalize My Digital Classroom: Understanding Teachers' Practices and Motivations","authors":"Laton Vermette, Joanna McGrenere, Colin Birge, Adam Kelly, Parmit K. Chilana","doi":"10.1145/3290605.3300548","DOIUrl":"https://doi.org/10.1145/3290605.3300548","url":null,"abstract":"Although modern classrooms are increasingly moving towards digital immersion and personalized learning, we have few insights into K-12 teachers' current practices, motivations, and barriers in setting up their digital classroom ecosystems. We interviewed 20 teachers on their process of discovering and integrating a vast range of productivity software and educational platforms in their classrooms, with a particular focus on how they personalize the UI and content of these tools (e.g., with plugins, templates, or option menus). We found that teachers largely depended on their own experimentation and professional circles to find, personalize, and troubleshoot software tools to support student needs or their own preferences. Teachers were often hesitant to attempt more advanced personalizations due to concerns over student confusion and increased troubleshooting load. We derive several design implications for HCI to better support teachers in sharing their personalized setups and helping their students benefit from digital immersion.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86054754","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Joseph Seering, Tianmi Fang, Luca Damasco, M. Chen, Likang Sun, Geoff F. Kaufman
{"title":"Designing User Interface Elements to Improve the Quality and Civility of Discourse in Online Commenting Behaviors","authors":"Joseph Seering, Tianmi Fang, Luca Damasco, M. Chen, Likang Sun, Geoff F. Kaufman","doi":"10.1145/3290605.3300836","DOIUrl":"https://doi.org/10.1145/3290605.3300836","url":null,"abstract":"Ensuring high-quality, civil social interactions remains a vexing challenge in many online spaces. In the present work, we introduce a novel approach to address this problem: using psychologically \"embedded'' CAPTCHAs containing stimuli intended to prime positive emotions and mindsets. An exploratory randomized experiment (N = 454 Mechanical Turk workers) tested the impact of eight new CAPTCHA designs implemented on a simulated, politically charged comment thread. Results revealed that the two interventions that were the most successful at activating positive affect also significantly increased the positivity of tone and analytical complexity of argumentation in participants' responses. A focused follow-up experiment (N = 120 Mechanical Turk workers) revealed that exposure to CAPTCHAs featuring image sets previously validated to evoke low-arousal positive emotions significantly increased the positivity of sentiment and the levels of complexity and social connectedness in participants' posts. We offer several explanations for these results and discuss the practical and ethical implications of designing interfaces to influence discourse in online forums.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84056115","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Wei Shi, Chun Yu, S. Fan, Feng Wang, Tong Wang, Xin Yi, Xiaojun Bi, Yuanchun Shi
{"title":"VIPBoard","authors":"Wei Shi, Chun Yu, S. Fan, Feng Wang, Tong Wang, Xin Yi, Xiaojun Bi, Yuanchun Shi","doi":"10.1145/3290605.3300747","DOIUrl":"https://doi.org/10.1145/3290605.3300747","url":null,"abstract":"Modern touchscreen keyboards are all powered by the word-level auto-correction ability to handle input errors. Unfortunately, visually impaired users are deprived of such benefit because a screen-reader keyboard offers only character-level input and provides no correction ability. In this paper, we present VIPBoard, a smart keyboard for visually impaired people, which aims at improving the underlying keyboard algorithm without altering the current input interaction. Upon each tap, VIPBoard predicts the probability of each key considering both touch location and language model, and reads the most likely key, which saves the calibration time when the touchdown point misses the target key. Meanwhile, the keyboard layout automatically scales according to users' touch point location, which enables them to select other keys easily. A user study shows that compared with the current keyboard technique, VIPBoard can reduce touch error rate by 63.0% and increase text entry speed by 12.6%.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"72799594","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Carolina Fuentes, Martin Porcheron, J. Fischer, Enrico Costanza, Obaid Malik, S. Ramchurn
{"title":"Tracking the Consumption of Home Essentials","authors":"Carolina Fuentes, Martin Porcheron, J. Fischer, Enrico Costanza, Obaid Malik, S. Ramchurn","doi":"10.1145/3290605.3300869","DOIUrl":"https://doi.org/10.1145/3290605.3300869","url":null,"abstract":"Predictions of people's behaviour increasingly drive interactions with a new generation of IoT services designed to support everyday life in the home, from shopping to heating. Based on the premise that such automation is difficult due to the contingent nature of people's practices, in this work we explore the nature of these contingencies in depth. We have designed and conducted a technology probe that made use of simple linear predictions as a provocation, and invited people to track the life of their household essentials over a two-month period. Through a mixed-method approach we demonstrate the challenges of simple predictions, and in turn identify eight categories of contingencies that influenced prediction accuracy. We discuss strategies for how designers of future predictive IoT systems may take the contingencies into account by removing, hiding, revealing, managing, or exploiting the system uncertainty at the core of the issue.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80090126","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Yongqi Zhang, Biao Xie, Haikun Huang, Elisa F. Ogawa, T. You, L. Yu
{"title":"Pose-Guided Level Design","authors":"Yongqi Zhang, Biao Xie, Haikun Huang, Elisa F. Ogawa, T. You, L. Yu","doi":"10.1145/3290605.3300784","DOIUrl":"https://doi.org/10.1145/3290605.3300784","url":null,"abstract":"Player's physical experience is a critical factor to consider in designing motion-based games that are played through motion sensor gaming consoles or virtual reality devices. However, adjusting the physical challenge involved in a motion-based game is difficult and tedious, as it is typically done manually by level designers on a trial-and-error basis. In this paper, we propose a novel approach for automatically synthesizing levels for motion-based games that can achieve desired physical movement goals. By formulating the level design problem as a trans-dimensional optimization problem which is solved by a reversible-jump Markov chain Monte Carlo technique, we show that our approach can automatically synthesize a variety of game levels, each carrying the desired physical movement properties. To demonstrate the generality of our approach, we synthesize game levels for two different types of motion-based games and conduct a user study to validate the effectiveness of our approach.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80348960","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"AdaCAD: Crafting Software For Smart Textiles Design","authors":"Mikhaila Friske, Shanel Wu, Laura Devendorf","doi":"10.1145/3290605.3300575","DOIUrl":"https://doi.org/10.1145/3290605.3300575","url":null,"abstract":"Woven smart textiles are useful in creating flexible electronics because they integrate circuitry into the structure of the fabric itself. However, there do not yet exist tools that support the specific needs of smart textiles weavers. This paper describes the process and development of AdaCAD, an application for composing smart textile weave drafts. By augmenting traditional weaving drafts, AdaCAD allows weavers to design woven structures and circuitry in tandem and offers specific support for common smart textiles techniques. We describe these techniques, how our tool supports them alongside feedback from smart textiles weavers. We conclude with a reflection on smart textiles practice more broadly and suggest that the metaphor of coproduction can be fruitful in creating effective tools and envisioning future applications in this space.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76829679","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Ten-Minute Silence: A New Notification UX of Mobile Instant Messenger","authors":"In-geon Shin, Jin-min Seok, Youn-kyung Lim","doi":"10.1145/3290605.3300672","DOIUrl":"https://doi.org/10.1145/3290605.3300672","url":null,"abstract":"People receive a tremendous number of messages through mobile instant messaging (MIM), which generates crowded notifications. This study highlights our attempt to create a new notification rule to reduce this crowdedness, which can be recognized by both senders and recipients. We developed an MIM app that provides only one notification per conversation session, which is a group of consecutive messages distinguished based on a ten-minute silence period. Through the two-week field study, 20,957 message logs and interview data from 17 participants revealed that MIM notifications affect not only the recipients' experiences before opening the app but also the entire conversation experience, including that of the senders. The new notification rule created new social norms for the participants' use of MIM. We report themes about the changes in the MIM experience, which will expand the role of notifications for future MIM apps.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81663078","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}