Around the (Virtual) World: Infinite Walking in Virtual Reality Using Electrical Muscle Stimulation

Jonas Auda, Max Pascher, Stefan Schneegass
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引用次数: 30

Abstract

Virtual worlds are infinite environments in which the user can move around freely. When shifting from controller-based movement to regular walking as an input, the limitation of the real world also limits the virtual world. Tackling this challenge, we propose the use of electrical muscle stimulation to limit the necessary real-world space to create an unlimited walking experience. We thereby actuate the users` legs in a way that they deviate from their straight route and thus, walk in circles in the real world while still walking straight in the virtual world. We report on a study comparing this approach to vision shift - the state of the art approach - as well as combining both approaches. The results show that particularly combining both approaches yield high potential to create an infinite walking experience.
环绕(虚拟)世界:利用电肌肉刺激在虚拟现实中无限行走
虚拟世界是无限的环境,用户可以在其中自由移动。当从基于控制器的运动转变为常规行走作为输入时,现实世界的局限性也限制了虚拟世界。为了应对这一挑战,我们建议使用肌肉电刺激来限制必要的现实空间,以创造无限的步行体验。因此,我们以一种方式驱动用户的腿,使他们偏离直线路线,从而在现实世界中绕圈行走,而在虚拟世界中仍然直线行走。我们报告了一项研究,比较了这种方法和视觉转移-最先进的方法-以及两种方法的结合。结果表明,结合这两种方法可以创造出无限的步行体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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