FiberWire

Saiganesh Swaminathan, Kadri Bugra Ozutemiz, C. Majidi, S. Hudson
{"title":"FiberWire","authors":"Saiganesh Swaminathan, Kadri Bugra Ozutemiz, C. Majidi, S. Hudson","doi":"10.1145/3290605.3300797","DOIUrl":null,"url":null,"abstract":"3D printing offers significant potential in creating highly customized interactive and functional objects. However, at present ability to manufacture functional objects is limited by available materials (e.g., various polymers) and their process properties. For instance, many functional objects need stronger materials which may be satisfied with metal printers. However, to create wholly interactive devices, we need both conductors and insulators to create wiring, and electronic components to complete circuits. Unfortunately, the single material nature of metal printing, and its inherent Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACMmust be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from permissions@acm.org. CHI 2019, May 4–9, 2019, Glasgow, Scotland Uk © 2019 Association for Computing Machinery. ACM ISBN 978-1-4503-5970-2/19/05. . . $15.00 https://doi.org/10.1145/3290605.3300797 high temperatures, preclude this. Thus, in 3D printed devices, we have had a choice of strong materials, or embedded interactivity, but not both. In this paper, we introduce a set of techniques we call FiberWire, which leverages a new commercially available capability to 3D print carbon fiber composite objects. Our technique demonstrates a means to embed circuitry for interactive devices within objects that are light weight and mechanically strong. With FiberWire, we describe a fabrication pipeline takes advantage of laser etching and fiber printing between layers of carbon-fiber composite to form low resistance conductors, thereby enabling the fabrication of electronics directly embedded into mechanically strong objects. Utilizing the fabrication pipeline, we show a range of sensor designs, their performance characterization on these new materials and finally three fully printed example object that are both interactive and mechanically strong ś a bicycle handle bar with interactive controls, a swing and impact sensing golf club and an interactive game controller (Figure 1). CHI 2019 Paper CHI 2019, May 4–9, 2019, Glasgow, Scotland, UK","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"20","resultStr":"{\"title\":\"FiberWire\",\"authors\":\"Saiganesh Swaminathan, Kadri Bugra Ozutemiz, C. Majidi, S. Hudson\",\"doi\":\"10.1145/3290605.3300797\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"3D printing offers significant potential in creating highly customized interactive and functional objects. However, at present ability to manufacture functional objects is limited by available materials (e.g., various polymers) and their process properties. For instance, many functional objects need stronger materials which may be satisfied with metal printers. However, to create wholly interactive devices, we need both conductors and insulators to create wiring, and electronic components to complete circuits. Unfortunately, the single material nature of metal printing, and its inherent Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACMmust be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from permissions@acm.org. CHI 2019, May 4–9, 2019, Glasgow, Scotland Uk © 2019 Association for Computing Machinery. ACM ISBN 978-1-4503-5970-2/19/05. . . $15.00 https://doi.org/10.1145/3290605.3300797 high temperatures, preclude this. Thus, in 3D printed devices, we have had a choice of strong materials, or embedded interactivity, but not both. In this paper, we introduce a set of techniques we call FiberWire, which leverages a new commercially available capability to 3D print carbon fiber composite objects. Our technique demonstrates a means to embed circuitry for interactive devices within objects that are light weight and mechanically strong. With FiberWire, we describe a fabrication pipeline takes advantage of laser etching and fiber printing between layers of carbon-fiber composite to form low resistance conductors, thereby enabling the fabrication of electronics directly embedded into mechanically strong objects. Utilizing the fabrication pipeline, we show a range of sensor designs, their performance characterization on these new materials and finally three fully printed example object that are both interactive and mechanically strong ś a bicycle handle bar with interactive controls, a swing and impact sensing golf club and an interactive game controller (Figure 1). CHI 2019 Paper CHI 2019, May 4–9, 2019, Glasgow, Scotland, UK\",\"PeriodicalId\":20454,\"journal\":{\"name\":\"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-05-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"20\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3290605.3300797\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3290605.3300797","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 20

摘要

3D打印在创建高度定制的交互式和功能性对象方面提供了巨大的潜力。然而,目前制造功能性物体的能力受到可用材料(例如各种聚合物)及其工艺特性的限制。例如,许多功能物体需要更坚固的材料,金属打印机可以满足这一要求。然而,为了创造完全互动的设备,我们需要导体和绝缘体来制造布线,需要电子元件来完成电路。不幸的是,金属印刷的单一材料性质及其固有的允许,允许将本作品的全部或部分用于个人或课堂使用的数字或硬拷贝免费授予,前提是副本不是为了盈利或商业利益而制作或分发,并且副本在第一页上带有此通知和完整的引用。本作品的版权由acm以外的人所有,必须得到尊重。允许有信用的摘要。以其他方式复制或重新发布,在服务器上发布或重新分发到列表,需要事先获得特定许可和/或付费。从permissions@acm.org请求权限。CHI 2019, 2019年5月4-9日,英国苏格兰格拉斯哥©2019计算机械协会。Acm isbn 978-1-4503-5970-2/19/05…$15.00 https://doi.org/10.1145/3290605.3300797高温,防止这种情况发生。因此,在3D打印设备中,我们可以选择坚固的材料或嵌入的交互性,但不能两者兼而有之。在本文中,我们介绍了一套我们称之为FiberWire的技术,它利用了一种新的商业可用能力来3D打印碳纤维复合材料物体。我们的技术展示了一种将交互式设备的电路嵌入重量轻、机械强度高的物体中的方法。利用FiberWire,我们描述了一种制造管道,利用碳纤维复合材料层之间的激光蚀刻和纤维打印来形成低电阻导体,从而使电子设备的制造直接嵌入到机械强度高的物体中。利用制造流水线,我们展示了一系列传感器设计,以及它们在这些新材料上的性能表征,最后展示了三个完全打印的示例对象,这些示例对象既具有交互式和机械强度,又具有交互式控制,挥杆和冲击传感高尔夫球杆和交互式游戏控制器(图1)。CHI 2019论文CHI 2019, 2019年5月4日至9日,格拉斯哥,苏格兰,英国
本文章由计算机程序翻译,如有差异,请以英文原文为准。
FiberWire
3D printing offers significant potential in creating highly customized interactive and functional objects. However, at present ability to manufacture functional objects is limited by available materials (e.g., various polymers) and their process properties. For instance, many functional objects need stronger materials which may be satisfied with metal printers. However, to create wholly interactive devices, we need both conductors and insulators to create wiring, and electronic components to complete circuits. Unfortunately, the single material nature of metal printing, and its inherent Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACMmust be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from permissions@acm.org. CHI 2019, May 4–9, 2019, Glasgow, Scotland Uk © 2019 Association for Computing Machinery. ACM ISBN 978-1-4503-5970-2/19/05. . . $15.00 https://doi.org/10.1145/3290605.3300797 high temperatures, preclude this. Thus, in 3D printed devices, we have had a choice of strong materials, or embedded interactivity, but not both. In this paper, we introduce a set of techniques we call FiberWire, which leverages a new commercially available capability to 3D print carbon fiber composite objects. Our technique demonstrates a means to embed circuitry for interactive devices within objects that are light weight and mechanically strong. With FiberWire, we describe a fabrication pipeline takes advantage of laser etching and fiber printing between layers of carbon-fiber composite to form low resistance conductors, thereby enabling the fabrication of electronics directly embedded into mechanically strong objects. Utilizing the fabrication pipeline, we show a range of sensor designs, their performance characterization on these new materials and finally three fully printed example object that are both interactive and mechanically strong ś a bicycle handle bar with interactive controls, a swing and impact sensing golf club and an interactive game controller (Figure 1). CHI 2019 Paper CHI 2019, May 4–9, 2019, Glasgow, Scotland, UK
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信