{"title":"A multiphase approach to efficient surface simplification","authors":"Michael Garland, E. Shaffer","doi":"10.1109/VISUAL.2002.1183765","DOIUrl":"https://doi.org/10.1109/VISUAL.2002.1183765","url":null,"abstract":"We present a new multiphase method for efficiently simplifying polygonal surface models of arbitrary size. It operates by combining an initial out-of-core uniform clustering phase with a subsequent in-core iterative edge contraction phase. These two phases are both driven by quadric error metrics, and quadrics are used to pass information about the original surface between phases. The result is a method that produces approximations of a quality comparable to quadric-based iterative edge contraction, but at a fraction of the cost in terms of running time and memory consumption.","PeriodicalId":196064,"journal":{"name":"IEEE Visualization, 2002. VIS 2002.","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-10-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121660812","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Assisted navigation for large information spaces","authors":"Brent M. Dennis, Christopher G. Healey","doi":"10.1109/VISUAL.2002.1183803","DOIUrl":"https://doi.org/10.1109/VISUAL.2002.1183803","url":null,"abstract":"This paper presents a new technique for visualizing large, complex collections of data. The size and dimensionality of these datasets make them challenging to display in an effective manner. The images must show the global structure of spatial relationships within the dataset, yet at the same time accurately represent the local detail of each data element being visualized. We propose combining ideas from information and scientific visualization together with a navigation assistant, a software system designed to help users identify and explore areas of interest within their data. The assistant locates data elements of potential importance to the user, clusters them into spatial regions, and builds underlying graph structures to connect the regions and the elements they contain. Graph traversal algorithms, constraint-based viewpoint construction, and intelligent camera planning techniques can then be used to design animated tours of these regions. In this way, the navigation assistant can help users to explore any of the areas of interest within their data. We conclude by demonstrating how our assistant is being used to visualize a multidimensional weather dataset.","PeriodicalId":196064,"journal":{"name":"IEEE Visualization, 2002. VIS 2002.","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-10-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126457205","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Seamster: inconspicuous low-distortion texture seam layout","authors":"A. Sheffer, J. Hart","doi":"10.1109/VISUAL.2002.1183787","DOIUrl":"https://doi.org/10.1109/VISUAL.2002.1183787","url":null,"abstract":"Surface texturing aids the visualization of polygonal meshes by providing additional surface orientation cues and feature annotations. Such texturing is usually implemented via texture mapping, which is easier and more effective when the distortion of the mapping from the surface to the texture map is kept small. We have previously shown that distortion occurs when areas of high surface curvature are flattened into the texture map. By cutting the surface in these areas one can reduce texture map distortion at the expense of additional seam artifacts. This paper describes a faster technique for guiding a texture map seam through high distortion regions, while restricting the seam to regions of low visibility. This results in distortion reducing seams that are less visually distracting and take less time to compute. We have also observed that visibility considerations improve the speed of a recent method that adds cuts to reduce a surface genus.","PeriodicalId":196064,"journal":{"name":"IEEE Visualization, 2002. VIS 2002.","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-10-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129135508","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Interactive translucent volume rendering and procedural modeling","authors":"J. Kniss, Simon Premoze, C. Hansen, D. Ebert","doi":"10.1109/VISUAL.2002.1183764","DOIUrl":"https://doi.org/10.1109/VISUAL.2002.1183764","url":null,"abstract":"Direct volume rendering is a commonly used technique in visualization applications. Many of these applications require sophisticated shading models to capture subtle lighting effects and characteristics of volumetric data and materials. Many common objects and natural phenomena exhibit visual quality that cannot be captured using simple lighting models or cannot be solved at interactive rates using more sophisticated methods. We present a simple yet effective interactive shading model which captures volumetric light attenuation effects to produce volumetric shadows and the subtle appearance of translucency. We also present a technique for volume displacement or perturbation that allows realistic interactive modeling of high frequency detail for real and synthetic volumetric data.","PeriodicalId":196064,"journal":{"name":"IEEE Visualization, 2002. VIS 2002.","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-10-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125686738","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Case study: A look of performance expression","authors":"Rumi Hiraga","doi":"10.1109/VISUAL.2002.1183815","DOIUrl":"https://doi.org/10.1109/VISUAL.2002.1183815","url":null,"abstract":"For most of the time, we enjoy and appreciate music performances as they are. Once we try to understand the performance not in subjective terms but in an objective way and share it with other people, visualizing the performance parameters is indispensable. In this paper, a figure for visualizing performance expressions is described. This figure helps people understand the cause and position of the performance expression as it has expressive cues, which coincide with the cognitive meaning of musical performance, and not by using only MIDI parameter values. The differences we hear between performances are clarified by visualized figures.","PeriodicalId":196064,"journal":{"name":"IEEE Visualization, 2002. VIS 2002.","volume":" 14","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-10-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132124807","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A model for the visualization exploration process","authors":"T. Jankun-Kelly, K. Ma, Michael Gertz","doi":"10.1109/VISUAL.2002.1183791","DOIUrl":"https://doi.org/10.1109/VISUAL.2002.1183791","url":null,"abstract":"The current state of the art in visualization research places strong emphasis on different techniques to derive insight from disparate types of data. However, little work has investigated the visualization process itself. The information content of the visualization process - the results, history, and relationships between those results - is addressed by this work. A characterization of the visualization process is discussed, leading to a general model of the visualization exploration process. The model, based upon a new parameter derivation calculus, can be used for automated reporting, analysis, or visualized directly. An XML-based language for expressing visualization sessions using the model is also described. These sessions can then be shared and reused by collaborators. The model, along with the XML representation, provides an effective means to utilize information within the visualization process to further data exploration.","PeriodicalId":196064,"journal":{"name":"IEEE Visualization, 2002. VIS 2002.","volume":"218 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-10-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132218035","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Efficient compression and rendering of multi-resolution meshes","authors":"Zachi Karni, A. Bogomjakov, C. Gotsman","doi":"10.1109/VISUAL.2002.1183794","DOIUrl":"https://doi.org/10.1109/VISUAL.2002.1183794","url":null,"abstract":"We present a method to code the multiresolution structure of a 3D triangle mesh in a manner that allows progressive decoding and efficient rendering at a client machine. The code is based on a special ordering of the mesh vertices which has good locality and continuity properties, inducing a natural multiresolution structure. This ordering also incorporates information allowing efficient rendering of the mesh at all resolutions using the contemporary vertex buffer mechanism. The performance of our code is shown to be competitive with existing progressive mesh compression methods, while achieving superior rendering speed.","PeriodicalId":196064,"journal":{"name":"IEEE Visualization, 2002. VIS 2002.","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-10-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133485913","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Case study: Interactive rendering of adaptive mesh refinement data","authors":"Sanghun Park, C. Bajaj, Vinay Siddavanahalli","doi":"10.1109/VISUAL.2002.1183820","DOIUrl":"https://doi.org/10.1109/VISUAL.2002.1183820","url":null,"abstract":"Adaptive mesh refinement (AMR) is a popular computational simulation technique used in various scientific and engineering fields. Although AMR data is organized in a hierarchical multi-resolution data structure, the traditional volume visualization algorithms such as ray-casting and splatting cannot handle the form without converting it to a sophisticated data structure. In this paper, we present a hierarchical multi-resolution splatting technique using k-d trees and octrees for AMR data that is suitable for implementation on the latest consumer PC graphics hardware. We describe a graphical user interface to set transfer function and viewing/rendering parameters interactively. Experimental results obtained on a general purpose PC equipped with NVIDIA GeForce card are presented to demonstrate that the technique can interactively render AMR data (over 20 frames per second). Our scheme can easily be applied to parallel rendering of time-varying AMR data.","PeriodicalId":196064,"journal":{"name":"IEEE Visualization, 2002. VIS 2002.","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-10-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131320363","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Geometric verification of swirling features in flow fields","authors":"M. Jiang, R. Machiraju, D. Thompson","doi":"10.1109/VISUAL.2002.1183789","DOIUrl":"https://doi.org/10.1109/VISUAL.2002.1183789","url":null,"abstract":"In this paper, we present a verification algorithm for swirling features in flow fields, based on the geometry of streamlines. The features of interest in this case are vortices. Without a formal definition, existing detection algorithms lack the ability to accurately identify these features, and the current method for verifying the accuracy of their results is by human visual inspection. Our verification algorithm addresses this issue by automating the visual inspection process. It is based on identifying the swirling streamlines that surround the candidate vortex cores. We apply our algorithm to both numerically simulated and procedurally generated datasets to illustrate the efficacy of our approach.","PeriodicalId":196064,"journal":{"name":"IEEE Visualization, 2002. VIS 2002.","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-10-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131377962","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Semotus Visum: a flexible remote visualization framework","authors":"E. Luke, C. Hansen","doi":"10.1109/VISUAL.2002.1183758","DOIUrl":"https://doi.org/10.1109/VISUAL.2002.1183758","url":null,"abstract":"By offering more detail and precision, large data sets can provide greater insights to researchers than small data sets. However, these data sets require greater computing resources to view and manage. Remote visualization techniques allow the use of computers that cannot be operated locally. The Semotus Visum framework applies a high-performance client-server paradigm to the problem. The framework utilizes both client and server resources via multiple rendering methods. Experimental results show the framework delivers high frame rates and low latency across a wide range of data sets.","PeriodicalId":196064,"journal":{"name":"IEEE Visualization, 2002. VIS 2002.","volume":"201 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-10-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122582212","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}