Interactive translucent volume rendering and procedural modeling

J. Kniss, Simon Premoze, C. Hansen, D. Ebert
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引用次数: 163

Abstract

Direct volume rendering is a commonly used technique in visualization applications. Many of these applications require sophisticated shading models to capture subtle lighting effects and characteristics of volumetric data and materials. Many common objects and natural phenomena exhibit visual quality that cannot be captured using simple lighting models or cannot be solved at interactive rates using more sophisticated methods. We present a simple yet effective interactive shading model which captures volumetric light attenuation effects to produce volumetric shadows and the subtle appearance of translucency. We also present a technique for volume displacement or perturbation that allows realistic interactive modeling of high frequency detail for real and synthetic volumetric data.
交互式半透明体渲染和程序建模
直接体绘制是可视化应用中常用的一种技术。许多这些应用需要复杂的阴影模型来捕捉细微的照明效果和体积数据和材料的特征。许多常见的物体和自然现象表现出的视觉质量不能用简单的照明模型捕获,或者不能用更复杂的方法以交互速率解决。我们提出了一个简单而有效的交互阴影模型,它捕获了体积光衰减效应,以产生体积阴影和半透明的微妙外观。我们还提出了一种体积位移或扰动技术,该技术允许对真实和合成体积数据的高频细节进行逼真的交互建模。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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