Seamster: inconspicuous low-distortion texture seam layout

A. Sheffer, J. Hart
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引用次数: 151

Abstract

Surface texturing aids the visualization of polygonal meshes by providing additional surface orientation cues and feature annotations. Such texturing is usually implemented via texture mapping, which is easier and more effective when the distortion of the mapping from the surface to the texture map is kept small. We have previously shown that distortion occurs when areas of high surface curvature are flattened into the texture map. By cutting the surface in these areas one can reduce texture map distortion at the expense of additional seam artifacts. This paper describes a faster technique for guiding a texture map seam through high distortion regions, while restricting the seam to regions of low visibility. This results in distortion reducing seams that are less visually distracting and take less time to compute. We have also observed that visibility considerations improve the speed of a recent method that adds cuts to reduce a surface genus.
接缝:不显眼的低变形纹理接缝布局
表面纹理通过提供额外的表面方向线索和特征注释来帮助多边形网格的可视化。这种纹理化通常通过纹理映射来实现,当表面到纹理映射的失真较小时,纹理映射更容易、更有效。我们以前已经表明,当高表面曲率的区域被平铺到纹理图中时,会发生失真。通过在这些区域切割表面,可以减少纹理图失真,但代价是额外的接缝伪影。本文描述了一种快速引导纹理图接缝通过高失真区域,同时将接缝限制在低能见度区域的技术。这就减少了接缝的失真,减少了视觉上的干扰,减少了计算的时间。我们还观察到,可视性的考虑提高了最近的一种方法的速度,该方法通过增加切割来减少表面属。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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