Case study: Interactive rendering of adaptive mesh refinement data

Sanghun Park, C. Bajaj, Vinay Siddavanahalli
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引用次数: 22

Abstract

Adaptive mesh refinement (AMR) is a popular computational simulation technique used in various scientific and engineering fields. Although AMR data is organized in a hierarchical multi-resolution data structure, the traditional volume visualization algorithms such as ray-casting and splatting cannot handle the form without converting it to a sophisticated data structure. In this paper, we present a hierarchical multi-resolution splatting technique using k-d trees and octrees for AMR data that is suitable for implementation on the latest consumer PC graphics hardware. We describe a graphical user interface to set transfer function and viewing/rendering parameters interactively. Experimental results obtained on a general purpose PC equipped with NVIDIA GeForce card are presented to demonstrate that the technique can interactively render AMR data (over 20 frames per second). Our scheme can easily be applied to parallel rendering of time-varying AMR data.
案例研究:自适应网格细化数据的交互式渲染
自适应网格细化(AMR)是一种广泛应用于各种科学和工程领域的计算仿真技术。尽管AMR数据以分层的多分辨率数据结构组织,但传统的体可视化算法(如光线投射和飞溅)如果不将其转换为复杂的数据结构,则无法处理表单。在本文中,我们提出了一种分层多分辨率喷溅技术,该技术使用k-d树和八叉树来处理AMR数据,适合在最新的消费PC图形硬件上实现。我们描述了一个图形用户界面来交互式地设置传递函数和查看/渲染参数。在安装了NVIDIA GeForce卡的通用PC机上进行的实验结果表明,该技术可以交互式地呈现AMR数据(每秒20帧以上)。该方案可方便地应用于时变AMR数据的并行渲染。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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