Efficient compression and rendering of multi-resolution meshes

Zachi Karni, A. Bogomjakov, C. Gotsman
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引用次数: 61

Abstract

We present a method to code the multiresolution structure of a 3D triangle mesh in a manner that allows progressive decoding and efficient rendering at a client machine. The code is based on a special ordering of the mesh vertices which has good locality and continuity properties, inducing a natural multiresolution structure. This ordering also incorporates information allowing efficient rendering of the mesh at all resolutions using the contemporary vertex buffer mechanism. The performance of our code is shown to be competitive with existing progressive mesh compression methods, while achieving superior rendering speed.
高效压缩和渲染多分辨率网格
我们提出了一种对三维三角形网格的多分辨率结构进行编码的方法,该方法允许在客户端机器上进行渐进解码和高效渲染。该代码基于网格顶点的特殊排序,具有良好的局部性和连续性,形成自然的多分辨率结构。这种排序还包含了允许使用现代顶点缓冲机制在所有分辨率下有效渲染网格的信息。我们的代码的性能被证明可以与现有的渐进式网格压缩方法竞争,同时实现优越的渲染速度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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