Chih-Sung Wu, Derek F. Reilly, Anthony Tang, Ali Mazalek
{"title":"Tangible navigation and object manipulation in virtual environments","authors":"Chih-Sung Wu, Derek F. Reilly, Anthony Tang, Ali Mazalek","doi":"10.1145/1935701.1935710","DOIUrl":"https://doi.org/10.1145/1935701.1935710","url":null,"abstract":"In this paper, we introduce approaches to navigating and manipulating objects in a Collaborative Virtual Environment (CVE) that engage tangible objects and an interactive table interface. We also identify three design concerns that are common to physical-virtual connectivity for interaction with CVE systems. At last, we propose solutions to these issues within the context of CVEs.","PeriodicalId":191076,"journal":{"name":"Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction","volume":"92 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-01-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123068350","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Takahiro Shichinohe, Tetsuo Yamabe, Takahiro Iwata, T. Nakajima
{"title":"Augmented calligraphy: experimental feedback design for writing skill development","authors":"Takahiro Shichinohe, Tetsuo Yamabe, Takahiro Iwata, T. Nakajima","doi":"10.1145/1935701.1935769","DOIUrl":"https://doi.org/10.1145/1935701.1935769","url":null,"abstract":"In this demonstration, we introduce the augmented calligraphy system that aims at supporting a calligraphy learner's self-training process by giving feedback. In order to write characters well, body posture is a very important factor. However, it is difficult to keep proper posture without any assistance. Therefore, the system monitors the learner's posture by a web camera and notifies them if the posture moves into a bad shape. Several types of multimodal feedback were implemented, since we are particularly interested in how feedback design can decrease cognitive load.","PeriodicalId":191076,"journal":{"name":"Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction","volume":"155 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-01-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123094407","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Designing for an everyday ubicomp with tangible and embodied materials","authors":"J. Wood","doi":"10.1145/1935701.1935825","DOIUrl":"https://doi.org/10.1145/1935701.1935825","url":null,"abstract":"This paper describes research from the author's PhD studies that explore the use and development of digital tools and methods to enable prototyping and fabrication of digital artefacts that may belong in the next generation of ubiquitous or pervasive computing. By expanding from the current interest in physical computing, digital making and the DIY culture grown from the Internet, the research aims to show a new direction by an open source approach to the field. It is the author's thesis that whilst those envisaging the near-future technologies of ubiquitous computing, place much effort on networking protocols and embedded technologies, it is necessary to examine how these technical and mediated connections will be held on a more practical level. In such there is a role for design and creative approaches to act as an interlocutor, both in methods and materials. How in everyday life will we understand our networked watch, pen or broach, how could it embody our knowledge or emotions, and could it in turn have its own agency and knowing? This research has focused on three areas of study, methods, tools and communities. In each of these areas, projects have been or are being carried out; case studies, design proposals, participatory tools and the creation of exemplar artefacts. This paper will introduce some of the findings to date.","PeriodicalId":191076,"journal":{"name":"Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction","volume":"140 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-01-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127214539","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"tendrils: exploring the poetics of collective touch in wearable art","authors":"T. Schiphorst, J. Seo","doi":"10.1145/1935701.1935798","DOIUrl":"https://doi.org/10.1145/1935701.1935798","url":null,"abstract":"This paper summarizes the artistic concepts underlying the design of tendrils, a responsive kinetic wearable art-work in the form of an interactive garment. The design process of tendrils is based in artistic exploration influenced by the somatic turn: an approach to designing for experience using embodied practice. Based on a somaesthetic framework for the design of expressive interaction [1], tendrils emphasizes four main concepts, 1) the experience of the sensory self, 2) design for poetics of interaction, 3) materiality based in soft-circuit design as well as the sensory materiality of the body, and 4) the computational semantics that supports sensory input and response through touch, both locally on the garment and collectively through iphone/ipod touch interaction. The tendrils artwork is described in terms of its concept, aesthetics and execution.","PeriodicalId":191076,"journal":{"name":"Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction","volume":"466 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-01-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125852038","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Concepts for life-like interactive objects","authors":"M. Schmitz","doi":"10.1145/1935701.1935732","DOIUrl":"https://doi.org/10.1145/1935701.1935732","url":null,"abstract":"As part of our work on anthropomorphic and zoomorphic interfaces for physical, interactive objects we have conducted an exhaustive literature review spanning the disciplines of anthropomorphism, affective computing, tangible interaction and industrial design, aggregating relevant research to inform our efforts. In this paper we summarise the results by deriving concepts and design guidelines for the realisation of life-like, tangible objects, with which we also aim at fostering discussions and a scientific exchange in this highly interdisciplinary field.","PeriodicalId":191076,"journal":{"name":"Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-01-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125557464","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Cloth displays: interacting with drapable textile screens","authors":"Julian Lepinski, Roel Vertegaal","doi":"10.1145/1935701.1935765","DOIUrl":"https://doi.org/10.1145/1935701.1935765","url":null,"abstract":"In this paper, we present a user interface for a textile computer display. It allows users to interact in ways that flow from the natural properties of cloth, with an interface that physically conforms to the shape of the object on which a task is performed. While recent work on flexible interfaces has shown promising results, physical properties such as the rigidity of the display remain a barrier to interaction scenarios that are truly physically flexible. We discuss interaction techniques for our cloth user interface, which include gestures such as pinching, draping, stretching and squeezing. Our interaction techniques employ the unique physical characteristics of cloth, including flexibility and shape-taking. We reflect on the system and examine potential directions for future work.","PeriodicalId":191076,"journal":{"name":"Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-01-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114920211","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Karen Tanenbaum, Theresa Jean Tanenbaum, A. Antle, Jim Bizzocchi, M. S. El-Nasr, M. Hatala
{"title":"Experiencing the reading glove","authors":"Karen Tanenbaum, Theresa Jean Tanenbaum, A. Antle, Jim Bizzocchi, M. S. El-Nasr, M. Hatala","doi":"10.1145/1935701.1935728","DOIUrl":"https://doi.org/10.1145/1935701.1935728","url":null,"abstract":"In this paper we describe the Reading Glove, a wearable RFID reader for interacting with a tangible narrative. Based on interviews with study participants, we present a set of observed themes for understanding how the wearable and tangible aspects of the Reading Glove influence the user experience. We connect our observational themes to theoretical notions from interactive narrative and tangible interaction to create a set of design considerations such as enacting a role, ownership and permission, multiplicity of interpretations and boundary objects.","PeriodicalId":191076,"journal":{"name":"Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-01-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115066100","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"LightBox: exploring interaction modalities with colored light","authors":"A. Wiethoff, Anna Magdalena Blöckner","doi":"10.1145/1935701.1935799","DOIUrl":"https://doi.org/10.1145/1935701.1935799","url":null,"abstract":"In this paper we describe a prototype for the simple and playful exploration of various interaction modalities with colored light.","PeriodicalId":191076,"journal":{"name":"Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-01-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115197080","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Antle, Allen Bevans, Theresa Jean Tanenbaum, Katie Seaborn, Sijie Wang
{"title":"Futura: design for collaborative learning and game play on a multi-touch digital tabletop","authors":"A. Antle, Allen Bevans, Theresa Jean Tanenbaum, Katie Seaborn, Sijie Wang","doi":"10.1145/1935701.1935721","DOIUrl":"https://doi.org/10.1145/1935701.1935721","url":null,"abstract":"This paper introduces a collaborative learning game called Futura: The Sustainable Futures Game, which is implemented on a custom multi-touch digital tabletop platform. The goal of the game is to work with other players to support a growing population as time passes while minimizing negative impact on the environment. The design-oriented research goal of the project is to explore the novel design space of collaborative, multi-touch tabletop games for learning. Our focus is on identifying and understanding key design factors of importance in creating opportunities for learning. We use four theoretical perspectives as lenses through which we conceptualize our design intentions and inform our analysis. These perspectives are: experiential learning, constructivist learning, collaborative learning, and game theory. In this paper we discuss design features that enable collaborative learning, present the results from two observational studies, and compare our findings to other guidelines in order to contribute to the growing body of empirically derived design guidelines for tangible, embodied and embedded interaction.","PeriodicalId":191076,"journal":{"name":"Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-01-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122725148","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"TOUCHtr4ck: democratic collaborative music","authors":"Anna Xambó, R. Laney, C. Dobbyn","doi":"10.1145/1935701.1935773","DOIUrl":"https://doi.org/10.1145/1935701.1935773","url":null,"abstract":"When electronic musicians compose collaboratively, they typically use their own single-user musical controllers. It may, therefore, be useful to develop novel controllers that support collaborative workflows and democratic principles. After describing the design principles for developing such controllers, we present TOUCHtr4ck, a prototype multi-touch system designed to facilitate such democratic relationships. Informal testing has revealed that this approach does facilitate democratic and collaborative music making, and can produce creative musical results.","PeriodicalId":191076,"journal":{"name":"Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction","volume":"140 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-01-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122915784","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}